more sprites, procedurally generated purple ring 100% done, rotation handling is better, renamed "levelsprite" to "blue orb", got rid of all 3d models since we don't need them anymore.

This commit is contained in:
ad044 2020-09-20 21:10:24 +04:00
parent 01db296737
commit 6ea6f36722
24 changed files with 471 additions and 314 deletions

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d.ptr);return!!Rb(c,a,b,d)};g.prototype.SkipAttributeTransform=g.prototype.SkipAttributeTransform=function(a){var c=this.ptr;a&&"object"===typeof a&&(a=a.ptr);Yb(c,a)};g.prototype.__destroy__=g.prototype.__destroy__=function(){Zb(this.ptr)};C.prototype=Object.create(m.prototype);C.prototype.constructor=C;C.prototype.__class__=C;C.__cache__={};a.Mesh=C;C.prototype.num_faces=C.prototype.num_faces=function(){return xc(this.ptr)};C.prototype.num_attributes=C.prototype.num_attributes=function(){return wc(this.ptr)};
C.prototype.num_points=C.prototype.num_points=function(){return yc(this.ptr)};C.prototype.__destroy__=C.prototype.__destroy__=function(){vc(this.ptr)};X.prototype=Object.create(m.prototype);X.prototype.constructor=X;X.prototype.__class__=X;X.__cache__={};a.VoidPtr=X;X.prototype.__destroy__=X.prototype.__destroy__=function(){ad(this.ptr)};N.prototype=Object.create(m.prototype);N.prototype.constructor=N;N.prototype.__class__=N;N.__cache__={};a.DracoInt32Array=N;N.prototype.GetValue=N.prototype.GetValue=
function(a){var b=this.ptr;a&&"object"===typeof a&&(a=a.ptr);return fc(b,a)};N.prototype.size=N.prototype.size=function(){return hc(this.ptr)};N.prototype.__destroy__=N.prototype.__destroy__=function(){gc(this.ptr)};R.prototype=Object.create(m.prototype);R.prototype.constructor=R;R.prototype.__class__=R;R.__cache__={};a.Metadata=R;R.prototype.__destroy__=R.prototype.__destroy__=function(){Jc(this.ptr)};(function(){function c(){a.OK=rd();a.ERROR=od();a.IO_ERROR=qd();a.INVALID_PARAMETER=pd();a.UNSUPPORTED_VERSION=
td();a.UNKNOWN_VERSION=sd();a.INVALID_GEOMETRY_TYPE=fd();a.POINT_CLOUD=gd();a.TRIANGULAR_MESH=hd();a.ATTRIBUTE_INVALID_TRANSFORM=bd();a.ATTRIBUTE_NO_TRANSFORM=cd();a.ATTRIBUTE_QUANTIZATION_TRANSFORM=ed();a.ATTRIBUTE_OCTAHEDRON_TRANSFORM=dd();a.INVALID=kd();a.POSITION=md();a.NORMAL=ld();a.COLOR=id();a.TEX_COORD=nd();a.GENERIC=jd()}a.calledRun?c():Na.unshift(c)})();if("function"===typeof a.onModuleParsed)a.onModuleParsed();return d};
"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports&&(exports.DracoDecoderModule=DracoDecoderModule);

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View file

@ -10,7 +10,7 @@ import SSKnActive from "../../static/sprites/SSkn_active.png";
import Tda from "../../static/sprites/Tda.png";
import TdaActive from "../../static/sprites/Tda_active.png";
type LevelSpriteConstructorProps = {
type BlueOrbContructorProps = {
sprite: string;
position: [number, number, number];
scale: [number, number, number];
@ -22,7 +22,7 @@ type SpriteToPath = {
[key: string]: [string, string];
};
const LevelSprite = memo((props: LevelSpriteConstructorProps) => {
const BlueOrb = memo((props: BlueOrbContructorProps) => {
// the game only has a couple of sprites that it displays in the hub
// dynamically importnig them would be worse for performance,
// so we import all of them here and then use this function to
@ -117,4 +117,4 @@ const LevelSprite = memo((props: LevelSpriteConstructorProps) => {
);
});
export default LevelSprite;
export default BlueOrb;

View file

@ -0,0 +1,6 @@
import { atom } from 'recoil'
export const currentBlueOrbAtom = atom({
key: 'currentBlueOrbAtom',
default: "0422"
})

