implementing new node seelction algo along with some otehr stuff

This commit is contained in:
ad044 2021-01-30 21:15:50 +04:00
parent 51cbd41c93
commit 1b0192a20b
13 changed files with 301 additions and 100 deletions

View file

@ -21,8 +21,8 @@ const App = () => {
document.title = "< index >";
}, []);
const dispatchScene = useMemo(() => {
return {
const dispatchScene = useMemo(
() => ({
main: <MainScene />,
media: <MediaScene />,
idle_media: <IdleMediaScene />,
@ -33,8 +33,9 @@ const App = () => {
tak: <TaKScene />,
change_disc: <ChangeDiscScene />,
end: <EndScene />,
};
}, []);
}),
[]
);
return (
<div id="game-root" className="game">
@ -45,7 +46,9 @@ const App = () => {
</Suspense>
</Canvas>
</span>
<MediaPlayer />
{["media", "idle_media", "tak", "end"].includes(currentScene) && (
<MediaPlayer />
)}
</div>
);
};

View file

@ -40,10 +40,10 @@ const HUD = memo(() => {
(state) => state.activeNode.matrixIndices
);
const siteRotY = useStore((state) => state.siteRot[1]);
const sitePosY = useStore((state) => state.sitePos[1]);
const activeLevel = useStore((state) => state.activeLevel);
const subscene = useStore((state) => state.mainSubscene);
const scene = useStore((state) => state.currentScene);
const prevData = usePrevious({ siteRotY, sitePosY, subscene, scene });
const prevData = usePrevious({ siteRotY, activeLevel, subscene, scene });
// this part is imperative because it performs a lot better than having a toggleable spring.
useFrame(() => {
@ -123,7 +123,7 @@ const HUD = memo(() => {
} else {
if (
prevData?.siteRotY !== siteRotY ||
prevData?.sitePosY !== sitePosY ||
prevData?.activeLevel !== activeLevel ||
subscene === "level_selection"
) {
activeRef.current = false;
@ -165,13 +165,13 @@ const HUD = memo(() => {
}
}
}, [
activeLevel,
activeNodeMatrixIndices,
prevData?.activeLevel,
prevData?.scene,
prevData?.sitePosY,
prevData?.siteRotY,
prevData?.subscene,
scene,
sitePosY,
siteRotY,
subscene,
]);

View file

@ -111,6 +111,7 @@ const LevelSelection = () => {
}, [
activeLevel,
downArrowActiveTex,
downArrowTex,
prevData?.selectedLevel,
prevData?.subscene,
selectedLevel,

View file

@ -7,10 +7,11 @@ import NodeAnimations from "./Site/NodeAnimations";
import InactiveLevelNodes from "./Site/InactiveLevelNodes";
import { useFrame } from "react-three-fiber";
import * as THREE from "three";
import lerp from "../../../core/utils/lerp";
import filterInvisibleNodes from "../../../core/utils/filterInvisibleNodes";
import site_a from "../../../resources/site_a.json";
import site_b from "../../../resources/site_b.json";
import level_y_values from "../../../resources/level_y_values.json";
import usePrevious from "../../../hooks/usePrevious";
export type NodeDataType = {
id: string;
@ -47,14 +48,33 @@ type SiteProps = {
};
const Site = (props: SiteProps) => {
const siteRot = useStore((state) => state.siteRot);
const sitePos = useStore((state) => state.sitePos);
const siteState = useSpring({
siteRotX: siteRot[0],
siteRotY: siteRot[1],
sitePosY: sitePos[1],
const activeLevel = useStore((state) => state.activeLevel);
const [state, setState] = useSpring(() => ({
posY: -level_y_values[
useStore.getState().activeLevel as keyof typeof level_y_values
],
rotX: useStore.getState().siteRot[0],
rotY: useStore.getState().siteRot[1],
config: { duration: 1200 },
});
}));
useEffect(() => {
setTimeout(() => {
setState({
posY: -level_y_values[activeLevel as keyof typeof level_y_values],
});
}, 1200);
}, [activeLevel, setState]);
useEffect(() => {
useStore.subscribe(setState, (state) => {
return {
rotX: state.siteRot[0],
rotY: state.siteRot[1],
};
});
}, [setState]);
const introWrapperRef = useRef<THREE.Object3D>();
@ -90,18 +110,15 @@ const Site = (props: SiteProps) => {
return (
<Suspense fallback={null}>
<a.group ref={introWrapperRef}>
<a.group rotation-x={siteState.siteRotX}>
<a.group
rotation-y={siteState.siteRotY}
position-y={siteState.sitePosY}
>
<a.group rotation-x={state.rotX}>
<a.group rotation-y={state.rotY} position-y={state.posY}>
<ActiveLevelNodes visibleNodes={visibleNodes} />
<InactiveLevelNodes visibleNodes={visibleNodes} />
<NodeAnimations />
<Rings
activateAllRings={props.shouldIntro ? props.introFinished : true}
/>
</a.group>
<NodeAnimations />
</a.group>
</a.group>
</Suspense>

