mirror of
https://github.com/ad044/lainTSX.git
synced 2024-10-22 23:19:06 +00:00
added resize handling and mobile/tablet detection, fixed some stuff
This commit is contained in:
parent
613764f91c
commit
4882e8de72
7 changed files with 195 additions and 101 deletions
60
src/App.tsx
60
src/App.tsx
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@ -1,4 +1,10 @@
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import React, { Suspense, useEffect, useMemo } from "react";
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import React, {
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Suspense,
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useCallback,
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useEffect,
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useMemo,
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useState,
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} from "react";
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import MainScene from "./scenes/MainScene";
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import "./static/css/page.css";
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import { Canvas } from "react-three-fiber";
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@ -14,6 +20,7 @@ import ChangeDiscScene from "./scenes/ChangeDiscScene";
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import EndScene from "./scenes/EndScene";
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import IdleMediaScene from "./scenes/IdleMediaScene";
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import InputHandler from "./components/InputHandler";
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import mobileAndTabletCheck from "./utils/mobileAndTabletCheck";
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const App = () => {
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const currentScene = useStore((state) => state.currentScene);
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@ -39,8 +46,51 @@ const App = () => {
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[]
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);
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const [width, setWidth] = useState((window.screen.height / 1.8) * 1.3);
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const [height, setHeight] = useState(window.screen.height / 1.8);
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const [isMobile, setIsMobile] = useState(false);
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const handleGameResize = useCallback((event) => {
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switch (event.key) {
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case "k":
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setWidth((prevWidth) => prevWidth * 1.1);
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setHeight((prevHeight) => prevHeight * 1.1);
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break;
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case "j":
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setWidth((prevWidth) => prevWidth / 1.1);
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setHeight((prevHeight) => prevHeight / 1.1);
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}
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}, []);
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const handleScreenResize = useCallback(() => {
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const isMobile = mobileAndTabletCheck();
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if (!isMobile) {
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const h = window.screen.height / 1.8;
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setWidth(h * 1.3);
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setHeight(h);
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setIsMobile(false);
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} else {
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const h = window.screen.height / 1.05;
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setHeight(h);
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setWidth(h * 1.3);
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setIsMobile(true);
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}
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}, []);
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useEffect(() => {
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if (!isMobile) window.addEventListener("keydown", handleGameResize);
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window.addEventListener("resize", handleScreenResize);
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return () => {
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window.removeEventListener("keydown", handleGameResize);
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window.removeEventListener("resize", handleScreenResize);
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};
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}, [handleGameResize, handleScreenResize, isMobile]);
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return (
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<div className="game">
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<div className="game" style={{ width: width, height: height }}>
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<Canvas
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concurrent
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gl={{ antialias: false }}
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@ -50,11 +100,13 @@ const App = () => {
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<Suspense fallback={null}>
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{/*<Preloader />*/}
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{dispatchScene[currentScene as keyof typeof dispatchScene]}
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<InputHandler />
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<InputHandler isMobile={isMobile} />
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</Suspense>
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</Canvas>
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{["media", "idle_media", "tak", "end"].includes(currentScene) && (
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<MediaPlayer />
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<div style={{ marginTop: -height }}>
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<MediaPlayer />
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</div>
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)}
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</div>
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);
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@ -26,7 +26,11 @@ import * as THREE from "three";
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import { useGesture } from "react-use-gesture";
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import IdleManager from "./IdleManager";
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const InputHandler = () => {
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type InputHandlerProps = {
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isMobile: boolean;
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};
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const InputHandler = (props: InputHandlerProps) => {
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const scene = useStore((state) => state.currentScene);
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const inputCooldown = useStore((state) => state.inputCooldown);
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@ -166,98 +170,102 @@ const InputHandler = () => {
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return (
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<>
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<sprite scale={[10, 10, 0]} renderOrder={99999} {...bind()}>
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<spriteMaterial attach="material" opacity={0} depthTest={false} />
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</sprite>
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{props.isMobile && (
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<>
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<sprite scale={[10, 10, 0]} renderOrder={99999} {...bind()}>
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<spriteMaterial attach="material" opacity={0} depthTest={false} />
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[-4, 3, 0]}
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renderOrder={99999}
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onClick={handleVirtualButtonPress}
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name={"L2"}
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>
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<spriteMaterial
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attach="material"
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map={l2ButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[-4, 3, 0]}
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renderOrder={99999}
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onClick={handleVirtualButtonPress}
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name={"L2"}
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>
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<spriteMaterial
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attach="material"
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map={l2ButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[4, 3, 0]}
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renderOrder={99999}
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onClick={handleVirtualButtonPress}
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name={"START"}
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>
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<spriteMaterial
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attach="material"
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map={startButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[4, 3, 0]}
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renderOrder={99999}
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onClick={handleVirtualButtonPress}
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name={"START"}
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>
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<spriteMaterial
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attach="material"
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map={startButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<group scale={[0.8, 0.8, 0]} position={[3.5, -2.3, 0]}>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[1, 0, 0]}
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renderOrder={99999}
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onClick={handleVirtualButtonPress}
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name={"CIRCLE"}
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>
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<spriteMaterial
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attach="material"
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map={circleButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[0, -1, 0]}
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renderOrder={99999}
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onClick={handleVirtualButtonPress}
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name={"CROSS"}
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>
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<spriteMaterial
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attach="material"
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map={crossButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[0, 1, 0]}
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renderOrder={99999}
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onClick={handleVirtualButtonPress}
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name={"TRIANGLE"}
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>
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<spriteMaterial
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attach="material"
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map={triangleButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[-1, 0, 0]}
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renderOrder={99999}
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onClick={handleVirtualButtonPress}
