added resize handling and mobile/tablet detection, fixed some stuff

This commit is contained in:
ad044 2021-03-04 17:30:13 +04:00
parent 613764f91c
commit 4882e8de72
7 changed files with 195 additions and 101 deletions

View file

@ -1,4 +1,10 @@
import React, { Suspense, useEffect, useMemo } from "react";
import React, {
Suspense,
useCallback,
useEffect,
useMemo,
useState,
} from "react";
import MainScene from "./scenes/MainScene";
import "./static/css/page.css";
import { Canvas } from "react-three-fiber";
@ -14,6 +20,7 @@ import ChangeDiscScene from "./scenes/ChangeDiscScene";
import EndScene from "./scenes/EndScene";
import IdleMediaScene from "./scenes/IdleMediaScene";
import InputHandler from "./components/InputHandler";
import mobileAndTabletCheck from "./utils/mobileAndTabletCheck";
const App = () => {
const currentScene = useStore((state) => state.currentScene);
@ -39,8 +46,51 @@ const App = () => {
[]
);
const [width, setWidth] = useState((window.screen.height / 1.8) * 1.3);
const [height, setHeight] = useState(window.screen.height / 1.8);
const [isMobile, setIsMobile] = useState(false);
const handleGameResize = useCallback((event) => {
switch (event.key) {
case "k":
setWidth((prevWidth) => prevWidth * 1.1);
setHeight((prevHeight) => prevHeight * 1.1);
break;
case "j":
setWidth((prevWidth) => prevWidth / 1.1);
setHeight((prevHeight) => prevHeight / 1.1);
}
}, []);
const handleScreenResize = useCallback(() => {
const isMobile = mobileAndTabletCheck();
if (!isMobile) {
const h = window.screen.height / 1.8;
setWidth(h * 1.3);
setHeight(h);
setIsMobile(false);
} else {
const h = window.screen.height / 1.05;
setHeight(h);
setWidth(h * 1.3);
setIsMobile(true);
}
}, []);
useEffect(() => {
if (!isMobile) window.addEventListener("keydown", handleGameResize);
window.addEventListener("resize", handleScreenResize);
return () => {
window.removeEventListener("keydown", handleGameResize);
window.removeEventListener("resize", handleScreenResize);
};
}, [handleGameResize, handleScreenResize, isMobile]);
return (
<div className="game">
<div className="game" style={{ width: width, height: height }}>
<Canvas
concurrent
gl={{ antialias: false }}
@ -50,11 +100,13 @@ const App = () => {
<Suspense fallback={null}>
{/*<Preloader />*/}
{dispatchScene[currentScene as keyof typeof dispatchScene]}
<InputHandler />
<InputHandler isMobile={isMobile} />
</Suspense>
</Canvas>
{["media", "idle_media", "tak", "end"].includes(currentScene) && (
<MediaPlayer />
<div style={{ marginTop: -height }}>
<MediaPlayer />
</div>
)}
</div>
);

View file

@ -26,7 +26,11 @@ import * as THREE from "three";
import { useGesture } from "react-use-gesture";
import IdleManager from "./IdleManager";
const InputHandler = () => {
type InputHandlerProps = {
isMobile: boolean;
};
const InputHandler = (props: InputHandlerProps) => {
const scene = useStore((state) => state.currentScene);
const inputCooldown = useStore((state) => state.inputCooldown);
@ -166,98 +170,102 @@ const InputHandler = () => {
return (
<>
<sprite scale={[10, 10, 0]} renderOrder={99999} {...bind()}>
<spriteMaterial attach="material" opacity={0} depthTest={false} />
</sprite>
{props.isMobile && (
<>
<sprite scale={[10, 10, 0]} renderOrder={99999} {...bind()}>
<spriteMaterial attach="material" opacity={0} depthTest={false} />
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[-4, 3, 0]}
renderOrder={99999}
onClick={handleVirtualButtonPress}
name={"L2"}
>
<spriteMaterial
attach="material"
map={l2ButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[-4, 3, 0]}
renderOrder={99999}
onClick={handleVirtualButtonPress}
name={"L2"}
>
<spriteMaterial
attach="material"
map={l2ButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[4, 3, 0]}
renderOrder={99999}
onClick={handleVirtualButtonPress}
name={"START"}
>
<spriteMaterial
attach="material"
map={startButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[4, 3, 0]}
renderOrder={99999}
onClick={handleVirtualButtonPress}
name={"START"}
>
<spriteMaterial
attach="material"
map={startButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<group scale={[0.8, 0.8, 0]} position={[3.5, -2.3, 0]}>
<sprite
scale={[1.5, 1.5, 0]}
position={[1, 0, 0]}
renderOrder={99999}
onClick={handleVirtualButtonPress}
name={"CIRCLE"}
>
<spriteMaterial
attach="material"
map={circleButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[0, -1, 0]}
renderOrder={99999}
onClick={handleVirtualButtonPress}
name={"CROSS"}
>
<spriteMaterial
attach="material"
map={crossButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[0, 1, 0]}
renderOrder={99999}
onClick={handleVirtualButtonPress}
name={"TRIANGLE"}
>
<spriteMaterial
attach="material"
map={triangleButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[-1, 0, 0]}
renderOrder={99999}
onClick={handleVirtualButtonPress}
name={"square"}
>
<spriteMaterial
attach="material"
map={squareButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
</group>
<group
scale={[0.8, 0.8, 0]}
position={[3.5, -2.3, 0]}
renderOrder={9999}
>
<sprite
scale={[1.5, 1.5, 0]}
position={[1, 0, 0]}
onClick={handleVirtualButtonPress}
name={"CIRCLE"}
>
<spriteMaterial
attach="material"
map={circleButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[0, -1, 0]}
onClick={handleVirtualButtonPress}
name={"CROSS"}
>
<spriteMaterial
attach="material"
map={crossButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[0, 1, 0]}
onClick={handleVirtualButtonPress}
name={"TRIANGLE"}
>
<spriteMaterial
attach="material"
map={triangleButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
<sprite
scale={[1.5, 1.5, 0]}
position={[-1, 0, 0]}
onClick={handleVirtualButtonPress}
name={"square"}
>
<spriteMaterial
attach="material"
map={squareButtonTex}
depthTest={false}
opacity={0.8}
/>
</sprite>
</group>
</>
)}
<IdleManager
lainIdleTimerRef={lainIdleTimerRef}
idleSceneTimerRef={idleSceneTimerRef}

