mirror of
https://github.com/ad044/lainTSX.git
synced 2024-10-22 23:19:06 +00:00
rewrote pause
This commit is contained in:
parent
28a270d442
commit
851b3ff597
9 changed files with 323 additions and 439 deletions
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@ -3,28 +3,8 @@ import * as THREE from "three";
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import PauseSquare from "./PauseSquare";
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import PauseBigLetter from "../../TextRenderer/PauseBigLetter";
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import { useStore } from "../../../store";
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import { useLoader } from "react-three-fiber";
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const Pause = () => {
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const exit = useStore((state) => state.pauseExitAnimation);
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const [showActiveComponent, setShowActiveComponent] = useState(false);
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const [animation, setAnimation] = useState(false);
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const [intro, setIntro] = useState(true);
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const wordFont = useLoader(THREE.FontLoader, "/3d_fonts/MediaWord.blob");
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const config = useMemo(
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() => ({
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font: wordFont,
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size: 2.5,
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}),
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[wordFont]
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);
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const activeComponent = useStore((state) =>
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showActiveComponent ? state.activePauseComponent : ""
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);
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const generateSqaureGeom = useCallback((row: number, square: number) => {
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const geometry = new THREE.PlaneBufferGeometry();
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const uvAttribute = geometry.attributes.uv;
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@ -48,306 +28,168 @@ const Pause = () => {
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[generateSqaureGeom]
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);
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const subscene = useStore((state) => state.mainSubscene);
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const letterLocs = useMemo(
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() => ({
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"05": { letter: "E" },
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"11": { letter: "S" },
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"33": { letter: "C" },
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"45": { letter: "A" },
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"51": { letter: "L" },
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}),
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[]
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);
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const subscene = useStore((state) => state.mainSubscene);
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const setInputCooldown = useStore((state) => state.setInputCooldown);
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const [visible, setVisible] = useState(false);
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const [finished, setFinished] = useState(false);
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const [exit, setExit] = useState(false);
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const activeComponent = useStore(
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useCallback((state) => (finished ? state.activePauseComponent : ""), [
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finished,
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])
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);
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useEffect(() => {
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setAnimation(false);
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setIntro(true);
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setShowActiveComponent(false);
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if (subscene === "pause") {
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setTimeout(() => {
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setTimeout(() => {
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setAnimation(true);
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}, 1000);
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setTimeout(() => {
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setShowActiveComponent(true);
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setIntro(false);
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setInputCooldown(1000);
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}, 3500);
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}, 3400);
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setTimeout(() => setVisible(true), 4400);
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setTimeout(() => setFinished(true), 7300);
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setTimeout(() => setInputCooldown(1000), 7600);
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}
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return () => {
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setExit(true);
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setTimeout(() => {
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setVisible(false);
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setFinished(false);
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setExit(false);