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name={"square"}
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>
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<spriteMaterial
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attach="material"
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map={squareButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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</group>
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<group
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scale={[0.8, 0.8, 0]}
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position={[3.5, -2.3, 0]}
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renderOrder={9999}
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>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[1, 0, 0]}
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onClick={handleVirtualButtonPress}
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name={"CIRCLE"}
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>
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<spriteMaterial
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attach="material"
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map={circleButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[0, -1, 0]}
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onClick={handleVirtualButtonPress}
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name={"CROSS"}
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>
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<spriteMaterial
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attach="material"
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map={crossButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[0, 1, 0]}
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onClick={handleVirtualButtonPress}
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name={"TRIANGLE"}
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>
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<spriteMaterial
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attach="material"
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map={triangleButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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<sprite
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scale={[1.5, 1.5, 0]}
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position={[-1, 0, 0]}
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onClick={handleVirtualButtonPress}
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name={"square"}
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>
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<spriteMaterial
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attach="material"
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map={squareButtonTex}
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depthTest={false}
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opacity={0.8}
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/>
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</sprite>
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</group>
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</>
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)}
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<IdleManager
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lainIdleTimerRef={lainIdleTimerRef}
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idleSceneTimerRef={idleSceneTimerRef}
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@ -1,4 +1,4 @@
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import React, { useEffect } from "react";
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import React, { useEffect, useMemo } from "react";
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import { useStore } from "../store";
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import changeDiscLof from "../static/sprites/change_disc/disc_lof.png";
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import changeSite from "../static/sprites/change_disc/disc_change_site.png";
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const disc1Tex = useLoader(THREE.TextureLoader, disc1);
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const disc2Tex = useLoader(THREE.TextureLoader, disc2);
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const fixedTextures = useMemo(() => {
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changeSiteTex.magFilter = THREE.NearestFilter;
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checkingInProgressTex.magFilter = THREE.NearestFilter;
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return {
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changeSite: changeSiteTex,
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checkingInProgress: checkingInProgressTex,
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};
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}, [changeSiteTex, checkingInProgressTex]);
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useEffect(() => {
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setTimeout(() => setScene("main"), 3500);
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}, [activeSite, setScene]);
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@ -40,7 +51,7 @@ const ChangeDiscScene = () => {
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<spriteMaterial attach="material" map={changeDiscLofTex} />
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</sprite>
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<sprite scale={[5, 0.8, 0]} position={[0, 1, 0]}>
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<spriteMaterial attach="material" map={changeSiteTex} />
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<spriteMaterial attach="material" map={fixedTextures.changeSite} />
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</sprite>
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{[...Array(2).keys()].map((idx) => (
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@ -50,7 +61,10 @@ const ChangeDiscScene = () => {
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))}
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<sprite scale={[7, 0.8, 0]} position={[0, -1, 0]}>
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<spriteMaterial attach="material" map={checkingInProgressTex} />
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<spriteMaterial
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attach="material"
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map={fixedTextures.checkingInProgress}
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/>
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</sprite>
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{[...Array(7).keys()].map((idx) => (
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@ -1,4 +1,3 @@
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import { OrbitControls } from "@react-three/drei";
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import React, { Suspense, useEffect, useRef, useState } from "react";
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import { playAudio, useStore } from "../store";
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import LevelSelection from "../components/MainScene/LevelSelection";
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@ -17,7 +16,7 @@ import * as audio from "../static/audio/sfx";
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import Loading from "../components/Loading";
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import usePrevious from "../hooks/usePrevious";
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import MainSceneBackground from "../components/MainScene/Site/MainSceneBackground";
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import { useSpring, a } from "@react-spring/three";
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import { a, useSpring } from "@react-spring/three";
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import Pause from "../components/MainScene/Pause/Pause";
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const MainScene = () => {
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@ -155,7 +154,6 @@ const MainScene = () => {
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>
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<Site introFinished={intro ? introFinished : true} />
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</group>
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<OrbitControls />
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<pointLight color={0xffffff} position={[0, 0, 7]} intensity={1} />
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<pointLight color={0x7f7f7f} position={[0, 10, 0]} intensity={1.5} />
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<pointLight color={0xffffff} position={[8, 0, 0]} intensity={0.2} />
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@ -112,7 +112,7 @@ export const useStore = create(
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combine(
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{
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// scene data
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currentScene: "boot",
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currentScene: "main",
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// game progress
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gameProgress: game_progress,
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@ -323,6 +323,7 @@ export const useStore = create(
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activeLevel: userState.activeLevel,
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activeSite: userState.activeSite,
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gameProgress: userState.gameProgress,
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playerName: userState.playerName,
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})),
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})
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)
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@ -414,6 +415,7 @@ export const getCurrentUserState = (): UserSaveState => {
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activeLevel: state.activeLevel,
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activeSite: state.activeSite,
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gameProgress: state.gameProgress,
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playerName: state.playerName,
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};
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};
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@ -201,4 +201,5 @@ export type UserSaveState = {
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activeLevel: string;
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activeSite: ActiveSite;
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gameProgress: GameProgress;
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playerName: string;
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};
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19
src/utils/mobileAndTabletCheck.ts
Normal file
19
src/utils/mobileAndTabletCheck.ts
Normal file
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@ -0,0 +1,19 @@
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/* eslint-disable */
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const mobileAndTabletCheck = () => {
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let check = false;
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(function (a) {
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if (
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/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino|android|ipad|playbook|silk/i.test(
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a
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) ||
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/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(
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a.substr(0, 4)
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)
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)
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check = true;
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})(navigator.userAgent || navigator.vendor);
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return check;
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};
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export default mobileAndTabletCheck;
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