mirror of
https://github.com/ad044/lainTSX.git
synced 2024-10-22 23:19:06 +00:00
added main menu
This commit is contained in:
parent
3e62072a7b
commit
81cabd0667
10 changed files with 409 additions and 106 deletions
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@ -3,7 +3,6 @@ import MainScene from "./scenes/MainScene";
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import "./static/css/main_scene.css";
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import "./static/css/page.css";
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import { Canvas } from "react-three-fiber";
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import Boot from "./components/Boot";
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import MediaPlayer from "./components/MediaScene/MediaPlayer";
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import MediaScene from "./scenes/MediaScene";
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import EventManager from "./core/StateManagers/EventManager";
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@ -12,7 +11,6 @@ import GateScene from "./scenes/GateScene";
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import BootScene from "./scenes/BootScene";
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const App = () => {
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const [moveToGame, setMoveToGame] = useState(false);
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const currentScene = useSceneStore((state) => state.currentScene);
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useEffect(() => {
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document.title = "< index >";
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@ -33,8 +31,6 @@ const App = () => {
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return (
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<div id="game-root" className="game">
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{/*<Boot setMoveToGame={setMoveToGame} />*/}
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{/* {moveToGame ? <MainScene /> : <Boot setMoveToGame={setMoveToGame} />} */}
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<span className="canvas">
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<EventManager />
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<Canvas concurrent>
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@ -5,7 +5,11 @@ import { useFrame, useLoader } from "react-three-fiber";
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import * as THREE from "three";
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import { PlainAnimator } from "three-plain-animator/lib/plain-animator";
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const BootAccela = () => {
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type BootAccelaProps = {
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visible: boolean;
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};
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const BootAccela = (props: BootAccelaProps) => {
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const accelaBootTex: any = useLoader(
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THREE.TextureLoader,
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accelaBootSpriteSheet
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@ -24,10 +28,18 @@ const BootAccela = () => {
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return (
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<>
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<sprite scale={[0.35, 0.6, 0.35]} position={[0, 0.2, 0]}>
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<sprite
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scale={[0.35, 0.6, 0.35]}
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position={[0, 0.2, 0]}
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visible={props.visible}
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>
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<spriteMaterial attach="material" map={accelaBootTex} />
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</sprite>
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<sprite scale={[0.4, 0.6, 0.4]} position={[0, -0.5, 0]}>
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<sprite
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scale={[0.4, 0.6, 0.4]}
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position={[0, -0.5, 0]}
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visible={props.visible}
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>
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<spriteMaterial attach="material" map={makeMeSadTex} />
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</sprite>
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</>
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@ -8,12 +8,24 @@ import bootDangoText from "../../static/sprite/dango_text.png";
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import bootMisoShio from "../../static/sprite/miso_shio.png";
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import bootArrows from "../../static/sprite/boot_arrows.png";
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import bootStatusTexts from "../../static/sprite/boot_status_texts.png";
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import bootBackgroundText from "../../static/sprite/boot_background_text.png";
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import bootBackgroundDistortedTex from "../../static/sprite/distorted_text.png";
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import { useFrame, useLoader } from "react-three-fiber";
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import { a, useSpring } from "@react-spring/three";
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import * as THREE from "three";
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import { OrbitControls } from "@react-three/drei";
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type BootAnimationProps = {
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visible: boolean;
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};
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const BootAnimation = (props: BootAnimationProps) => {
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const [
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backgroundFloatingTextShown,
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setBackgroundFloatingTextShown,
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] = useState(false);
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const BootAnimation = () => {
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const bootLofTex = useLoader(THREE.TextureLoader, bootLof);
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const bootBottomBarLeftTex = useLoader(
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THREE.TextureLoader,
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@ -29,6 +41,14 @@ const BootAnimation = () => {
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const bootMisoShioTex = useLoader(THREE.TextureLoader, bootMisoShio);