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}, 1200);
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};
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}, [setInputCooldown, subscene]);
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const whenActive = useCallback((rowIdx: number, colIdx: number) => {
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switch (rowIdx) {
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case 5:
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if (colIdx > 1 && colIdx < 5) return "load";
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break;
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case 4:
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if (colIdx > 5 && colIdx < 7) return "about";
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break;
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case 3:
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if (colIdx > 3 && colIdx < 7) return "change";
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break;
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case 1:
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if (colIdx > 1 && colIdx < 5) return "save";
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break;
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case 0:
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if (colIdx > 4 && colIdx < 7) return "exit";
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break;
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}
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}, []);
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return (
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<>
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{animation && (
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<>
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<group position={[-0.85, -0.7, 0]} scale={[0.85, 0.85, 0]}>
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{[0, 1, 2, 3, 2, 1, 0].map((row: number, rowIdx: number) =>
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[0, 1, 2, 3, 4, 5, 6].map((col: number) => {
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if (rowIdx === 5 && col > 0 && col < 5) {
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return col === 1 ? (
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<React.Fragment key={`Lfragment`}>
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<PauseBigLetter
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color={"white"}
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letter={"L"}
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letterIdx={col}
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position={[0.35, 1.8, 0]}
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scale={[0.25, 0.25, 0.25]}
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active={!(activeComponent === "load")}
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key={"whiteL"}
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rowIdx={rowIdx}
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colIdx={col}
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intro={intro}
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/>
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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key={"whiteLsquare"}
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shouldDisappear={true}
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intro={intro}
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/>
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</React.Fragment>
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) : (
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<PauseSquare
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geometry={squareGeoms[row][col]}
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{visible && (
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<group position={[-0.9, -0.7, 0]} scale={[0.85, 0.85, 0]}>
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{[0, 1, 2, 3, 2, 1, 0].map((r: number, rowIdx: number) =>
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[0, 1, 2, 3, 4, 5, 6].map((c: number, colIdx: number) => {
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const key = `${rowIdx}${colIdx}`;
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const letter = letterLocs[key as keyof typeof letterLocs];
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if (letter)
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return (
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<React.Fragment key={`${key}fragment`}>
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<PauseBigLetter
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letter={letter.letter}
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letterIdx={0}
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position={[colIdx / 2.8, rowIdx / 2.8, 0]}
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rowIdx={rowIdx}
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colIdx={col}
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active={!(activeComponent === "load")}
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key={`${rowIdx}${col}L`}
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intro={intro}
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colIdx={colIdx}
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mainLetter={true}
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active={
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letter.letter ===
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activeComponent.charAt(0).toUpperCase()
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}
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introFinished={finished}
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exit={exit}
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/>
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);
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} else if (rowIdx === 4 && col > 4 && col < 7) {
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return col === 5 ? (