View file

@ -64,7 +64,6 @@ const GrayRing = memo((props: GrayRingProps) => {
return vec4(0.259,0.259,0.322, 1);
} else if (quadnum % 2 == 1) {
return texture2D(hole, vec2(tolocal(vUv.x, quadlen-thinperiod, step), vUv.y));
// return vec4(tolocal(vUv.x, quadlen-thinperiod, step), 0, 0, 1);
} else if (quadnum == 0) {
return texture2D(lof, vec2(tolocal(vUv.x, quadlen-thinperiod, step), vUv.y));
} else {

View file

@ -11,6 +11,8 @@ import { a, useSpring } from "@react-spring/three";
import { useRecoilValue } from "recoil";
import { hudActiveAtom } from "./HUDElementAtom";
import { currentHUDAtom } from "./HUDElementAtom";
import level_y_values from "../../resources/level_y_values.json";
import { currentBlueOrbAtom } from "../BlueOrb/CurrentBlueOrbAtom";
export type HUDElementProps = {
hudVisibility: boolean;
@ -23,18 +25,24 @@ type HudShapeData = {
initial_position: number[];
};
export type SpriteHudData = {
export type BlueOrbHudData = {
long: HudShapeData;
boring: HudShapeData;
big: HudShapeData;
};
export type SpriteHuds = {
[sprite_hud_id: string]: SpriteHudData;
export type BlueOrbHuds = {
[blue_orb_hud_id: string]: BlueOrbHudData;
};
type LevelYValues = {
[level: string]: number;
};
const HUDElement = memo((props: HUDElementProps) => {
const currentSpriteHUD = useRecoilValue(currentHUDAtom);
const currentBlueOrbHUD = useRecoilValue(currentHUDAtom);
const currentBlueOrb = useRecoilValue(currentBlueOrbAtom);
const hudActive = useRecoilValue(hudActiveAtom);
const { bigHUDPositionX } = useSpring({
@ -55,30 +63,30 @@ const HUDElement = memo((props: HUDElementProps) => {
const bigHUDPosX = bigHUDPositionX.to(
[0, 1],
[
currentSpriteHUD["big"]["initial_position"][0],
currentSpriteHUD["big"]["position"][0],
currentBlueOrbHUD["big"]["initial_position"][0],
currentBlueOrbHUD["big"]["position"][0],
]
);
const boringHUDPosX = boringHUDPositionX.to(
[0, 1],
[
currentSpriteHUD["boring"]["initial_position"][0],
currentSpriteHUD["boring"]["position"][0],
currentBlueOrbHUD["boring"]["initial_position"][0],
currentBlueOrbHUD["boring"]["position"][0],
]
);
const longHUDPosX = longHUDPositionX.to(
[0, 1],
[
currentSpriteHUD["long"]["initial_position"][0],
currentSpriteHUD["long"]["position"][0],
currentBlueOrbHUD["long"]["initial_position"][0],
currentBlueOrbHUD["long"]["position"][0],
]
);
// these hud elements come in all shapes and forms, some of them are mirrored, rotated
// you name it. this function allows me to specify whether i want a normal texture
// for the sprite or the mirrored/rotated one.
// for the blue orb or the mirrored/rotated one.
const spriteTypeToSprite = (spriteType: string, hudElement: string) => {
switch (spriteType) {
case "normal":
@ -105,26 +113,28 @@ const HUDElement = memo((props: HUDElementProps) => {
const longHudTexture = useLoader(
THREE.TextureLoader,
spriteTypeToSprite(currentSpriteHUD["long"]["type"], "long")!
spriteTypeToSprite(currentBlueOrbHUD["long"]["type"], "long")!
);
const longHudBoringTexture = useLoader(
THREE.TextureLoader,
spriteTypeToSprite(currentSpriteHUD["boring"]["type"], "boring")!
spriteTypeToSprite(currentBlueOrbHUD["boring"]["type"], "boring")!
);
const bigHudTexture = useLoader(
THREE.TextureLoader,
spriteTypeToSprite(currentSpriteHUD["big"]["type"], "big")!
spriteTypeToSprite(currentBlueOrbHUD["big"]["type"], "big")!
);
return (
<group visible={props.hudVisibility} renderOrder={1}>
<a.sprite
position-x={longHUDPosX}
position-y={currentSpriteHUD["long"]["position"][1]}
position-z={currentSpriteHUD["long"]["position"][2]}
scale={currentSpriteHUD["long"]["scale"] as [number, number, number]}
position-y={
currentBlueOrbHUD["long"]["position"][1]
}
position-z={currentBlueOrbHUD["long"]["position"][2]}
scale={currentBlueOrbHUD["long"]["scale"] as [number, number, number]}
>
<spriteMaterial
attach="material"
@ -134,9 +144,13 @@ const HUDElement = memo((props: HUDElementProps) => {
</a.sprite>
<a.sprite
position-x={boringHUDPosX}
position-y={currentSpriteHUD!["boring"]["position"][1]}
position-z={currentSpriteHUD!["boring"]["position"][2]}
scale={currentSpriteHUD!["boring"]["scale"] as [number, number, number]}
position-y={
currentBlueOrbHUD!["boring"]["position"][1]
}
position-z={currentBlueOrbHUD!["boring"]["position"][2]}
scale={
currentBlueOrbHUD!["boring"]["scale"] as [number, number, number]
}
>
<spriteMaterial
attach="material"
@ -146,9 +160,11 @@ const HUDElement = memo((props: HUDElementProps) => {
</a.sprite>
<a.sprite
position-x={bigHUDPosX}
position-y={currentSpriteHUD!["big"]["position"][1]}
position-z={currentSpriteHUD!["big"]["position"][2]}
scale={currentSpriteHUD!["big"]["scale"] as [number, number, number]}
position-y={
currentBlueOrbHUD!["big"]["position"][1]
}
position-z={currentBlueOrbHUD!["big"]["position"][2]}
scale={currentBlueOrbHUD!["big"]["scale"] as [number, number, number]}
>
<spriteMaterial
attach="material"

