diff --git a/src/dom-components/Guide.tsx b/src/dom-components/Guide.tsx index f2c8441..0f2015f 100644 --- a/src/dom-components/Guide.tsx +++ b/src/dom-components/Guide.tsx @@ -11,91 +11,121 @@ const Guide = () => { <>

-
A bit of a disclaimer - as stated on the main page, these are - entirely my thoughts from observations while developing the game, some - of the information may be innacurate.

- First, let's get this out of the way - Serial Experiments Lain PSX isn't - a "game" in a traditional sense, it's more like a visual novel which you - piece together yourself. The story revolves around Lain and her - interactions with her psychiatrist - Touko. -

A common misconception about the game is that there's no - specific order, and that you just randomly watch stuff and come up with - an explanation yourself. From what I've noticed, this is not entirely - true. Let me explain: + Welcome to lainTSX: a web-based, open source, English recreation of the + underappreciated 1998 PlayStation game Serial Experiments Lain. + In an interview with character designer Yoshitoshi Abe, he said that the + game started development before the far better known anime of the same + name, which means that SEL was intended to be a mixed media project. + Unfortunately, the game never took off as well as its television + counterpart and ended up getting left in the dust. Although you could + experience either the game or the anime first, the game will make more + sense if you have seen the anime and not so much vise-versa.

- The blue orbs that you navigate through (we'll call those blue orbs - "nodes" from now on) contain either: + As for how to actually play lainTSX, that’s a bit trickier to explain. + This isn’t really a video game and I’d even struggle to call it a visual + novel (although it is closer to the latter). The “gameplay” revolves + around selecting files in a menu and eventually getting to experience + all of them.

- A. Media (audio/video) + The file types are:
- B. Collectibles + Touko’s Diary (Tda) - Touko’s personal thoughts.
- C. Upgrades + Lain’s Diary (Lda) - Lain’s personal thoughts. +
+ Counseling (Cou) - Interactions between Touko and Lain. +
+ Diagnosis (Dia) - Touko’s diagnosis of Lain. +
+ Digital Camera (Dc) - Video clips. +
+ Polytan (P2) - parts of Lain’s bear, Polytan. +
+ Saisei-kun (SSkn) - upgrades needed to access more nodes. +
+ Gate Passes (GaTE) - upgrades needed to access Site B. +
+ Talk (TaK) - Random quotes by Lain.

- There are also multiple "types" of nodes. You can tell them apart by - their names and icons. -
- Here's a basic list of these nodes according to their names in their - respective categories: -
-
A category (Media) - Tda, Lda, Dia, Cou, TaK, Dc -
B category (Collectibles) - P2 -
C category (Upgrades) - SSkn, GaTE -

- Let's step through each of these one by one: + At the beginning, you’ll see an odd and clunky hub with a bunch of blue + orbs. This is the main menu, so you better get used to it. Those orbs + are called nodes, and they each represent a specific file. Blue nodes + haven’t been assessed yet and grey nodes have. If a node you already + went through is still blue, that means you haven’t actually + listened/watched all of it. There’s a progress bar on the top right of + the screen which will show how far you are into the clip, so I recommend + checking that before leaving the file.

- Category A - Media: -
Tda - Touko's diary - Touko's personal thoughts. -
- Lda - Lain's diary - Lain's personal thoughts. -
- Dia - Diagnosis - Lain's diagnosis after their interactions, provided by - Touko. -
- Cou - Counseling - Lain and Touko's interactions. -
- TaK - Not sure what TaK stands for - Random quotes by Lain. -
- Dc - Videos. + If you try to access a node by selecting it, there’s a good chance + you’ll be greeted with an animation of Lain either knocking on the node + with no result, knocking on the node and falling on her face, or getting + shot at with lasers coming from the node. This is the only real puzzle + that the game provides you with. What you need to do is access all the + SSkn files in numerical order, meaning that you’re gonna have to search + through four of these nodes starting from the very bottom of the map. + There are also six P2 files, and after accessing them all you will + unlock two more files. The GaTE files are the last collectable, and + collecting all four will unlock Site B; Site B is another area that can + be accessed by going to the menu and selecting “Change”, although I + wouldn’t recommend doing this quite yet.