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<React.Fragment key={"AFragment"}>
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<PauseBigLetter
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color={"white"}
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letter={"A"}
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letterIdx={col}
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position={[1.78, 1.43, 0]}
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scale={[0.25, 0.25, 0]}
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active={!(activeComponent === "about")}
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key={"whiteA"}
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rowIdx={rowIdx}
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colIdx={col}
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intro={intro}
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/>
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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key={"whiteAsquare"}
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shouldDisappear={true}
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intro={intro}
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/>
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</React.Fragment>
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) : (
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<PauseSquare
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geometry={squareGeoms[row][col]}
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geometry={squareGeoms[r][c]}
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colIdx={colIdx}
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rowIdx={rowIdx}
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colIdx={col}
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active={!(activeComponent === "about")}
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key={`${rowIdx}${col}A`}
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intro={intro}
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letter={letter.letter}
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introFinished={finished}
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exit={exit}
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/>
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);
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} else if (rowIdx === 3 && col > 2 && col < 7) {
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return col === 3 ? (
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<React.Fragment key={"CFragment"}>
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<PauseBigLetter
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color={"white"}
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letter={"C"}
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letterIdx={col}
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position={[1.05, 1.07, 0]}
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scale={[0.25, 0.25, 0]}
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active={!(activeComponent === "change")}
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key={"whiteC"}
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rowIdx={rowIdx}
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colIdx={col}
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intro={intro}
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/>
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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key={"whiteCsquare"}
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shouldDisappear={true}
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intro={intro}
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/>
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</React.Fragment>
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) : (
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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active={!(activeComponent === "change")}
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key={`${rowIdx}${col}C`}
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intro={intro}
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/>
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);
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} else if (rowIdx === 1 && col > 0 && col < 5) {
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return col === 1 ? (
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<React.Fragment key={"Sfragment"}>
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<PauseBigLetter
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color={"white"}
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letter={"S"}
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letterIdx={col}
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position={[0.35, 0.35, 0]}
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scale={[0.25, 0.25, 0]}
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active={!(activeComponent === "save")}
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key={"whiteS"}
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rowIdx={rowIdx}
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colIdx={col}
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intro={intro}
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/>
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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key={"whiteSsquare"}
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shouldDisappear={true}
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intro={intro}
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/>
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</React.Fragment>
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) : (
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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active={!(activeComponent === "save")}
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key={`${rowIdx}${col}S`}
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intro={intro}