View file

@ -1,19 +1,18 @@
import { atom } from "recoil";
import level_sprite_huds from "../../resources/level_sprite_huds.json";
import {SpriteHuds} from "./HUDElement";
import blue_orb_huds from "../../resources/blue_orb_huds.json";
import { BlueOrbHuds } from "./HUDElement";
export const hudActiveAtom = atom({
key: "hudActiveAtom",
default: 1,
key: "hudActiveAtom",
default: 1,
});
export const hudVisibilityAtom = atom({
key: "hudVisibilityAtom",
default: false,
key: "hudVisibilityAtom",
default: false,
});
export const currentHUDAtom = atom({
key: "currentHUDAtom",
default: (level_sprite_huds as SpriteHuds)["22"],
key: "currentHUDAtom",
default: (blue_orb_huds as BlueOrbHuds)["22"],
});

View file

@ -1,44 +0,0 @@
import React, { memo, Suspense } from "react";
import level_sprites from "../resources/level_sprites.json";
import GrayRing from "./GrayRing";
import LevelSprite from "./LevelSprite/LevelSprite";
import PurpleRing from "./PurpleRing";
import { useRecoilValue } from "recoil";
import { currentSpriteAtom } from "./LevelSprite/CurrentSpriteAtom";
const Hub = memo(() => {
const currentSprite = useRecoilValue(currentSpriteAtom);
return (
<>
<Suspense fallback={<>loading...</>}>
{/* average distance between rings from my CALCULATIONS is 1.87 in our case */}
<PurpleRing purpleRingPosY={2.27} />
<GrayRing grayRingPosY={1.59} />
<PurpleRing purpleRingPosY={0.4} />
<GrayRing grayRingPosY={-0.28} />
{Object.values(level_sprites).map((sprite) => {
return (
<LevelSprite
position={sprite.position as [number, number, number]}
scale={sprite.scale as [number, number, number]}
rotation={
sprite.rotation as [
number,
number,
number,
(string | undefined)?
]
}
sprite={sprite.sprite}
key={sprite.id}
active={sprite.id === currentSprite}
/>
);
})}
</Suspense>
</>
);
});
export default Hub;