View file

@ -31,6 +31,11 @@ const MediaLoadingBar = () => {
// doing it declaratively like this fixes that concern
const loadingBarState = useMemo(() => {
const mediaPercentageDispatch = {
0: {
scaleX: 0,
texture: loadingBar10PercTex,
offsetX: 0,
},
5: {
scaleX: 0.25,
texture: loadingBar10PercTex,

View file

@ -9,8 +9,8 @@ import React, {
import { useStore } from "../../store";
import t from "../../static/webvtt/test.vtt";
import endroll from "../../static/movie/ENDROLL1.STR[0].webm";
import xa0001 from "../../static/audio/a/Xa0001.mp4";
import xa0006 from "../../static/audio/a/Xa0006.mp4";
import xa0001 from "../../static/audio/Xa0001.mp4";
import xa0006 from "../../static/audio/Xa0006.mp4";
const MediaPlayer = () => {
const [mediaSource, setMediaSource] = useState<any>();
@ -18,9 +18,7 @@ const MediaPlayer = () => {
const currentScene = useStore((state) => state.currentScene);
const setScene = useStore((state) => state.setScene);
const setPercentageElapsed = useStore(
(state) => state.setPercentageElapsed
);
const setPercentageElapsed = useStore((state) => state.setPercentageElapsed);
const idleMedia = useStore((state) => state.idleMedia);
const nodeMedia = useStore((state) => state.activeNode.media_file);
@ -32,12 +30,8 @@ const MediaPlayer = () => {
const requestRef = useRef();
const videoRef = createRef<HTMLVideoElement>();
const currentSite = useStore((state) => state.activeSite);
// end scene specific stuff
const endMediaPlayedCount = useStore(
(state) => state.endMediaPlayedCount
);
const endMediaPlayedCount = useStore((state) => state.endMediaPlayedCount);
const incrementEndMediaPlayedCount = useStore(
(state) => state.incrementEndMediaPlayedCount
);
@ -47,10 +41,7 @@ const MediaPlayer = () => {
const updateTime = useCallback(() => {
(requestRef.current as any) = requestAnimationFrame(updateTime);
if (
videoRef.current &&
["media", "idle_media", "tak", "end"].includes(currentScene)
) {
if (videoRef.current) {
const timeElapsed = videoRef.current.currentTime;
const duration = videoRef.current.duration;
const percentageElapsed = Math.floor((timeElapsed / duration) * 100);
@ -58,6 +49,7 @@ const MediaPlayer = () => {
if (percentageElapsed % 5 === 0 && percentageElapsed !== 0) {
setPercentageElapsed(percentageElapsed);
if (percentageElapsed === 100) {
if (currentScene === "media") setPercentageElapsed(0);
videoRef.current.currentTime = 0;
if (currentScene === "idle_media") {
videoRef.current.pause();
@ -124,45 +116,30 @@ const MediaPlayer = () => {
}
}
} else {
if (currentScene === "media" || currentScene === "tak") {
if (nodeMedia.includes("XA")) {
import(
"../../static/audio/" + currentSite + "/" + nodeMedia + ".ogg"
).then((media) => {
setMediaSource(media.default);
if (videoRef.current) {
videoRef.current.load();
}
});
} else {
import("../../static/movie/" + nodeMedia + "[0].webm").then(
(media) => {
setMediaSource(media.default);
if (videoRef.current) {
videoRef.current.load();
}
}
);
}
} else if (currentScene === "idle_media") {
if (idleMedia) {
if (idleMedia.includes("XA")) {
import(
"../../static/audio/" + currentSite + "/" + idleMedia + ".ogg"
).then((media) => {
setMediaSource(media.default);
if (videoRef.current) {
videoRef.current.load();
videoRef.current.play();
}
});
} else {
import("../../static/movie/" + idleMedia + "[0].webm").then(
if (
currentScene === "media" ||
currentScene === "tak" ||
currentScene === "idle_media"
) {
if (currentScene === "media") setPercentageElapsed(0);
const mediaToPlay =
currentScene === "idle_media" ? idleMedia : nodeMedia;
if (mediaToPlay) {
if (mediaToPlay.includes("XA")) {
import("../../static/audio/" + mediaToPlay + ".ogg").then(
(media) => {
setMediaSource(media.default);
if (videoRef.current) {
videoRef.current.load();
}
}
);
} else {
import("../../static/movie/" + mediaToPlay + "[0].webm").then(
(media) => {
setMediaSource(media.default);
if (videoRef.current) {
videoRef.current.load();
videoRef.current.play();
}
}
);
@ -172,10 +149,10 @@ const MediaPlayer = () => {
}
}, [
currentScene,
currentSite,
endMediaPlayedCount,
idleMedia,
nodeMedia,
setPercentageElapsed,
videoRef,
]);