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/>
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);
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} else if (rowIdx === 0 && col > 4 && col < 7) {
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return col === 5 ? (
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<React.Fragment key={"Efragment"}>
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<PauseBigLetter
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color={"white"}
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letter={"E"}
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letterIdx={col}
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position={[1.78, 0, 0]}
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scale={[0.25, 0.25, 0]}
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active={!(activeComponent === "exit")}
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key={"whiteE"}
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rowIdx={1}
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colIdx={col}
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intro={intro}
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/>
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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key={"whiteEsquare"}
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shouldDisappear={true}
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intro={intro}
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/>
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</React.Fragment>
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) : (
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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active={!(activeComponent === "exit")}
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key={`${rowIdx}${col}E`}
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intro={intro}
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/>
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);
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} else {
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return (
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<PauseSquare
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geometry={squareGeoms[row][col]}
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rowIdx={rowIdx}
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colIdx={col}
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key={`${rowIdx}${col}r`}
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active={true}
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intro={intro}
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/>
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);
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}
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})
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)}
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{"Load".split("").map((letter, idx) => (
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</React.Fragment>
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);
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else
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return (
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<PauseSquare
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geometry={squareGeoms[r][c]}
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colIdx={colIdx}
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rowIdx={rowIdx}
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key={key}
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active={activeComponent === whenActive(rowIdx, colIdx)}
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introFinished={finished}
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exit={exit}
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/>
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);
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})
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)}
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<>
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{"oad".split("").map((letter, idx) => (
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<PauseBigLetter
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color={idx > 0 ? "yellow" : "orange"}
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letter={letter}
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letterIdx={idx}
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key={idx}
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position={[0.35 + idx / 2.8, 1.8, 0]}
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scale={[0.25, 0.25, 0.25]}
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position={[2 / 2.8 + idx / 2.8, 5 / 2.8, 0]}
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active={activeComponent === "load"}
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/>
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))}
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{"About".split("").map((letter, idx) => (
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{"bout".split("").map((letter, idx) => (
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<PauseBigLetter
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color={idx > 0 ? "yellow" : "orange"}
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letter={letter}
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letterIdx={idx}
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position={[1.78 + idx / 2.8, 1.43, 0]}
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scale={[0.25, 0.25, 0]}
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position={[6 / 2.8 + idx / 2.8, 4 / 2.8, 0]}
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active={activeComponent === "about"}
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key={idx}
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/>
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))}
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{"Change".split("").map((letter, idx) => (