View file

@ -8,19 +8,25 @@ import {
} from "./Lain/Lain";
import { useRecoilState, useSetRecoilState } from "recoil";
import { currentHUDAtom, hudActiveAtom } from "./HUD/HUDElementAtom";
import { currentSpriteAtom } from "./LevelSprite/CurrentSpriteAtom";
import { currentBlueOrbAtom } from "./BlueOrb/CurrentBlueOrbAtom";
import lain_animations from "../resources/lain_animations.json";
import level_sprite_huds from "../resources/level_sprite_huds.json";
import level_sprite_directions from "../resources/level_sprite_directions.json";
import blue_orb_huds from "../resources/blue_orb_huds.json";
import blue_orb_directions from "../resources/blue_orb_directions.json";
import {
lainMoveStateAtom,
lainMovingAtom,
lainPosYAtom,
} from "./Lain/LainAtom";
import { camPosYAtom, camRotYAtom } from "./MainScene/CameraAtom";
import { starfieldPosYAtom } from "./Starfield/StarfieldAtom";
import { SpriteHuds } from "./HUD/HUDElement";
import { orthoCamPosYAtom } from "./OrthoCamera/OrthoCameraAtom";
import {
starfieldPosYAtom,
starfieldRotYAtom,
} from "./Starfield/StarfieldAtom";
import { BlueOrbHuds} from "./HUD/HUDElement";
import {
orthoCamPosYAtom,
orthoCamRotYAtom,
} from "./OrthoCamera/OrthoCameraAtom";
import { grayPlanesPosYAtom } from "./GrayPlanes/GrayPlanesAtom";
import {
middleRingNoiseAtom,
@ -51,7 +57,7 @@ type LainAnimations = {
};
const InputHandler = () => {
const [currentSprite, setCurrentSprite] = useRecoilState(currentSpriteAtom);
const [currentBlueOrb, setCurrentBlueOrb] = useRecoilState(currentBlueOrbAtom);
const [lainMoving, setLainMoving] = useRecoilState(lainMovingAtom);
const setLainMoveState = useSetRecoilState(lainMoveStateAtom);
@ -66,12 +72,14 @@ const InputHandler = () => {
const setCamRotY = useSetRecoilState(camRotYAtom);
const setOrthoCamPosY = useSetRecoilState(orthoCamPosYAtom);
const setOrthoCamRotY = useSetRecoilState(orthoCamRotYAtom);
const setLainPosY = useSetRecoilState(lainPosYAtom);
const setGrayPlanePosY = useSetRecoilState(grayPlanesPosYAtom);
const setStarfieldPosY = useSetRecoilState(starfieldPosYAtom);
const setStarfieldRotY = useSetRecoilState(starfieldRotYAtom);
const setMiddleRingWobbleStrength = useSetRecoilState(
middleRingWobbleStrengthAtom
@ -110,12 +118,14 @@ const InputHandler = () => {
const rotateCamera = useCallback(
(val: number) => {
setCamRotY((prev: number) => prev + val);
setStarfieldRotY((prev: number) => prev - val);
setOrthoCamRotY((prev: number) => prev - val);
},
[setCamRotY]
[setCamRotY, setStarfieldRotY, setOrthoCamRotY]
);
const getMove = (currentLoc: string, key: string): string => {
return (level_sprite_directions as SpriteDirections)[currentLoc][key];
return (blue_orb_directions as SpriteDirections)[currentLoc][key];
};
const getKeyCodeAssociation = (keyCode: number): string => {
@ -177,7 +187,7 @@ const InputHandler = () => {
break;
case "left":
setTimeout(() => {
rotateCamera(0.45);
rotateCamera(0.55);
}, 1100);
setLainMoveState(<LainMoveLeft />);
@ -226,9 +236,13 @@ const InputHandler = () => {
break;
case "right":
rotateCamera(-0.1);
setTimeout(() => {
rotateCamera(-0.55);
}, 1100);
setLainMoveState(<LainMoveRight />);
break;
default:
break;
}
@ -275,15 +289,15 @@ const InputHandler = () => {
// hide the hud
updateHUD();
// disable glow on current sprite
setCurrentSprite("");
setCurrentBlueOrb("");
setSpriteUpdateCooldown(true);
setAnimationState(key);
setTimeout(() => {
updateHUD();
// skip the "+"
setCurrentSprite(move.substr(1));
setCurrentBlueOrb(move.substr(1));
setCurrentHUDElement(
(level_sprite_huds as SpriteHuds)[move.substr(3)]
(blue_orb_huds as BlueOrbHuds)[move.substr(3)]
);
}, (lain_animations as LainAnimations)[key]["duration"] + 200);
setTimeout(() => {
@ -294,14 +308,14 @@ const InputHandler = () => {
// only change sprite focus
default:
if (!spriteUpdateCooldown) {
setCurrentSprite(move);
setCurrentBlueOrb(move);
setSpriteUpdateCooldown(true);
// toggle hud to go back in
updateHUD();
setTimeout(() => {
// change hud while its hidden
setCurrentHUDElement(
(level_sprite_huds as SpriteHuds)[move.substr(2)]
(blue_orb_huds as BlueOrbHuds)[move.substr(2)]
);
// toggle it again to be shown in the new position
updateHUD();
@ -317,7 +331,7 @@ const InputHandler = () => {
updateHUD,
spriteUpdateCooldown,
setCurrentHUDElement,
setCurrentSprite,
setCurrentBlueOrb,
]
);
@ -328,12 +342,12 @@ const InputHandler = () => {
const key = getKeyCodeAssociation(keyCode);
if (key && !lainMoving) {
const move = getMove(currentSprite, key);
const move = getMove(currentBlueOrb, key);
moveDispatcher(move, key);
}
},
[lainMoving, currentSprite, moveDispatcher]
[lainMoving, currentBlueOrb, moveDispatcher]
);
useEffect(() => {

