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127 lines
4.5 KiB
Text
127 lines
4.5 KiB
Text
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CREDITS & THANKS
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----------------
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The following people either helped make jPSXdec possible, or are just
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really cool (usually both):
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My dad, for everything he did for me (1949-2009).
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Mike Melanson and Stuart Caie for adding STR decoding support to xine,
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including the documentation in the source. Also for archiving some example STR
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files.
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The q-gears development team and forum members for their source code and
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documentation. Their STR decoding source code PSXMDECDecoder.cpp was invaluable.
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"Everything You Have Always Wanted to Know about the Playstation But
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Were Afraid to Ask." Compiled / edited by Joshua Walker.
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A valuable reference for any kind of PSX hacking, especially the PSX assembly
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instruction set.
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no$psx for his outstanding documentation of the PlayStation guts.
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http://problemkaputt.de/psx-spx.htm
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smf, developer for MAME, for figuring out that everyone was getting the
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order of CrCb wrong.
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http://www.twingalaxies.com/showthread.php/140003-M-A-M-E-Mr-Driller-DRI1-VER-A2-1000M-Mode-918-940-Nick-Vis?p=752883&viewfull=1#post752883
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Gabriele Gorla for clarifying to me the details of the Cb/Cr swap error,
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verifying that jPSXdec is doing things right, and for
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pointing how the quantization table is uploaded to the MDEC.
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Jonathan Atkins for his open source cdxa code and documentation.
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http://freshmeat.net/projects/cdxa/
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The PCSX Team, creators of one of the two open source PlayStation emulators.
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The MAME emulator team for their efforts to document and accurately
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emulate hardware, and for their license.
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http://mamedev.org/
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Developers of the pSX emulator for the very nice debugger for reverse
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engineering games.
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http://psxemulator.gazaxian.com/
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"Fyiro", the Japanese fellow that wrote the source code for the PsxMC
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FF8 plugin.
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T_chan for sharing a bit of his knowledge about the FF9 format.
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The most excellent folks at IRCNet #lain :D
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cclh12 at romhacking.net for generously providing some actual PlayStation 1
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hardware RAM dumps.
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Mezmorize at gshi.org for helping me get an old PlayStation and GameShark
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working to make my own RAM dumps.
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Jen (a.k.a. punistation) for her (formally) long standing PlayStation Serial
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Experiments Lain page (rip http://www.geocities.com/punistation10/).
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Yoshitoshi ABe et al. for Serial Experiments Lain and other captivating anime.
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Andrew Z for pursuing high quality ADPCM decoding, and verifying jPSXdec
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is doing an impeccable job.
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John O. for verifying that jPSXdec video encoder is at least as good as
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Sony's official SDK movconv tool.
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V<EFBFBD>ctor Gonz<6E>lez and Sergi Medina for the Spanish translation.
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Gianluigi "Infrid" Cusimano for adding the Italian translation.
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XBrav for adding support for Reboot video.
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The Hitmen for releasing invaluable source code related to PSX hacking.
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The countless people who created so many open source tools that I've used
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in this project, and in my every day life. It is a huge list.
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................................................................................
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Thanks to those who wrote code that I've used or referenced at some point
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during development:
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Alexander Strange for porting the ffmpeg simple_idct to Java.
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Stephen Manley for generously sharing his DCT.java class.
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http://www.nyx.net/~smanley/
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Bernhard Huber for his very nice javadoc-templates.
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http://members.aon.at/bhuber14/
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ImageJ for its AVIWriter implementation.
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Morten Nobel-Joergensen for the Java Image Scaling Library.
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https://github.com/mortennobel/java-image-scaling
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Doug Lea for sharing his Fraction.java class.
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Sequence Point Software for the J2ME MPEG implementation of the IDCT.
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https://bitbucket.org/sequencepoint/j2me_mpeg
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Eclipse SWT for the Java JPEG implementation of the IDCT.
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John E. Lloyd for the handy argparser library.
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http://people.cs.ubc.ca/~lloyd/java/argparser.html
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Joerg Anders for managing to write an mpeg1 decoder in pure Java.
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The JSmooth tool http://jsmooth.sourceforge.net/
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The launch4j tool http://launch4j.sourceforge.net/
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PDFJet for their PDF library.
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Jerry Huxtable for his awesome ParagraphLayout.
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L2Fprod for the directory chooser.
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Sun for the Java platform, SwingWorker and SwingX libraries,
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and the Netbeans IDE.
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................................................................................
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Finally, a shout-out to all the PlayStation hackers who thought it was a good
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idea to keep their decoders/emulators/hacking tools closed source, then
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completely stop working on them. Extra recognition for those who now provide a
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404 page for a web site.
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