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{"hange".split("").map((letter, idx) => (
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<PauseBigLetter
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color={idx > 0 ? "yellow" : "orange"}
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letter={letter}
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letterIdx={idx}
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position={[1.05 + idx / 2.8, 1.07, 0]}
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scale={[0.25, 0.25, 0]}
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position={[4 / 2.8 + idx / 2.8, 3 / 2.8, 0]}
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active={activeComponent === "change"}
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key={idx}
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/>
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))}
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{"Save".split("").map((letter, idx) => (
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{"ave".split("").map((letter, idx) => (
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<PauseBigLetter
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color={idx > 0 ? "yellow" : "orange"}
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letter={letter}
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letterIdx={idx}
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position={[0.35 + idx / 2.8, 0.35, 0]}
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scale={[0.25, 0.25, 0]}
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position={[2 / 2.8 + idx / 2.8, 1 / 2.8, 0]}
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active={activeComponent === "save"}
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key={idx}
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/>
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))}
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{"Exit".split("").map((letter, idx) => (
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{"xit".split("").map((letter, idx) => (
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<PauseBigLetter
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color={idx > 0 ? "yellow" : "orange"}
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letter={letter}
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letterIdx={idx}
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position={[1.78 + idx / 2.8, 0, 0]}
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scale={[0.25, 0.25, 0]}
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position={[6 / 2.8 + idx / 2.8, 0, 0]}
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key={idx}
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active={activeComponent === "exit"}
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/>
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))}
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<group visible={!exit}>
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<sprite
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position={[0.5, -0.8, 0]}
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scale={[3, 1, 0]}
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renderOrder={100}
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>
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<spriteMaterial
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attach="material"
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color={0x000000}
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opacity={0.8}
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depthTest={false}
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/>
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</sprite>
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<mesh
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scale={[0.08, 0.07, 0]}
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position={[-0.2, -0.6, 0]}
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renderOrder={101}
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>
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<textGeometry
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attach="geometry"
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args={["Application Version 1.0", config]}
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/>
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<meshBasicMaterial
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attach="material"
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color={0x00ba7c}
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transparent={true}
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depthTest={false}
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/>
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</mesh>
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</group>
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</group>
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</>
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</>
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</group>
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)}
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</>
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);
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@ -1,25 +1,47 @@
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import React, { useMemo, memo } from "react";
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import * as THREE from "three";
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import { useLoader } from "react-three-fiber";
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import React, { memo, useMemo } from "react";
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import pauseGrayBoxes from "../../../static/sprite/pause_gray_boxes.png";
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import { useLoader } from "react-three-fiber";
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import * as THREE from "three";