View file

@ -1,6 +0,0 @@
import { atom } from 'recoil'
export const currentSpriteAtom = atom({
key: 'currentSpriteAtom',
default: "0422"
})

View file

@ -1,13 +1,21 @@
import { atom } from "recoil";
//
// export const camPosYAtom = atom({
// key: "camPosYAtom",
// default: -1.87,
// });
//
// export const camRotYAtom = atom({
// key: "camRotYAtom",
// default: 1.65,
// });
//
export const camPosYAtom = atom({
key: "camPosYAtom",
// default: -1.87,
default: 0,
});
export const camRotYAtom = atom({
key: "camRotYAtom",
// default: 0.45,
default: 0,
});

View file

@ -1,7 +1,7 @@
import { a, useSpring } from "@react-spring/three";
import { OrbitControls } from "drei";
import React, { Suspense, useEffect } from "react";
import Hub from "../Hub";
import Site from "../Site";
import Lain, { LainIntro } from "../Lain/Lain";
import Lights from "../Lights";
import OrthoCamera from "../OrthoCamera/OrthoCamera";
@ -68,7 +68,7 @@ const MainScene = () => {
>
<InputHandler />
<Preloader />
<Hub />
<Site />
<OrthoCamera />
<Starfield />
<GrayPlanes />

View file

@ -4,7 +4,7 @@ import { Scene } from "three";
import HUDElement from "../HUD/HUDElement";
import Orb from "../Orb/Orb";
import { useRecoilValue } from "recoil";
import { orthoCamPosYAtom } from "./OrthoCameraAtom";
import { orthoCamPosYAtom, orthoCamRotYAtom } from "./OrthoCameraAtom";
import { useSpring, a } from "@react-spring/three";
import { orbVisibilityAtom } from "../Orb/OrbAtom";
import { hudVisibilityAtom } from "../HUD/HUDElementAtom";
@ -14,6 +14,7 @@ const OrthoCamera = memo(() => {
const virtualScene = useMemo(() => new Scene(), []);
const virtualCam = useRef();
const orthoCameraPosY = useRecoilValue(orthoCamPosYAtom);
const orthoCameraRotY = useRecoilValue(orthoCamRotYAtom);
const orbVisible = useRecoilValue(orbVisibilityAtom);
@ -21,6 +22,7 @@ const OrthoCamera = memo(() => {
const orthoCameraState = useSpring({
orthoCameraPosY: orthoCameraPosY,
orthoCameraRotY: orthoCameraRotY,
config: { duration: 1200 },
});
@ -34,14 +36,17 @@ const OrthoCamera = memo(() => {
//-0.6
return (
<a.orthographicCamera
ref={virtualCam}
position={[0, 0, 10]}
position-y={orthoCameraState.orthoCameraPosY}
>
<HUDElement key={1} hudVisibility={hudVisible} />
<Orb orbVisibility={orbVisible} />
</a.orthographicCamera>
<a.group rotation={[0, 0, 0]} rotation-y={orthoCameraState.orthoCameraRotY}>
<a.orthographicCamera
ref={virtualCam}
position={[0, 0, 10]}
rotation={[0, 0, 0]}
position-y={orthoCameraState.orthoCameraPosY}
>
<HUDElement key={1} hudVisibility={hudVisible} />
<Orb orbVisibility={orbVisible} />
</a.orthographicCamera>
</a.group>
);
});

View file

@ -5,3 +5,9 @@ export const orthoCamPosYAtom = atom({
default: 0,
});
export const orthoCamRotYAtom = atom({
key: "orthoCamRotYAtom",
default: 0,
});