View file

@ -137,6 +137,7 @@ const BigLetter = memo((props: { letter: string; letterIdx: number }) => {
activeMediaComponent,
lastMediaLeftComponent,
prevData?.scene,
prevData?.subscene,
]);
return (

View file

@ -25,7 +25,6 @@ const MainSceneEventManager = (props: MainSceneEventManagerProps) => {
const activeNodeId = useStore((state) => state.activeNode.id);
const nodeMatrixIndices = useStore((state) => state.activeNode.matrixIndices);
const siteRotY = useStore((state) => state.siteRot[1]);
const sitePosY = useStore((state) => state.sitePos[1]);
const activeLevel = useStore((state) => state.activeLevel);
const mainSubscene = useStore((state) => state.mainSubscene);
const selectedLevel = useStore((state) => state.selectedLevel);
@ -54,7 +53,7 @@ const MainSceneEventManager = (props: MainSceneEventManagerProps) => {
// scene: "idle_media",
// site: currentSite,
// });
// timePassedSinceLastKeyPress.current = -1;
timePassedSinceLastKeyPress.current = -1;
} else if (now > timePassedSinceLastKeyPress.current + 10000) {
const moves = [
"prayer",
@ -94,7 +93,6 @@ const MainSceneEventManager = (props: MainSceneEventManagerProps) => {
const event = handleMainSceneEvent({
mainSubscene: mainSubscene,
keyPress: keyPress,
sitePosY: sitePosY,
siteRotY: siteRotY,
activeNodeId: activeNodeId,
nodeMatrixIndices: nodeMatrixIndices,
@ -112,7 +110,6 @@ const MainSceneEventManager = (props: MainSceneEventManagerProps) => {
[
props.loaded,
mainSubscene,
sitePosY,
siteRotY,
activeNodeId,
nodeMatrixIndices,

View file

@ -3,22 +3,12 @@ import { useStore } from "../../../store";
import { StateManagerProps } from "../EventManager";
const SiteManager = (props: StateManagerProps) => {
const setPos = useStore((state) => state.setSitePos);
const setRot = useStore((state) => state.setSiteRot);
const setRotX = useStore((state) => state.setSiteRotX);
const dispatchObject = useCallback(
(eventState: { event: string; sitePosY: number; siteRotY: number }) => {
(eventState: { event: string; siteRotY: number }) => {
switch (eventState.event) {
case "site_up":
case "site_down":
case "select_level_up":
case "select_level_down":
return {
action: setPos,
value: [[0, eventState.sitePosY, 0]],
actionDelay: 1300,
};
case "site_left":
case "site_right":
return {
@ -40,7 +30,7 @@ const SiteManager = (props: StateManagerProps) => {
};
}
},
[setPos, setRot, setRotX]
[setRot, setRotX]
);
useEffect(() => {