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import { a, useSpring } from "@react-spring/three";
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import { useStore } from "../../../store";
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type PauseSquareProps = {
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geometry: THREE.PlaneBufferGeometry;
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colIdx: number;
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rowIdx: number;
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geometry: THREE.PlaneBufferGeometry;
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letter?: string;
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active?: boolean;
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shouldDisappear?: boolean;
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intro?: boolean;
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introFinished?: boolean;
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exit?: boolean;
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};
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const PauseSquare = memo((props: PauseSquareProps) => {
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const exitAnimation = useStore((state) => state.pauseExitAnimation);
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const squareTex = useLoader(THREE.TextureLoader, pauseGrayBoxes);
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const grayBoxesTex = useLoader(THREE.TextureLoader, pauseGrayBoxes);
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const introSpring = useSpring({
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from: {
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posX: 1.05,
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posY: 1.07,
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rotZ: -1,
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rotX: Math.PI,
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rotY: Math.PI,
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},
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to: async (next) => {
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await next({
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posX: props.colIdx / 2.8,
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posY: props.rowIdx / 2.8,
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rotZ: 0,
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config: { duration: 500 },
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});
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await next({
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rotX: 0,
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rotY: props.letter ? Math.PI / 2 : 0,
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delay: (props.rowIdx + props.colIdx) * 100,
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config: { duration: 200 },
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});
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},
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});
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|
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const getExitAnimValue = useMemo(() => {
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const exitAnimValue = useMemo(() => {
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let col, row;
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if (props.colIdx < 3) col = -1;
|
||||
else if (props.colIdx > 3) col = 1;
|
||||
|
@ -29,85 +51,47 @@ const PauseSquare = memo((props: PauseSquareProps) => {
|
|||
else if (props.rowIdx > 3) row = 1;
|
||||
else row = 0;
|
||||
|
||||
return { row, col };
|
||||
return { row: row * 2.2, col: col * 2.2 };
|
||||
}, [props.colIdx, props.rowIdx]);
|
||||
|
||||
const initialState = useSpring({
|
||||
posX: props.colIdx / 2.8 + getExitAnimValue.col * (exitAnimation ? 2.2 : 0),
|
||||
posY: props.rowIdx / 2.8 + getExitAnimValue.row * (exitAnimation ? 2.2 : 0),
|
||||
rotX: props.active ? (exitAnimation ? Math.PI / 2 : 0) : -Math.PI,
|
||||
rotY: props.active ? (exitAnimation ? Math.PI / 2 : 0) : Math.PI / 2,
|
||||
rotZ: 0,
|
||||
from: { posX: 1.05, posY: 1.07, rotZ: -1 },
|
||||
const spring = useSpring({
|
||||
posX: props.colIdx / 2.8 + (props.exit ? exitAnimValue.col : 0),
|
||||
posY: props.rowIdx / 2.8 + (props.exit ? exitAnimValue.row : 0),
|
||||
rotY: props.active || props.exit ? Math.PI / 2 : 0,
|
||||
rotX: props.active ? Math.PI : 0,
|
||||
config: { duration: 500 },
|
||||
});
|
||||
|
||||
const shadowState = useSpring({
|
||||
posX: props.colIdx / 2.8 + getExitAnimValue.col * (exitAnimation ? 2.2 : 0),
|
||||
posY: props.rowIdx / 2.8 + getExitAnimValue.row * (exitAnimation ? 2.2 : 0),
|
||||
rotX: exitAnimation ? Math.PI / 2 : 0,
|
||||
rotY: exitAnimation ? Math.PI / 2 : 0,
|
||||
from: { posX: 1.05, posY: 1.07, rotZ: -1 },
|
||||
config: { duration: 500 },
|
||||
});
|
||||
|
||||
const introState = useSpring({
|
||||
rotX: 0,
|
||||
rotY: props.shouldDisappear ? Math.PI / 2 : 0,
|
||||
from: { rotX: Math.PI, rotY: Math.PI },
|
||||
delay: (props.rowIdx + props.colIdx) * 100 + 500,
|
||||
config: { duration: 200 },
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
<a.mesh
|
||||
geometry={props.geometry}
|
||||
position-x={initialState.posX}
|
||||
position-y={initialState.posY}
|
||||
scale={[
|
||||
props.colIdx > 3 ? -0.25 : 0.25,
|
||||
props.rowIdx <= 3 ? -0.25 : 0.25,
|
||||
0,
|
||||
]}
|
||||
rotation-x={props.intro ? introState.rotX : initialState.rotX}
|
||||
rotation-y={props.intro ? introState.rotY : initialState.rotY}
|
||||
rotation-z={initialState.rotZ}
|
||||
renderOrder={100}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
attach="material"
|
||||
map={grayBoxesTex}
|
||||
side={
|
||||
(props.colIdx > 3 && props.rowIdx <= 3) ||
|
||||
(props.colIdx <= 3 && props.rowIdx > 3)
|
||||
? THREE.FrontSide
|
||||
: THREE.BackSide
|
||||
}
|
||||
transparent={true}
|
||||
depthTest={false}
|
||||
/>
|
||||
</a.mesh>
|
||||
<group scale={[0.9, 0.9, 0]} position={[0.1, 0.1, 0]}>
|
||||
<a.mesh
|
||||
geometry={props.geometry}
|
||||