View file

@ -1,48 +1,190 @@
import { draco } from "drei";
import React, { memo, RefObject, useRef } from "react";
import { useFrame, useLoader } from "react-three-fiber";
import React, {memo, useMemo, useRef} from "react";
import {useFrame, useLoader} from "react-three-fiber";
import * as THREE from "three";
import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import {GLTF} from "three/examples/jsm/loaders/GLTFLoader";
import siteATex from "../static/sprites/site_a.png";
import siteBTex from "../static/sprites/site_b.png";
type PurpleRingProps = {
purpleRingPosY: number;
purpleRingPosY: number;
};
type GLTFResult = GLTF & {
nodes: {
Circle002: THREE.Mesh;
};
materials: {};
nodes: {
Circle002: THREE.Mesh;
};
materials: {};
};
const PurpleRing = memo((props: PurpleRingProps) => {
const purpleRingRef = useRef<THREE.Object3D>();
const siteA = useLoader(THREE.TextureLoader, siteATex);
const siteB = useLoader(THREE.TextureLoader, siteBTex);
const { nodes } = useLoader<GLTFResult>(
GLTFLoader,
"/models/ring1.glb",
draco("/draco-gltf/")
);
const purpleRingRef = useRef<THREE.Object3D>();
useFrame(() => {
purpleRingRef.current!.rotation.y += 0.01;
});
const uniforms = useMemo(
() => ({
siteA: { type: "t", value: siteA },
siteB: { type: "t", value: siteB },
}),
[siteA, siteB]
);
return (
<group
position={[0, props.purpleRingPosY, 0]}
scale={[1.3, 1.3, 1.3]}
ref={purpleRingRef}
>
<mesh geometry={nodes.Circle002.geometry} rotation={[0, Math.PI / 4, 0]}>
<meshStandardMaterial
attach="material"
color={0x281f47}
side={THREE.DoubleSide}
/>
</mesh>
</group>
);
const vertexShader = `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.);
}
`;
const fragmentShader = `
varying vec2 vUv;
uniform sampler2D siteA;
uniform sampler2D siteB;
// transform coordinates to uniform within segment
float tolocal(float x, int segments, float step) {
float period = 1.0/step*float(segments);
return mod(x, period) / period;
}
// check if coordinate is within the given height
bool isheight(float y, float thin) {
return y > 0.5-thin/2.0 && y < 0.5+thin/2.0;
}
bool istop(float y, float thin) {
return y > 1.0-thin;
}
bool isbottom(float y, float thin) {
return y < thin;
}
// sloping function
float slope(float x, float thin) {
return x*(1.0-thin);
}
// frag color
vec4 color(vec2 vUv, float step, bool textureexists, int quadnum) {
if (!textureexists) {
return vec4(0.325,0.325,0.698, 1);
} else if (quadnum == 1) {
float dist = 1.0-tolocal(1.0-vUv.x+0.5, 6, step);
return texture2D(siteA, vec2(dist, vUv.y));
} else {
float dist = 1.0-tolocal(1.0-vUv.x, 6, step);
return texture2D(siteA, vec2(dist, vUv.y));
}
}
void main() {
// number of segments
float step = 128.0;
float thin = 0.25;
float thick = 1.0;
float slopefactor = 1.0;
// segment within circle
int segment = int(floor(vUv.x * step));
int quadlen = int(step)/2;
// segment within circle's quad
int quadel = int(segment) % quadlen;
// which quad
int quadnum = int(segment) / quadlen;
int thinperiod = 48;
if (quadel < thinperiod-1 && istop(vUv.y, thin)) {
// thin line top
gl_FragColor = color(vUv, step, false, quadnum);
} else if (quadel == thinperiod - 1) {
// thin line and corner
float dist = tolocal(vUv.x, 1, step);
float val = 1.0-slope(1.0-dist, thin);
if (istop(vUv.y, thin) || (dist > 1.0-thin*slopefactor && 1.0-vUv.y < val-(1.0-thin*slopefactor))) {
gl_FragColor = color(vUv, step, false, quadnum);
} else {
gl_FragColor = vec4(0, 0, 0, 0);
}
} else if (quadel == thinperiod) {
// slope down
float dist = tolocal(vUv.x, 1, step);
float val = 1.0-slope(dist, thin);
if (vUv.y < val && vUv.y > val-thin*slopefactor) {
gl_FragColor = color(vUv, step, false, quadnum);
} else {
gl_FragColor = vec4(0, 0, 0, 0);
}
} else if (quadel == thinperiod+1 && isbottom(vUv.y, thin)) {
// thin line bottom
gl_FragColor = vec4(0.325,0.325,0.698, 1);
} else if (quadel == thinperiod + 2) {
// slope up
float dist = tolocal(vUv.x, 1, step);
float val = 1.0-slope(1.0-dist, thin);
if ((isbottom(vUv.y, thin) && dist < thin*slopefactor) || (vUv.y < val)) {
gl_FragColor = color(vUv, step, true, quadnum);
} else {
gl_FragColor = vec4(0, 0, 0, 0);
}
} else if (quadel > thinperiod + 2 && quadel < thinperiod+7) {
// thick part
gl_FragColor = color(vUv, step, true, quadnum);
} else if (quadel == thinperiod+7) {
// slope up
float dist = tolocal(vUv.x, 1, step);
float val = slope(dist, thin);
if (vUv.y > val) {
gl_FragColor = color(vUv, step, true, quadnum);
} else {
gl_FragColor = vec4(0, 0, 0, 0);
}
} else if (quadel > thinperiod+7 && istop(vUv.y, thin)) {
// thin line top
gl_FragColor = color(vUv, step, false, quadnum);
} else {
// transparent
gl_FragColor = vec4(0, 0, 0, 0);
}
}
`;
// useFrame(() => {
// purpleRingRef.current!.rotation.y += 0.01;
// });
return (
<mesh
position={[0, props.purpleRingPosY, 0]}
rotation={[0, 0.5, 0]}
renderOrder={1}
scale={[25, 25, 25]}
ref={purpleRingRef}
>
<cylinderBufferGeometry
args={[0.05, 0.05, 0.0035, 64, 64, true]}
attach="geometry"
/>
<shaderMaterial
attach="material"
side={THREE.DoubleSide}
vertexShader={vertexShader}
fragmentShader={fragmentShader}
transparent={true}
uniforms={uniforms}
/>
</mesh>
);
});
export default PurpleRing;