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const bootArrowsTex = useLoader(THREE.TextureLoader, bootArrows);
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const bootStatusTextsTex = useLoader(THREE.TextureLoader, bootStatusTexts);
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const bootBackgroundTextTex = useLoader(
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THREE.TextureLoader,
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bootBackgroundText
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);
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const bootBackgroundDistortedTextTex = useLoader(
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THREE.TextureLoader,
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bootBackgroundDistortedTex
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);
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const graySquareRef = useRef<THREE.SpriteMaterial>();
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const arrowRef = useRef<THREE.Object3D>();
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@ -41,6 +61,45 @@ const BootAnimation = () => {
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arrowRef.current.position.y =
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arrowRef.current.position.y === -1.04 ? -0.96 : -1.04;
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}
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if (
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backgroundFloatingTextShown &&
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firstBackgroundTextRef.current &&
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sndBackgroundTextRef.current &&
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firstDistortedBackgroundTextRef.current &&
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sndDistortedBackgroundTextRef.current
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) {
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if (firstBackgroundTextRef.current.position.y > 3.5) {
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firstBackgroundTextRef.current.position.y = -3.5;
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firstBackgroundTextRef.current.position.x = -0.85;
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} else {
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firstBackgroundTextRef.current.position.y += 0.01;
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firstBackgroundTextRef.current.position.x += 0.001;
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}
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if (sndBackgroundTextRef.current.position.y > 3.5) {
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sndBackgroundTextRef.current.position.y = -3.5;
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sndBackgroundTextRef.current.position.x = -0.85;
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} else {
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sndBackgroundTextRef.current.position.y += 0.01;
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sndBackgroundTextRef.current.position.x += 0.001;
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}
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if (firstDistortedBackgroundTextRef.current.position.y > 2.8) {
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firstDistortedBackgroundTextRef.current.position.y = -3;
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firstDistortedBackgroundTextRef.current.position.x = 0;
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} else {
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firstDistortedBackgroundTextRef.current.position.y += 0.025;
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firstDistortedBackgroundTextRef.current.position.x -= 0.013;
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}
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if (sndDistortedBackgroundTextRef.current.position.y > 2.8) {
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sndDistortedBackgroundTextRef.current.position.y = -3;
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sndDistortedBackgroundTextRef.current.position.x = 0;
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} else {
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sndDistortedBackgroundTextRef.current.position.y += 0.025;
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sndDistortedBackgroundTextRef.current.position.x -= 0.013;
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}
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}
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});
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const currentBootStatusTextTex = useMemo(() => {
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@ -50,45 +109,49 @@ const BootAnimation = () => {
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}, [bootStatusTextsTex]);
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useEffect(() => {
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.528;
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}, 900);
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if (props.visible) {
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.528;
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}, 900);
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.79;
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}, 1200);
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.79;
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}, 1200);
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.264;
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}, 1500);
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.264;
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}, 1500);
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.79;
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}, 1600);
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.79;
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}, 1600);
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setTimeout(() => {
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currentBootStatusTextTex.offset.x = 0.5;
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currentBootStatusTextTex.offset.y = 0.264;
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}, 2100);
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setTimeout(() => {
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currentBootStatusTextTex.offset.x = 0.5;
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currentBootStatusTextTex.offset.y = 0.264;
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}, 2100);
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setTimeout(() => {
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currentBootStatusTextTex.offset.x = 0;
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currentBootStatusTextTex.offset.y = 0.005;
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}, 2400);
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setTimeout(() => {
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currentBootStatusTextTex.offset.x = 0;
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currentBootStatusTextTex.offset.y = 0.005;