View file

@ -1,4 +1,4 @@
import React, { useEffect } from "react";
import React, { useEffect, useMemo } from "react";
import { useStore } from "../store";
import changeDiscLof from "../static/sprites/change_disc/disc_lof.png";
import changeSite from "../static/sprites/change_disc/disc_change_site.png";
@ -27,6 +27,17 @@ const ChangeDiscScene = () => {
const disc1Tex = useLoader(THREE.TextureLoader, disc1);
const disc2Tex = useLoader(THREE.TextureLoader, disc2);
const fixedTextures = useMemo(() => {
changeSiteTex.magFilter = THREE.NearestFilter;
checkingInProgressTex.magFilter = THREE.NearestFilter;
return {
changeSite: changeSiteTex,
checkingInProgress: checkingInProgressTex,
};
}, [changeSiteTex, checkingInProgressTex]);
useEffect(() => {
setTimeout(() => setScene("main"), 3500);
}, [activeSite, setScene]);
@ -40,7 +51,7 @@ const ChangeDiscScene = () => {
<spriteMaterial attach="material" map={changeDiscLofTex} />
</sprite>
<sprite scale={[5, 0.8, 0]} position={[0, 1, 0]}>
<spriteMaterial attach="material" map={changeSiteTex} />
<spriteMaterial attach="material" map={fixedTextures.changeSite} />
</sprite>
{[...Array(2).keys()].map((idx) => (
@ -50,7 +61,10 @@ const ChangeDiscScene = () => {
))}
<sprite scale={[7, 0.8, 0]} position={[0, -1, 0]}>
<spriteMaterial attach="material" map={checkingInProgressTex} />
<spriteMaterial
attach="material"
map={fixedTextures.checkingInProgress}
/>
</sprite>
{[...Array(7).keys()].map((idx) => (

View file

@ -1,4 +1,3 @@
import { OrbitControls } from "@react-three/drei";
import React, { Suspense, useEffect, useRef, useState } from "react";
import { playAudio, useStore } from "../store";
import LevelSelection from "../components/MainScene/LevelSelection";
@ -17,7 +16,7 @@ import * as audio from "../static/audio/sfx";
import Loading from "../components/Loading";
import usePrevious from "../hooks/usePrevious";
import MainSceneBackground from "../components/MainScene/Site/MainSceneBackground";
import { useSpring, a } from "@react-spring/three";
import { a, useSpring } from "@react-spring/three";
import Pause from "../components/MainScene/Pause/Pause";
const MainScene = () => {
@ -155,7 +154,6 @@ const MainScene = () => {
>
<Site introFinished={intro ? introFinished : true} />
</group>
<OrbitControls />
<pointLight color={0xffffff} position={[0, 0, 7]} intensity={1} />
<pointLight color={0x7f7f7f} position={[0, 10, 0]} intensity={1.5} />
<pointLight color={0xffffff} position={[8, 0, 0]} intensity={0.2} />

View file

@ -112,7 +112,7 @@ export const useStore = create(
combine(
{
// scene data
currentScene: "boot",
currentScene: "main",
// game progress
gameProgress: game_progress,
@ -323,6 +323,7 @@ export const useStore = create(
activeLevel: userState.activeLevel,
activeSite: userState.activeSite,
gameProgress: userState.gameProgress,
playerName: userState.playerName,
})),
})
)
@ -414,6 +415,7 @@ export const getCurrentUserState = (): UserSaveState => {
activeLevel: state.activeLevel,
activeSite: state.activeSite,
gameProgress: state.gameProgress,
playerName: state.playerName,
};
};

View file

@ -201,4 +201,5 @@ export type UserSaveState = {
activeLevel: string;
activeSite: ActiveSite;
gameProgress: GameProgress;
playerName: string;
};

View file

@ -0,0 +1,19 @@
/* eslint-disable */
const mobileAndTabletCheck = () => {
let check = false;
(function (a) {
if (
/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino|android|ipad|playbook|silk/i.test(
a
) ||
/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(
a.substr(0, 4)
)
)
check = true;
})(navigator.userAgent || navigator.vendor);
return check;
};
export default mobileAndTabletCheck;