44
src/components/Site.tsx Normal file
View file

@ -0,0 +1,44 @@
import React, { memo, Suspense } from "react";
import blue_orbs from "../resources/blue_orbs.json";
import GrayRing from "./GrayRing";
import BlueOrb from "./BlueOrb/BlueOrb";
import PurpleRing from "./PurpleRing";
import { useRecoilValue } from "recoil";
import { currentBlueOrbAtom } from "./BlueOrb/CurrentBlueOrbAtom";
const Site = memo(() => {
const currentBlueOrb = useRecoilValue(currentBlueOrbAtom);
return (
<>
<Suspense fallback={<>loading...</>}>
{/* average distance between rings from my CALCULATIONS is 1.87 in our case */}
<PurpleRing purpleRingPosY={2.27} />
<GrayRing grayRingPosY={1.59} />
<PurpleRing purpleRingPosY={0.4} />
<GrayRing grayRingPosY={-0.28} />
{/*{Object.values(blue_orbs).map((sprite) => {*/}
{/* return (*/}
{/* <BlueOrb*/}
{/* position={sprite.position as [number, number, number]}*/}
{/* scale={sprite.scale as [number, number, number]}*/}
{/* rotation={*/}
{/* sprite.rotation as [*/}
{/* number,*/}
{/* number,*/}
{/* number,*/}
{/* (string | undefined)?*/}
{/* ]*/}
{/* }*/}
{/* sprite={sprite.sprite}*/}
{/* key={sprite.id}*/}
{/* active={sprite.id === currentBlueOrb}*/}
{/* />*/}
{/* );*/}
{/*})}*/}
</Suspense>
</>
);
});
export default Site;

View file

@ -7,6 +7,7 @@ import {
mainStarfieldBoostValAtom,
mainStarfieldVisibilityAtom,
starfieldPosYAtom,
starfieldRotYAtom,
} from "./StarfieldAtom";
import { useRecoilValue } from "recoil";
@ -37,6 +38,7 @@ const Starfield = memo(() => {
const introStarfieldGroupRef = useRef<THREE.Object3D>();
const starfieldPosY = useRecoilValue(starfieldPosYAtom);
const starfieldRotY = useRecoilValue(starfieldRotYAtom);
const introStarfieldVisible = useRecoilValue(introStarfieldVisibilityAtom);
const mainStarfieldVisible = useRecoilValue(mainStarfieldVisibilityAtom);
@ -45,6 +47,7 @@ const Starfield = memo(() => {
const starfieldState = useSpring({
starfieldPosY: starfieldPosY,
starfieldRotY: starfieldRotY,
starfieldBoostVal: mainStarfieldBoostVal,
config: { duration: 1200 },
});
@ -198,7 +201,7 @@ const Starfield = memo(() => {
posRef.current!.position.z = el[1][idx][2] - 0.5;
} else {
posRef.current!.position.x +=
starSpeeds[idx] + starfieldState.starfieldBoostVal.get()
starSpeeds[idx] + starfieldState.starfieldBoostVal.get();
posRef.current!.position.z +=
0.015 + starfieldState.starfieldBoostVal.get() * 0.5;
}
@ -308,6 +311,7 @@ const Starfield = memo(() => {
position={[-0.7, 0, -5]}
rotation={[0, 0, 0]}
position-y={starfieldState.starfieldPosY}
rotation-y={starfieldState.starfieldRotY}
visible={mainStarfieldVisible}
>
{mainStarfieldObjects.map((obj: StarfieldObjectData) =>

View file

@ -5,6 +5,11 @@ export const starfieldPosYAtom = atom({
default: -1,
});
export const starfieldRotYAtom = atom({
key: "starfieldRotYAtom",
default: 0,
});
export const introStarfieldVisibilityAtom = atom({
key: "introStarfieldVisibilityAtom",
default: true,