position-x={shadowState.posX}
|
||||
position-y={shadowState.posY}
|
||||
scale={[0.25, 0.25, 0]}
|
||||
rotation-x={shadowState.rotX}
|
||||
rotation-y={shadowState.rotY}
|
||||
rotation-z={initialState.rotZ}
|
||||
renderOrder={99}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
attach="material"
|
||||
side={THREE.DoubleSide}
|
||||
transparent={true}
|
||||
color={0x1d1d2d}
|
||||
/>
|
||||
</a.mesh>
|
||||
</group>
|
||||
</>
|
||||
<a.mesh
|
||||
position-x={props.introFinished ? spring.posX : introSpring.posX}
|
||||
position-y={props.introFinished ? spring.posY : introSpring.posY}
|
||||
rotation-z={props.introFinished ? 0 : introSpring.rotZ}
|
||||
rotation-x={props.introFinished ? spring.rotX : introSpring.rotX}
|
||||
rotation-y={
|
||||
!props.letter && props.introFinished ? spring.rotY : introSpring.rotY
|
||||
}
|
||||
geometry={props.geometry}
|
||||
scale={[
|
||||
props.colIdx > 3 ? -0.25 : 0.25,
|
||||
props.rowIdx <= 3 ? -0.25 : 0.25,
|
||||
0,
|
||||
]}
|
||||
renderOrder={100}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
attach="material"
|
||||
map={squareTex}
|
||||
side={
|
||||
(props.colIdx > 3 && props.rowIdx <= 3) ||
|
||||
(props.colIdx <= 3 && props.rowIdx > 3)
|
||||
? THREE.FrontSide
|
||||
: THREE.BackSide
|
||||
}
|
||||
transparent={true}
|
||||
depthTest={false}
|
||||
/>
|
||||
</a.mesh>
|
||||
);
|
||||
});
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import React from "react";
|
||||
import React, { memo } from "react";
|
||||
import mainSceneBg from "../../../static/sprite/main_scene_background.png";
|
||||
import { useLoader } from "react-three-fiber";
|
||||
import * as THREE from "three";
|
||||
|
||||
const MainSceneBackground = () => {
|
||||
const MainSceneBackground = memo(() => {
|
||||
const mainSceneBgTex = useLoader(THREE.TextureLoader, mainSceneBg);
|
||||
|
||||
return (
|
||||
|
@ -16,6 +16,6 @@ const MainSceneBackground = () => {
|
|||
/>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
});
|
||||
|
||||
export default MainSceneBackground;
|
||||
|
|
|
@ -6,36 +6,22 @@ import { useLoader } from "react-three-fiber";
|
|||
import orange_font_json from "../../resources/font_data/big_font.json";
|
||||
import { a, useSpring } from "@react-spring/three";
|
||||
import React, { useMemo, memo } from "react";
|
||||
import { useStore } from "../../store";
|
||||
|
||||
const PauseBigLetter = memo(
|
||||
(props: {
|
||||
color: string;
|
||||
letter: string;
|
||||
letterIdx: number;
|
||||
position: number[];
|
||||
scale: number[];
|
||||
active?: boolean;
|
||||
rowIdx?: number;
|
||||
colIdx?: number;
|
||||
intro?: boolean;
|
||||
mainLetter?: boolean;
|
||||
active?: boolean;
|
||||
introFinished?: boolean;
|
||||
exit?: boolean;
|
||||
}) => {
|
||||
const exitAnimation = useStore(
|
||||
(state) => state.pauseExitAnimation
|
||||
);
|
||||
|
||||
const tex = useMemo(() => {
|
||||
switch (props.color) {
|
||||
case "white":
|
||||
return whiteFont;
|
||||
case "yellow":
|
||||
return yellowFont;
|
||||
default:
|
||||
return orangeFont;
|
||||
}
|
||||
}, [props.color]);
|
||||
|
||||
const colorTexture: THREE.Texture = useLoader(THREE.TextureLoader, tex);
|
||||
const whiteFontTex = useLoader(THREE.TextureLoader, whiteFont);
|
||||
const orangeFontTex = useLoader(THREE.TextureLoader, orangeFont);
|
||||
const yellowFontTex = useLoader(THREE.TextureLoader, yellowFont);
|
||||
|
||||
const lineYOffset = useMemo(() => {
|
||||
const lineOne = "ABCDEFGHIJKLMNOPQ";
|
||||
|
@ -93,64 +79,133 @@ const PauseBigLetter = memo(
|
|||
return geometry;
|
||||
}, [letterData, lineYOffset]);
|
||||
|
||||
const exitAnimValue = useMemo(() => {
|
||||
let col = 0;
|
||||
let row = 0;
|
||||
if (props.colIdx && props.rowIdx) {
|
||||
if (props.colIdx < 3) col = -1;
|
||||
else if (props.colIdx > 3) col = 1;
|
||||
|
||||
if (props.rowIdx < 3) row = -1;
|
||||
else if (props.rowIdx > 3) row = 1;
|
||||
|
||||
return { row, col };
|
||||
}
|
||||
}, [props.colIdx, props.rowIdx]);
|
||||
|
||||
const initialState = useSpring({
|
||||
posX:
|
||||
props.position[0] +
|
||||
(exitAnimValue ? exitAnimValue.col * (exitAnimation ? 2.2 : 0) : 0),
|
||||
posY:
|
||||
-letterData[4] / 50 +
|
||||
props.position[1] +
|
||||
(exitAnimValue ? exitAnimValue.row * (exitAnimation ? 2.2 : 0) : 0),
|
||||
rotX: props.active ? (exitAnimation ? Math.PI / 2 : 0) : -Math.PI,
|
||||
rotY: props.active ? (exitAnimation ? Math.PI / 2 : 0) : Math.PI / 2,
|
||||
const mainLetterIntroSpring = useSpring({
|
||||
from: {
|
||||
rotX: Math.PI,
|
||||
rotY: Math.PI / 2,
|
||||
},
|
||||
to: { rotY: 0, rotX: 0 },
|
||||
delay: (props.rowIdx! + props.colIdx!) * 100 + 500,
|
||||
config: { duration: 500 },
|
||||
});
|
||||
|
||||
const introState = useSpring({
|
||||
rotX: 0,
|
||||
rotY: 0,
|
||||
from: { rotX: Math.PI, rotY: Math.PI * 2 },
|
||||
delay: (props.rowIdx! + props.colIdx!) * 100 + 500,
|
||||
config: { duration: 200 },
|
||||
const exitAnimValue = useMemo(() => {
|
||||
let col, row;
|
||||
if (props.colIdx! < 3) col = -1;
|
||||
else if (props.colIdx! > 3) col = 1;
|
||||
else col = 0;
|
||||
|
||||
if (props.rowIdx! < 3) row = -1;
|
||||
else if (props.rowIdx! > 3) row = 1;
|
||||
else row = 0;
|
||||
|
||||
return { row: row * 2.2, col: col * 2.2 };
|
||||
}, [props.colIdx, props.rowIdx]);
|
||||
|
||||
const mainLetterSpring = useSpring({
|
||||
orangeRotY: props.active ? 0 : Math.PI / 2,
|
||||
orangeRotX: props.active ? 0 : Math.PI,
|
||||
whiteRotY: props.active || props.exit ? Math.PI / 2 : 0,
|
||||
whiteRotX: props.active || props.exit ? Math.PI : 0,
|
||||
posX: props.colIdx
|
||||
? props.colIdx / 2.8 + (props.exit ? exitAnimValue.col : 0)
|
||||
: props.position[0],
|
||||
posY: props.rowIdx
|
||||
? props.rowIdx / 2.8 + (props.exit ? exitAnimValue.row : 0)
|
||||
: -letterData[4] / 50 + props.position[1],
|
||||
config: { duration: 500 },
|
||||
});
|
||||
|
||||
const nonMainLetterSpring = useSpring({
|
||||
rotY: props.active ? 0 : Math.PI / 2,
|
||||
rotX: props.active ? 0 : Math.PI,
|
||||
config: { duration: 500 },
|
||||
});
|
||||
|
||||
return (
|
||||
<a.mesh
|
||||
position={[
|
||||
props.position[0],
|
||||
-letterData[4] / 50 + props.position[1],