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}, 2400);
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.79;
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}, 2500);
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setTimeout(() => {
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currentBootStatusTextTex.offset.y = 0.79;
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}, 2500);
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setTimeout(() => {
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currentBootStatusTextTex.offset.x = 0.5;
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currentBootStatusTextTex.offset.y = 0.005;
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setBootOpacity(0);
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setGraySquarePosY(0);
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setLofPosX(1.3);
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setLofPosY(1);
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}, 4000);
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}, [currentBootStatusTextTex.offset]);
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setTimeout(() => {
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currentBootStatusTextTex.offset.x = 0.5;
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currentBootStatusTextTex.offset.y = 0.005;
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setBootOpacity(0);
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setGraySquarePosY(0);
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setLofPosX(1.3);
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setLofPosY(1);
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setBackgroundFloatingTextShown(true);
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}, 4200);
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}
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}, [bootBackgroundTextTex, currentBootStatusTextTex.offset, props.visible]);
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const [bootOpacity, setBootOpacity] = useState(1);
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const [graySquarePosY, setGraySquarePosY] = useState(-0.8);
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@ -107,73 +170,150 @@ const BootAnimation = () => {
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config: { duration: 600 },
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});
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const firstBackgroundTextRef = useRef<THREE.Object3D>();
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const sndBackgroundTextRef = useRef<THREE.Object3D>();
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const firstDistortedBackgroundTextRef = useRef<THREE.Object3D>();
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const sndDistortedBackgroundTextRef = useRef<THREE.Object3D>();
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return (
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<>
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<a.sprite
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scale={[1.2, 0.4, 0]}
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position-x={positionState.lofPosX}
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position-y={positionState.lofPosY}
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>
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<spriteMaterial attach="material" map={bootLofTex} />
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</a.sprite>
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<sprite scale={[2.2, 0.66, 0]} position={[-1.1, -0.8, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootBottomBarLeftTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[2.2, 0.66, 0]} position={[1.1, -0.8, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootBottomBarRightTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[0.2, 0.2, 0]} position={[0, -0.8, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootPurpleSquareTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[1.4, 0.5, 0]} position={[-1.2, -1.17, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootDangoTextTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[0.6, 0.15, 0]} position={[0.9, -1, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootMisoShioTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[0.12, 0.06, 0]} position={[0.5, -0.96, 0]} ref={arrowRef}>
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<a.spriteMaterial
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attach="material"
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map={bootArrowsTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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{props.visible ? (
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<>
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{/*we have two of each to create looping effect*/}
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<a.sprite
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scale={[1.5, 3.5, 0]}
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renderOrder={-1}
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position={[-0.85, -3.5, 0]}
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ref={firstBackgroundTextRef}
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>
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<spriteMaterial
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attach="material"
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rotation={-0.1}
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map={bootBackgroundTextTex}
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transparent={true}
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opacity={0.6}
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/>
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</a.sprite>
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<a.sprite
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scale={[1.5, 3.5, 0]}
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renderOrder={-1}
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position={[-1.2, -7, 0]}
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ref={sndBackgroundTextRef}
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>
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<spriteMaterial
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attach="material"
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rotation={-0.1}
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map={bootBackgroundTextTex}
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transparent={true}
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opacity={0.6}
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/>
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</a.sprite>
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<sprite scale={[1.4, 0.2, 0]} position={[1.15, -1.2, 0]}>
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<a.spriteMaterial
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attach="material"
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map={currentBootStatusTextTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<group position={[1, 0, 0]}>