View file

@ -29,10 +29,28 @@
"left": "+0515",
"right": "0513"
},
"0513": {
"up": "",
"down": "",
"left": "0506",
"right": ""
},
"0515": {
"up": "0413",
"down": "+0422",
"left": "0405",
"right": "0513"
"up": "",
"down": "",
"left": "+0508",
"right": "0506"
},
"0508": {
"up": "0515",
"down": "0500",
"left": "+0517",
"right": ""
},
"0500": {
"up": "0508",
"down": "",
"left": "+0517",
"right": ""
}
}

View file

@ -100,6 +100,46 @@
}
},
"15": {
"long": {
"position": [0.85, -0.09, -8.6],
"scale": [1, 0.03, 1],
"type": "mirrored",
"initial_position": [1.45, -0.09, -8.6]
},
"boring": {
"position": [-0.11, -0.07, -8.6],
"scale": [1, 0.03, 1],
"type": "mirrored",
"initial_position": [-1.48, -0.07, -8.6]
},
"big": {
"position": [-0.35, -0.12, -8.6],
"scale": [0.5, 0.06, 1],
"type": "mirrored",
"initial_position": [-1.48, -0.12, -8.6]
}
},
"08": {
"long": {
"position": [-0.45, -0.09, -8.6],
"scale": [1, 0.03, 1],
"type": "normal",
"initial_position": [-1.45, -0.09, -8.6]
},
"boring": {
"position": [0.5, -0.07, -8.6],
"scale": [1, 0.03, 1],
"type": "normal",
"initial_position": [1.48, -0.07, -8.6]
},
"big": {
"position": [0.35, -0.12, -8.6],
"scale": [0.5, 0.06, 1],
"type": "normal",
"initial_position": [1.36, -0.12, -8.6]
}
},
"00": {
"long": {
"position": [-0.43, -0.32, -8.6],
"scale": [1, 0.03, 1],
@ -118,6 +158,25 @@
"type": "normal",
"initial_position": [1.48, -0.12, -8.6]
}
},
"17": {
"long": {
"position": [-0.45, 0.15, -8.6],
"scale": [1, 0.03, 1],
"type": "normal",
"initial_position": [-1.45, 0.15, -8.6]
},
"boring": {
"position": [0.48, 0.174, -8.6],
"scale": [1, 0.03, 1],
"type": "normal",
"initial_position": [1.48, 0.174, -8.6]
},
"big": {
"position": [0.36, 0.13, -8.6],
"scale": [0.5, 0.06, 1],
"type": "normal",
"initial_position": [1.36, 0.13, -8.6]
}
}
}

View file

@ -16,21 +16,21 @@
"2": {
"position": [-0.35, 0, 1.3],
"scale": [0.25, 0.15, 0.25],
"rotation": [0, -0.1, 0],
"rotation": [0, -0.15, 0],
"sprite": "Cou",
"id": "0414"
},
"3": {
"position": [-0.35, 0.25, 1.3],
"position": [-0.35, 0.3, 1.3],
"scale": [0.25, 0.15, 0.25],
"rotation": [0, -0.1, 0],
"rotation": [0, -0.15, 0],
"sprite": "Tda",
"id": "0422"
},
"4": {
"position": [-0.35, 1.62, 1.3],
"scale": [0.25, 0.15, 0.25],
"rotation": [0, -0.1, 0],
"rotation": [0, -0.25, 0],
"sprite": "Tda",
"id": "0506"
},
@ -42,10 +42,38 @@
"id": "0513"
},
"6": {
"position": [-0.9, 1.9, 1],
"position": [-1, 1.87, 0.95],
"scale": [0.25, 0.15, 0.25],
"rotation": [0, -0.5, 0],
"rotation": [0, -0.8, 0],
"sprite": "Tda",
"id": "0515"
},
"7": {
"position": [-1.3, 1.87, 0.3],
"scale": [0.25, 0.15, 0.25],
"rotation": [0, -1.4, 0],
"sprite": "Tda",
"id": "0508"
},
"8": {
"position": [-1.3, 1.61, 0.3],
"scale": [0.25, 0.15, 0.25],
"rotation": [0, -1.4, 0],
"sprite": "Dc",
"id": "0500"
},
"9": {
"position": [-1.25, 2.17, -0.5],
"scale": [0.25, 0.15, 0.25],
"rotation": [0, -1.85, 0],
"sprite": "Tda",
"id": "0517"
},
"10": {
"position": [-1.25, 2.17, -0.5],
"scale": [0.25, 0.15, 0.25],
"rotation": [0, -1.85, 0],
"sprite": "Tda",
"id": "0510"
}
}

View file

@ -0,0 +1,4 @@
{
"04": 0,
"5": 0
}