View file

@ -8,6 +8,12 @@ import {
import unlocked_nodes from "../resources/initial_progress.json";
import level_y_values from "../resources/level_y_values.json";
import node_huds from "../resources/node_huds.json";
import filterInvisibleNodes from "./utils/filterInvisibleNodes";
import {
findNodeLeft,
findNodeRight,
getVisibleNodesMatrix,
} from "./utils/nodeUtils";
type NodeSelectorContext = {
action: string;
@ -35,6 +41,12 @@ const hudAssocs = {
"23": "fg_hud_6",
};
export const getNodeById = (id: string, currentSite: string) => {
const siteData = currentSite === "a" ? site_a : site_b;
const level = id.substr(0, 2);
return (siteData as SiteType)[level][id];
};
export const getNode = (
level: number,
nodeMatrixIndices: {
@ -377,6 +389,21 @@ const nodeSelector = (context: NodeSelectorContext) => {
switch (context.action) {
case "site_left":
case "site_right":
const t =
context.action === "site_right"
? findNodeRight(
context.nodeMatrixIndices,
context.level,
context.currentSite,
context.gameProgress
)
: findNodeLeft(
context.nodeMatrixIndices,
context.level,
context.currentSite,
context.gameProgress
);
move = context.action === "site_left" ? "left" : "right";
newNodeData = findNodeHorizontal(
move,
@ -387,14 +414,15 @@ const nodeSelector = (context: NodeSelectorContext) => {
context.currentSite
);
console.log(t!.matrixIndices);
if (newNodeData) {
const siteRotYModifier = move === "left" ? Math.PI / 4 : -Math.PI / 4;
return {
event: newNodeData.didMove ? context.action : "change_node",
node: newNodeData.node,
node: getNodeById(t!.node, context.currentSite),
newActiveHud: newNodeData.newNodeHud,
newNodeMatrixIndices: newNodeData.newNodeMatrixIndices,
newNodeMatrixIndices: t!.matrixIndices,
newSiteRotY: newNodeData.didMove
? context.siteRotY + siteRotYModifier
: context.siteRotY,