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<a.sprite
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scale={[1, 3.5, 0]}
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renderOrder={-1}
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position={[0, -3.5, 0]}
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ref={firstDistortedBackgroundTextRef}
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>
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<spriteMaterial
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attach="material"
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rotation={0.5}
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map={bootBackgroundDistortedTextTex}
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transparent={true}
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/>
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</a.sprite>
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<a.sprite
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scale={[1, 3.5, 0]}
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renderOrder={-1}
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position={[1.55, -6.5, 0]}
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ref={sndDistortedBackgroundTextRef}
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>
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<spriteMaterial
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attach="material"
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rotation={0.5}
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map={bootBackgroundDistortedTextTex}
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transparent={true}
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/>
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</a.sprite>
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</group>
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<a.sprite scale={[0.2, 0.2, 0]} position-y={positionState.graySquarePosY}>
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<spriteMaterial
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attach="material"
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map={bootGraySquareTex}
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ref={graySquareRef}
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/>
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</a.sprite>
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<a.sprite
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scale={[1.2, 0.4, 0]}
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position-x={positionState.lofPosX}
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position-y={positionState.lofPosY}
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>
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<spriteMaterial attach="material" map={bootLofTex} />
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</a.sprite>
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<sprite scale={[2.2, 0.66, 0]} position={[-1.1, -0.8, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootBottomBarLeftTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[2.2, 0.66, 0]} position={[1.1, -0.8, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootBottomBarRightTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[0.2, 0.2, 0]} position={[0, -0.8, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootPurpleSquareTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[1.4, 0.5, 0]} position={[-1.2, -1.17, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootDangoTextTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[0.6, 0.15, 0]} position={[0.9, -1, 0]}>
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<a.spriteMaterial
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attach="material"
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map={bootMisoShioTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite
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scale={[0.12, 0.06, 0]}
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position={[0.5, -0.96, 0]}
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ref={arrowRef}
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>
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<a.spriteMaterial
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attach="material"
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map={bootArrowsTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<sprite scale={[1.4, 0.2, 0]} position={[1.15, -1.2, 0]}>
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<a.spriteMaterial
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attach="material"
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map={currentBootStatusTextTex}
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opacity={bootState.bootOpacity}
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/>
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</sprite>
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<a.sprite
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scale={[0.2, 0.2, 0]}
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position-y={positionState.graySquarePosY}
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>
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<spriteMaterial
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attach="material"
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map={bootGraySquareTex}
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ref={graySquareRef}
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/>
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</a.sprite>
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</>
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) : (
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<></>
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)}
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</>
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);
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};
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|
|
71
src/components/Boot/BootMainMenu.tsx
Normal file
71
src/components/Boot/BootMainMenu.tsx
Normal file
|
@ -0,0 +1,71 @@
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import React from "react";
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import { a } from "@react-spring/three";
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import authorizeActive from "../../static/sprite/authorize_user_active.png";
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import authorizeInactive from "../../static/sprite/authorize_user_inactive.png";
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import loadDataActive from "../../static/sprite/load_data_active.png";
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import loadDataInactive from "../../static/sprite/load_data_inactive.png";
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import { useLoader } from "react-three-fiber";
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import * as THREE from "three";