- This is where the no-real-order issue comes into play - each of these - separate types are put in chronological order, meaning After Lda001 - comes Lda002, then Lda003, etc. This is identical for every other node - type I mentioned.

- What might lead some people to believe that there is no real order is - that the way you UNLOCK them may not be entirely chronological, for - example, the first node you'll most likely interact with from Tda is - Tda028, since that's the closest to where you start from at the - beginning of the game. -

- There's also another issue - despite these separate types being put in a - specific order, it is unclear how they interact with each other. For - example, there is no way (to my knowledge) to tell which Cou comes after - which Lda judging by their names alone. What might help here are the - "words" you select while you play them (on the right hand side there are - 3 floating things on each audio node which you can select). -

- Category B - Collectibles:
- P2 - Polytan - You collect parts of Lain's bear, after you collect all - the pieces, 2 extra idle media files become available. -

- Category C - Upgrades: + Now that you have all these files at your disposal, you’re probably + extremely overwhelmed. “Oh no,” you might be saying to yourself. “How + will I be able to experience this story in a streamlined, linear order?” + Try as much as you want to go in a straightforward path, but the game + will constantly discourage you. There is no direct order to experience + everything in, even with the individual files being numbered and each + level being a direct progression from the last. Even having gone through + all the collectibles and upgrades, there’s still a ton of stuff you + haven’t yet unlocked. As you chug through the game, more and more files + will pile up. On top of this, each audio file contains three key words + of literal or thematic importance, and each word brings you to a file + that will most likely be on a completely different level. I strongly + believe that part of the artistic vision behind this game was to have + players jump around the map and experience it in their own unique order + through whichever key words or plot elements they find themselves most + interested in. Take this however you want and go through the files in + whatever way you find the most engaging. Personally, I took full + advantage of this unique system and found myself loving the game even + more for it. It becomes a bit tedious when you only have a few nodes + left since you’re booted so often to files you’ve already gone through, + so at that point I just directly exited out of files after listening to + them and selected the blue node closest to me.
- SSkn - Saisei-kun (roughly translates to Mr. Recovery) - The main - upgrade inside the game. Some nodes have an "upgrade requirement" that - you need to meet to be able to view them, the way you do that is by - collecting these. So, the next time you see Lain try to knock on a node - and fall over, know that you need to collect more SSkn nodes.
- GaTE - Gate (I guess) - A "gate pass" as the game calls it - after - collecting all of them, you unlock Site B, which contains more nodes and - is the place where you continue the story. -

+ Once every single node on all twenty-two levels has become gray, it’s + time for you to go to Site B! This is a direct continuation of the story + in Site A, and there are only thirteen levels this time around. There + are no P2 or GaTE files in Site B, but you will have to find three more + SSkn files before you can freely access everything you see. There’s also + a one-shot manga called Serial Experiments Lain: The Nightmare of + Fabrication that takes place sometime during the events of Site B, so + you’re gonna want to read that. +
+
+
+ Everything below this line is post-game, so you should have watched the + ending before reading this final paragraph. +


+ After watching the final cutscene and pressing continue, you will be + booted back to Site A. This time, there are a ton of added blue nodes! + While some of these are useful or add to the story, there’s a new file + type labeled TaK which is pretty much just a five-second quote from + Lain. A majority of these new nodes are TaK files, making the post-game + an absolutely tedious grind. If you want to unlock even more stuff, you + will have to go through each and every one of these; there are + one-hundred and twenty-one in total, counting those on both sites. After + all your nodes are gray once again, watch the ending and you’ll get the + remaining nodes—sixty-one of which are more TaK files. You get very, + very few important files. If you grind your way through all of these and + watch the ending once again, you’ll get… nothing. This is it. You’re + done. Yeah, the post-game isn’t great to say the least, so you decide if + you’re Lain enough to complete it.

); diff --git a/src/dom-components/MainPage.tsx b/src/dom-components/MainPage.tsx index ec8b427..9b731af 100644 --- a/src/dom-components/MainPage.tsx +++ b/src/dom-components/MainPage.tsx @@ -94,6 +94,10 @@ const MainPage = () => { name={"Magikarp"} credit={"Provided initial models for the rings."} /> +