View file

@ -1,4 +1,6 @@
import { SiteType } from "../../components/MainScene/SyncedComponents/Site";
import node_matrices from "../../resources/node_matrices.json";
import { getNode, getNodeById, isNodeVisible } from "../nodeSelector";
export const generateInactiveNodes = (
visibleNodes: SiteType,
@ -19,3 +21,186 @@ export const generateInactiveNodes = (
return obj;
};
export const getVisibleNodesMatrix = (
matrixIdx: number,
activeLevel: number,
currentSite: string,
gameProgress: any
) => {
const formattedLevel = activeLevel.toString().padStart(2, "0");
const currentMatrix =
node_matrices[matrixIdx.toString() as keyof typeof node_matrices];
return currentMatrix.map((row: string[]) =>
row.map((nodePos: string) => {
const nodeId = formattedLevel + nodePos;
if (isNodeVisible(getNodeById(nodeId, currentSite), gameProgress))
return nodeId;
else return undefined;
})
);
};
const generateRowPrecedence = (rowIdx: number) => {
switch (rowIdx) {
case 0:
return [0, 1, 2];
case 1:
return [1, 0, 2];
case 2:
return [2, 1, 0];
default:
return [0, 1, 2];
}
};
export const findNodeLeft = (
nodeMatrixIndices: {
matrixIdx: number;
rowIdx: number;
colIdx: number;
},
level: number,
currentSite: string,
gameProgress: any
) => {
const { matrixIdx, rowIdx, colIdx } = nodeMatrixIndices;
const visibleNodes = getVisibleNodesMatrix(
matrixIdx,
level,
currentSite,
gameProgress
);
const precedence = generateRowPrecedence(rowIdx);
let chosenNode;
let matrixIndices;
loop: for (let col = colIdx - 1; col > -1; col--) {
for (let i = 0; i < 3; i++) {
const current = visibleNodes[precedence[i]][col];
if (current) {
chosenNode = current;
matrixIndices = {
matrixIdx: matrixIdx,
rowIdx: precedence[i],
colIdx: col,
};
break loop;
}
}
}
if (chosenNode) {
return {
node: chosenNode,
matrixIndices: matrixIndices,
didRotate: false,
};
} else {
const newMatrixIdx = matrixIdx + 1 > 8 ? 1 : matrixIdx + 1;
const visibleNodes = getVisibleNodesMatrix(
newMatrixIdx,
level,
currentSite,
gameProgress
);
loop: for (let col = 0; col < 4; col++) {
for (let i = 0; i < 3; i++) {
const current = visibleNodes[precedence[i]][col];
if (current) {
chosenNode = current;
matrixIndices = {
matrixIdx: newMatrixIdx,
rowIdx: precedence[i],
colIdx: col,
};
break loop;
}
}
}
if (chosenNode)
return {
node: chosenNode,
matrixIndices: matrixIndices,
didRotate: true,
};
}
};
export const findNodeRight = (
nodeMatrixIndices: {
matrixIdx: number;
rowIdx: number;
colIdx: number;
},
level: number,
currentSite: string,
gameProgress: any
) => {
const { matrixIdx, rowIdx, colIdx } = nodeMatrixIndices;
const visibleNodes = getVisibleNodesMatrix(
matrixIdx,
level,
currentSite,
gameProgress
);
const precedence = generateRowPrecedence(rowIdx);
let chosenNode;
let matrixIndices;
loop: for (let col = colIdx + 1; col < 4; col++) {
for (let i = 0; i < 3; i++) {
const current = visibleNodes[precedence[i]][col];
if (current) {
chosenNode = current;
matrixIndices = {
matrixIdx: matrixIdx,
rowIdx: precedence[i],
colIdx: col,
};
break loop;
}
}
}
if (chosenNode) {
return { node: chosenNode, didRotate: false, matrixIndices: matrixIndices };
} else {
const newMatrixIdx = matrixIdx - 1 < 1 ? 8 : matrixIdx - 1;
const visibleNodes = getVisibleNodesMatrix(
newMatrixIdx,
level,
currentSite,
gameProgress
);
loop: for (let col = 3; col > -1; col--) {
for (let i = 0; i < 3; i++) {
const current = visibleNodes[precedence[i]][col];
if (current) {
chosenNode = current;
matrixIndices = {
matrixIdx: newMatrixIdx,
rowIdx: precedence[i],
colIdx: col,
};
break loop;
}
}
}
if (chosenNode)
return {
node: chosenNode,
matrixIndices: matrixIndices,
didRotate: true,
};
}
};

View file

@ -6,12 +6,12 @@ const IdleMediaScene = () => {
const idleMedia = useStore((state) => state.idleMedia);
useEffect(() => {
document.getElementsByTagName("canvas")[0].className =
"media-scene-background";
const mediaElement = document.getElementById("media") as HTMLMediaElement;
return () => {
document.getElementsByTagName("canvas")[0].className = "";
};
if (mediaElement) {
mediaElement.currentTime = 0;
mediaElement.play();
}
}, []);
return (

View file

@ -50,7 +50,6 @@ type State = {
// site
activeSite: "a" | "b";
siteRot: number[];
sitePos: number[];
// level
activeLevel: string;
@ -175,7 +174,6 @@ export const useStore = create(
// site
activeSite: "a",
siteRot: [0, 0, 0],
sitePos: [0, 0, 0],
// level
activeLevel: "04",
@ -280,7 +278,6 @@ export const useStore = create(
nextPos[0] = to;
return { siteRot: nextPos };
}),
setSitePos: (to: number[]) => set(() => ({ sitePos: to })),
// level setters
setActiveLevel: (to: string) => set(() => ({ activeLevel: to })),