|
||||
props.position[2],
|
||||
]}
|
||||
position-x={initialState.posX}
|
||||
position-y={initialState.posY}
|
||||
scale={props.scale as [number, number, number]}
|
||||
geometry={geom}
|
||||
rotation-x={props.intro ? introState.rotX : initialState.rotX}
|
||||
rotation-y={props.intro ? introState.rotY : initialState.rotY}
|
||||
renderOrder={100}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
map={colorTexture}
|
||||
attach="material"
|
||||
transparent={true}
|
||||
side={THREE.FrontSide}
|
||||
depthTest={false}
|
||||
/>
|
||||
</a.mesh>
|
||||
<>
|
||||
{props.mainLetter ? (
|
||||
<>
|
||||
<a.mesh
|
||||
position={[
|
||||
props.position[0],
|
||||
-letterData[4] / 50 + props.position[1],
|
||||
props.position[2],
|
||||
]}
|
||||
scale={[0.25, 0.25, 0]}
|
||||
geometry={geom}
|
||||
rotation-x={
|
||||
props.introFinished
|
||||
? mainLetterSpring.orangeRotX
|
||||
: mainLetterIntroSpring.rotX
|
||||
}
|
||||
rotation-y={
|
||||
props.introFinished
|
||||
? mainLetterSpring.orangeRotY
|
||||
: mainLetterIntroSpring.rotY
|
||||
}
|
||||
position-x={mainLetterSpring.posX}
|
||||
position-y={mainLetterSpring.posY}
|
||||
renderOrder={100}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
map={props.introFinished ? orangeFontTex : whiteFontTex}
|
||||
attach="material"
|
||||
transparent={true}
|
||||
side={THREE.FrontSide}
|
||||
depthTest={false}
|
||||
/>
|
||||
</a.mesh>
|
||||
<a.mesh
|
||||
position={[
|
||||
props.position[0],
|
||||
-letterData[4] / 50 + props.position[1],
|
||||
props.position[2],
|
||||
]}
|
||||
scale={[0.25, 0.25, 0]}
|
||||
geometry={geom}
|
||||
position-x={mainLetterSpring.posX}
|
||||
position-y={mainLetterSpring.posY}
|
||||
rotation-x={
|
||||
props.introFinished ? mainLetterSpring.whiteRotX : Math.PI
|
||||
}
|
||||
rotation-y={
|
||||
props.introFinished ? mainLetterSpring.whiteRotY : Math.PI / 2
|
||||
}
|
||||
renderOrder={100}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
map={whiteFontTex}
|
||||
attach="material"
|
||||
transparent={true}
|
||||
side={THREE.FrontSide}
|
||||
depthTest={false}
|
||||
/>
|
||||
</a.mesh>
|
||||
</>
|
||||
) : (
|
||||
<a.mesh
|
||||
position={[
|
||||
props.position[0],
|
||||
-letterData[4] / 50 + props.position[1],
|
||||
props.position[2],
|
||||
]}
|
||||
scale={[0.25, 0.25, 0]}
|
||||
geometry={geom}
|
||||
rotation-x={nonMainLetterSpring.rotX}
|
||||
rotation-y={nonMainLetterSpring.rotY}
|
||||
renderOrder={100}
|
||||
>
|
||||
<meshBasicMaterial
|
||||
map={yellowFontTex}
|
||||
attach="material"
|
||||
transparent={true}
|
||||
side={THREE.FrontSide}
|
||||
depthTest={false}
|
||||
/>
|
||||
</a.mesh>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
);
|
||||
|
|
|
@ -293,14 +293,14 @@ export const exitPause = (calculatedState: { siteRot: number[] }) => ({
|
|||
{
|
||||
mutation: {
|
||||
siteRot: calculatedState.siteRot,
|
||||
pauseExitAnimation: true,
|
||||
activePauseComponent: "change",
|
||||
inputCooldown: 1400,
|
||||
mainSubscene: "site",
|
||||
activePauseComponent: "",
|
||||
},
|
||||
},
|
||||
{
|
||||
mutation: {
|
||||
mainSubscene: "site",
|
||||
activePauseComponent: "change",
|
||||
inputCooldown: false,
|
||||
lainMoveState: "standing",
|
||||
},
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
import { OrbitControls } from "@react-three/drei";
|
||||
import React, { Suspense, useEffect, useRef, useState } from "react";
|
||||
import { playAudio, useStore } from "../store";
|
||||
import Pause from "../components/MainScene/Pause/Pause";
|
||||
import LevelSelection from "../components/MainScene/LevelSelection";
|
||||
import HUD from "../components/MainScene/HUD";
|
||||
import MainYellowTextAnimator from "../components/TextRenderer/MainYellowTextAnimator";
|
||||
|
@ -19,6 +18,7 @@ import Loading from "../components/Loading";
|
|||
import usePrevious from "../hooks/usePrevious";
|
||||
import MainSceneBackground from "../components/MainScene/Site/MainSceneBackground";
|
||||
import { useSpring, a } from "@react-spring/three";
|
||||
import Pause from "../components/MainScene/Pause/Pause";
|
||||
|
||||
const MainScene = () => {
|
||||
const intro = useStore((state) => state.intro);
|
||||
|
@ -42,11 +42,10 @@ const MainScene = () => {
|
|||
setTimeout(() => setPaused(true), 3400);
|
||||
} else if (prevData?.subscene === "pause" && subscene === "site") {
|
||||
setBgState({ posY: 0 });
|
||||
setPaused(false);
|
||||
setTimeout(() => setPaused(false), 1200);
|
||||
}
|
||||
}, [prevData?.subscene, setBgState, subscene]);
|
||||
|
||||
// move up instead of rotate todo
|
||||
useEffect(() => {
|
||||
if (wordSelected) {
|
||||
setTimeout(() => setWordSelected(false), 3100);
|
||||
|
|
|
@ -5,10 +5,14 @@ import { useStore } from "../store";
|
|||
|
||||
const PolytanScene = () => {
|
||||
const setNodeViewed = useStore((state) => state.setNodeViewed);
|
||||
const setPolytanPartUnlocked = useStore.getState().setPolytanPartUnlocked;
|
||||
const setPolytanPartUnlocked = useStore(
|
||||
(state) => state.setPolytanPartUnlocked
|
||||
);
|
||||
const setInputCooldown = useStore((state) => state.setInputCooldown);
|
||||
const activeNodeName = useStore((state) => state.activeNode.node_name);
|
||||
|
||||
useEffect(() => {
|
||||
setTimeout(() => setInputCooldown(0), 1000);
|
||||
setNodeViewed(activeNodeName, {
|
||||
is_viewed: 1,
|
||||
is_visible: 0,
|
||||
|
@ -30,7 +34,7 @@ const PolytanScene = () => {
|
|||
}
|
||||
})();
|
||||
if (bodyPart) setPolytanPartUnlocked(bodyPart);
|
||||
}, [activeNodeName, setNodeViewed, setPolytanPartUnlocked]);
|
||||
}, [activeNodeName, setInputCooldown, setNodeViewed, setPolytanPartUnlocked]);
|
||||
|
||||
return (
|
||||
<>
|
||||
|
|
|
@ -174,7 +174,6 @@ export const useStore = create(
|
|||
|
||||
// pause
|
||||
activePauseComponent: "change",
|
||||
pauseExitAnimation: false,
|
||||
showingAbout: false,
|
||||
permissionDenied: false,
|
||||
|
||||
|
|
|
@ -20,7 +20,8 @@ export type GameScene =
|
|||
| "boot"
|
||||
| "change_disc"
|
||||
| "end"
|
||||
| "null";
|
||||
| "null"
|
||||
| "test";
|
||||
|
||||
export type MainSubscene = "site" | "pause" | "level_selection";
|
||||
|
||||
|
|
Loading…
Reference in a new issue