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import { useMainMenuStore } from "../../store";
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|
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type BootMainMenuProps = {
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visible: boolean;
|
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};
|
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|
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const BootMainMenu = (props: BootMainMenuProps) => {
|
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const activeMainMenuElement = useMainMenuStore(
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(state) => state.activeMainMenuElement
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);
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|
||||
const authorizeActiveTex = useLoader(THREE.TextureLoader, authorizeActive);
|
||||
const authorizeInactiveTex = useLoader(
|
||||
THREE.TextureLoader,
|
||||
authorizeInactive
|
||||
);
|
||||
const loadDataActiveTex = useLoader(THREE.TextureLoader, loadDataActive);
|
||||
const loadDataInactiveTex = useLoader(THREE.TextureLoader, loadDataInactive);
|
||||
|
||||
return (
|
||||
<>
|
||||
{props.visible ? (
|
||||
<>
|
||||
<a.sprite
|
||||
scale={[1.8, 0.3, 0]}
|
||||
renderOrder={1}
|
||||
position={[0, 0.5, 0]}
|
||||
>
|
||||
<spriteMaterial
|
||||
attach="material"
|
||||
map={
|
||||
activeMainMenuElement === "authorize_user"
|
||||
? authorizeActiveTex
|
||||
: authorizeInactiveTex
|
||||
}
|
||||
transparent={true}
|
||||
/>
|
||||
</a.sprite>
|
||||
|
||||
<a.sprite
|
||||
scale={[1.4, 0.3, 0]}
|
||||
renderOrder={1}
|
||||
position={[0, -0.5, 0]}
|
||||
>
|
||||
<spriteMaterial
|
||||
attach="material"
|
||||
map={
|
||||
activeMainMenuElement === "load_data"
|
||||
? loadDataActiveTex
|
||||
: loadDataInactiveTex
|
||||
}
|
||||
transparent={true}
|
||||
/>
|
||||
</a.sprite>
|
||||
</>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default BootMainMenu;
|
|
@ -21,6 +21,7 @@ import MediaImageManager from "./MediaImageManager";
|
|||
import computeAction from "../computeAction";
|
||||
import available_blue_orbs_on_projection from "../../resources/available_blue_orbs_on_projection.json";
|
||||
import LevelManager from "./LevelManager";
|
||||
import MainMenuManager from "./MainMenuManager";
|
||||
|
||||
const getKeyCodeAssociation = (keyCode: number): string => {
|
||||
const keyCodeAssocs = {
|
||||
|
@ -128,6 +129,7 @@ const EventManager = () => {
|
|||
<YellowTextManager eventState={eventState!} />
|
||||
<MediaImageManager eventState={eventState!} />
|
||||
<LevelManager eventState={eventState!} />
|
||||
<MainMenuManager eventState={eventState!} />
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
|
41
src/core/StateManagers/MainMenuManager.tsx
Normal file
41
src/core/StateManagers/MainMenuManager.tsx
Normal file
|
@ -0,0 +1,41 @@
|
|||
import { useCallback, useEffect } from "react";
|
||||
import { StateManagerProps } from "./EventManager";
|
||||
import { useMainMenuStore } from "../../store";
|
||||
|
||||
const MainMenuManager = (props: StateManagerProps) => {
|
||||
const setActiveMainMenuElement = useMainMenuStore(
|
||||
(state) => state.setActiveMainMenuElement
|
||||
);
|
||||
|
||||
const dispatchObject = useCallback(
|
||||
(event: string) => {
|
||||
const dispatcherObjects = {
|
||||
switch_to_load_data: {
|
||||
action: setActiveMainMenuElement,
|
||||
value: "load_data",
|
||||
},
|
||||
switch_to_authorize_user: {
|
||||
action: setActiveMainMenuElement,
|
||||
value: "authorize_user",
|
||||
},
|
||||
};
|
||||
|
||||
return dispatcherObjects[event as keyof typeof dispatcherObjects];
|
||||
},
|
||||
[setActiveMainMenuElement]
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
if (props.eventState) {
|
||||
const eventAction = props.eventState.event;
|
||||
|
||||
const dispatchedObject = dispatchObject(eventAction);
|
||||
if (dispatchedObject) {
|
||||
dispatchedObject.action(dispatchedObject.value);
|
||||
}
|
||||
}
|
||||
}, [dispatchObject, props.eventState]);
|
||||
return null;
|
||||
};
|
||||
|
||||
export default MainMenuManager;
|
14
src/core/bootMainMenuEventHandler.ts
Normal file
14
src/core/bootMainMenuEventHandler.ts
Normal file
|
@ -0,0 +1,14 @@
|
|||
import { GameContext } from "./StateManagers/EventManager";
|
||||
|
||||
const handleBootMainMenuEvent = (gameContext: GameContext) => {
|
||||
const keyPress = gameContext.keyPress;
|
||||
|
||||
switch (keyPress) {
|
||||
case "down":
|
||||
return { event: "switch_to_load_data" };
|
||||
case "up":
|
||||
return { event: "switch_to_authorize_user" };
|
||||
}
|
||||
};
|
||||
|
||||
export default handleBootMainMenuEvent;
|
|
@ -1,6 +1,7 @@
|
|||
import { GameContext } from "./StateManagers/EventManager";
|
||||
import handleMainSceneEvent from "./mainSceneEventHandler";
|
||||
import handleMediaSceneEvent from "./mediaSceneEventHandler";
|
||||
import handleBootMainMenuEvent from "./bootMainMenuEventHandler";
|
||||
|
||||
const computeAction = (gameContext: GameContext) => {
|
||||
switch (gameContext.scene) {
|
||||
|
@ -8,6 +9,8 @@ const computeAction = (gameContext: GameContext) => {
|
|||
return handleMainSceneEvent(gameContext);
|
||||
case "media":
|
||||
return handleMediaSceneEvent(gameContext);
|
||||
case "boot":
|
||||
return handleBootMainMenuEvent(gameContext);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1,12 +1,26 @@
|
|||
import React from "react";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import BootAccela from "../components/Boot/BootAccela";
|
||||
import BootAnimation from "../components/Boot/BootAnimation";
|
||||
import BootMainMenu from "../components/Boot/BootMainMenu";
|
||||
|
||||
const BootScene = () => {
|
||||
const [accelaVisible, setAccelaVisible] = useState(true);
|
||||
const [mainMenuVisible, setMainMenuVisible] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
setTimeout(() => {
|
||||
setAccelaVisible(false);
|
||||
}, 2000);
|
||||
setTimeout(() => {
|
||||
setMainMenuVisible(true);
|
||||
}, 6200);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<perspectiveCamera position-z={3}>
|
||||
{/*<BootAccela />*/}
|
||||
<BootAnimation />
|
||||
<BootAccela visible={accelaVisible} />
|
||||
<BootAnimation visible={!accelaVisible} />
|
||||
<BootMainMenu visible={mainMenuVisible} />
|
||||
</perspectiveCamera>
|
||||
);
|
||||
};
|
||||
|
|
10
src/store.ts
10
src/store.ts
|
@ -159,6 +159,11 @@ type ImageState = {
|
|||
};
|
||||
};
|
||||
|
||||
type MainMenuState ={
|
||||
activeMainMenuElement: string;
|
||||
setActiveMainMenuElement: (to: string) => void;
|
||||
}
|
||||
|
||||
export const useTextRendererStore = create<TextRendererState>((set) => ({
|
||||
// yellow text
|
||||
yellowText: "Play",
|
||||
|
@ -384,6 +389,11 @@ export const useSceneStore = create<SceneState>((set) => ({
|
|||
setScene: (to) => set(() => ({ currentScene: to })),
|
||||
}));
|
||||
|
||||
export const useMainMenuStore = create<MainMenuState>(set=> ({
|
||||
activeMainMenuElement: "authorize_user",
|
||||
setActiveMainMenuElement: (to) => set(() => ({activeMainMenuElement: to}))
|
||||
}))
|
||||
|
||||
export const useImageStore = create(
|
||||
combine(
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue