mirror of
https://github.com/ad044/lainTSX.git
synced 2024-10-22 23:19:06 +00:00
added up movement, cleaning up the node selector
This commit is contained in:
parent
630537f8ac
commit
a4f50525f8
2 changed files with 127 additions and 287 deletions
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@ -50,6 +50,7 @@ const handleMainSceneEvent = (gameContext: any) => {
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case "LEFT":
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case "RIGHT":
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case "DOWN":
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case "UP":
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selectedNodeData = nodeSelector({
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keyPress: keyPress,
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nodeMatIdx: nodeMatIdx,
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@ -71,21 +72,6 @@ const handleMainSceneEvent = (gameContext: any) => {
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newLevel = selectedNodeData.newLevel;
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}
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break;
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case "UP":
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newNodeRowIdx = nodeRowIdx - 1;
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if (newNodeRowIdx < 0) {
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event = "move_up";
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newLevel = (parseInt(gameContext.activeLevel) + 1)
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.toString()
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.padStart(2, "0");
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newNodeRowIdx = 2;
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newSitePosY -= 1.5;
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} else {
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event = "change_node";
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}
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break;
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case "CIRCLE":
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// in this case we have to check the type of the blue orb
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@ -49,173 +49,6 @@ const isNodeVisible = (
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}
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};
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const findNodeAfterMoving = (
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direction: string,
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unlockedNodes: typeof unlocked_nodes,
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level: string,
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nodeMatIdx: number,
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nodeRowIdx: number
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) => {
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let newNodeId;
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let newNodeRowIdx = nodeRowIdx;
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let newNodeMatIdx = nodeMatIdx;
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let newNodeColIdx;
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if (direction === "left") {
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newNodeColIdx = 0;
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newNodeMatIdx = nodeMatIdx + 1 > 8 ? 1 : nodeMatIdx + 1;
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newNodeId = getNodeId(level, newNodeMatIdx, nodeRowIdx, newNodeColIdx);
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let triedRows: number[] = [];
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while (!isNodeVisible(newNodeId, unlockedNodes)) {
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if (triedRows.length < 3) {
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triedRows.push(newNodeRowIdx);
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if (newNodeRowIdx === 1 && !triedRows.includes(0)) newNodeRowIdx = 0;
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else if (newNodeRowIdx === 1 && !triedRows.includes(2))
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newNodeRowIdx = 2;
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else if (newNodeRowIdx === 2 && !triedRows.includes(0))
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newNodeRowIdx = 0;
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else if (newNodeRowIdx === 2 && !triedRows.includes(1))
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newNodeRowIdx = 1;
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else if (newNodeRowIdx === 0 && !triedRows.includes(1))
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newNodeRowIdx = 1;
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else if (newNodeRowIdx === 0 && !triedRows.includes(2))
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newNodeRowIdx = 2;
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} else {
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if (newNodeColIdx === 3) {
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newNodeId = getNodeId(
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level,
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newNodeMatIdx,
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newNodeRowIdx,
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newNodeColIdx
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);
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} else {
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newNodeColIdx++;
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triedRows = [];
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newNodeRowIdx = 0;
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}
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}
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newNodeId = getNodeId(level, newNodeMatIdx, newNodeRowIdx, newNodeColIdx);
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}
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} else if (direction === "right") {
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newNodeColIdx = 3;
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newNodeMatIdx = nodeMatIdx - 1 < 1 ? 8 : nodeMatIdx - 1;
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newNodeId = getNodeId(level, newNodeMatIdx, nodeRowIdx, newNodeColIdx);
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let triedRows: number[] = [];
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while (!isNodeVisible(newNodeId, unlockedNodes)) {
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if (triedRows.length < 3) {
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triedRows.push(newNodeRowIdx);
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if (newNodeRowIdx === 1 && !triedRows.includes(0)) newNodeRowIdx = 0;
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else if (newNodeRowIdx === 1 && !triedRows.includes(2))
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newNodeRowIdx = 2;
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else if (newNodeRowIdx === 2 && !triedRows.includes(0))
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newNodeRowIdx = 0;
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else if (newNodeRowIdx === 2 && !triedRows.includes(1))
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newNodeRowIdx = 1;
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else if (newNodeRowIdx === 0 && !triedRows.includes(1))
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newNodeRowIdx = 1;
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else if (newNodeRowIdx === 0 && !triedRows.includes(2))
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newNodeRowIdx = 2;
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} else {
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if (newNodeColIdx === 0) {
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newNodeId = getNodeId(
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level,
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newNodeMatIdx,
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newNodeRowIdx,
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newNodeColIdx
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);
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} else {
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newNodeColIdx--;
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triedRows = [];
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newNodeRowIdx = 0;
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}
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}
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newNodeId = getNodeId(level, newNodeMatIdx, newNodeRowIdx, newNodeColIdx);
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}
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}
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return {
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newNodeId: newNodeId,
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newNodeMatIdx: newNodeMatIdx,
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newNodeRowIdx: newNodeRowIdx,
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newNodeColIdx: newNodeColIdx,
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};
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};
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const findNodeAfterMovingVertical = (
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direction: string,
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unlockedNodes: typeof unlocked_nodes,
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level: string,
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nodeMatIdx: number,
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nodeColIdx: number
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) => {
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let newNodeId;
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let newNodeRowIdx;
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let newNodeColIdx = nodeColIdx;
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let newLevel = (parseInt(level) - 1).toString().padStart(2, "0");
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if (direction === "down") {
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newNodeRowIdx = 0;
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console.log(newNodeColIdx);
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newNodeId = getNodeId(newLevel, nodeMatIdx, newNodeRowIdx, newNodeColIdx);
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let triedCols: number[] = [];
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while (!isNodeVisible(newNodeId, unlockedNodes)) {
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if (triedCols.length < 4) {
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triedCols.push(newNodeColIdx);
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if (newNodeColIdx === 1 && !triedCols.includes(0)) newNodeColIdx = 0;
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else if (newNodeColIdx === 1 && !triedCols.includes(2))
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newNodeColIdx = 2;
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else if (newNodeColIdx === 1 && !triedCols.includes(3))
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newNodeColIdx = 3;
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else if (newNodeColIdx === 2 && !triedCols.includes(1))
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newNodeColIdx = 1;
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else if (newNodeColIdx === 2 && !triedCols.includes(3))
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newNodeColIdx = 3;
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else if (newNodeColIdx === 2 && !triedCols.includes(0))
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newNodeColIdx = 0;
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else if (newNodeColIdx === 3 && !triedCols.includes(2))
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newNodeColIdx = 2;
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else if (newNodeColIdx === 3 && !triedCols.includes(1))
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newNodeColIdx = 1;
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else if (newNodeColIdx === 3 && !triedCols.includes(0))
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newNodeColIdx = 0;
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else if (newNodeColIdx === 0 && !triedCols.includes(1))
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newNodeColIdx = 1;
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else if (newNodeColIdx === 0 && !triedCols.includes(2))
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newNodeColIdx = 2;
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else if (newNodeColIdx === 0 && !triedCols.includes(3))
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newNodeColIdx = 3;
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} else {
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if (newNodeRowIdx === 2) {
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newNodeId = getNodeId(
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newLevel,
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nodeMatIdx,
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newNodeRowIdx,
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newNodeColIdx
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);
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} else {
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newNodeRowIdx++;
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triedCols = [];
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}
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}
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newNodeId = getNodeId(newLevel, nodeMatIdx, newNodeRowIdx, newNodeColIdx);
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}
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}
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return {
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newNodeId: newNodeId,
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newNodeRowIdx: newNodeRowIdx,
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newNodeColIdx: newNodeColIdx,
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newLevel: newLevel,
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};
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};
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const findNodeVertical = (
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direction: string,
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unlockedNodes: typeof unlocked_nodes,
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@ -225,26 +58,23 @@ const findNodeVertical = (
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nodeColIdx: number
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) => {
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let newNodeId;
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let newLevel = level;
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let newNodeRowIdx = nodeRowIdx;
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let newNodeMatIdx = nodeMatIdx;
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let newNodeColIdx = nodeColIdx;
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if (direction === "down") {
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newNodeRowIdx++;
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let triedCols: number[] = [];
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if (newNodeRowIdx > 2) {
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return findNodeAfterMovingVertical(
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"down",
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unlockedNodes,
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level,
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nodeMatIdx,
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nodeColIdx
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);
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newNodeRowIdx = 0;
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newLevel = (parseInt(level) - 1).toString().padStart(2, "0");
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}
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let newNodeId = getNodeId(
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level,
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newLevel,
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newNodeMatIdx,
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newNodeRowIdx,
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newNodeColIdx
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@ -278,30 +108,101 @@ const findNodeVertical = (
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newNodeColIdx = 3;
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} else {
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if (newNodeRowIdx === 2) {
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return findNodeAfterMovingVertical(
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"down",
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unlockedNodes,
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level,
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nodeMatIdx,
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nodeColIdx
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);
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newNodeRowIdx = 0;
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newLevel = (parseInt(level) - 1).toString().padStart(2, "0");
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} else {
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newNodeRowIdx++;
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triedCols = [];
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newNodeColIdx = 0;
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}
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}
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newNodeId = getNodeId(level, newNodeMatIdx, newNodeRowIdx, newNodeColIdx);
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newNodeId = getNodeId(
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newLevel,
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newNodeMatIdx,
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newNodeRowIdx,
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newNodeColIdx
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);
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}
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} else if (direction === "up") {
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newNodeRowIdx--;
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let triedCols: number[] = [];
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if (newNodeRowIdx < 0) {
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newNodeRowIdx = 2;
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newLevel = (parseInt(level) + 1).toString().padStart(2, "0");
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}
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let newNodeId = getNodeId(
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newLevel,
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newNodeMatIdx,
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newNodeRowIdx,
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newNodeColIdx
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);
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while (!isNodeVisible(newNodeId, unlockedNodes)) {
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if (triedCols.length < 4) {
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triedCols.push(newNodeColIdx);
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if (newNodeColIdx === 1 && !triedCols.includes(0)) newNodeColIdx = 0;
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else if (newNodeColIdx === 1 && !triedCols.includes(2))
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newNodeColIdx = 2;
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else if (newNodeColIdx === 1 && !triedCols.includes(3))
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newNodeColIdx = 3;
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else if (newNodeColIdx === 2 && !triedCols.includes(1))
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newNodeColIdx = 1;
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else if (newNodeColIdx === 2 && !triedCols.includes(3))
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newNodeColIdx = 3;
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else if (newNodeColIdx === 2 && !triedCols.includes(0))
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newNodeColIdx = 0;
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else if (newNodeColIdx === 3 && !triedCols.includes(2))
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newNodeColIdx = 2;
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else if (newNodeColIdx === 3 && !triedCols.includes(1))
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newNodeColIdx = 1;
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else if (newNodeColIdx === 3 && !triedCols.includes(0))
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newNodeColIdx = 0;
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else if (newNodeColIdx === 0 && !triedCols.includes(1))
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newNodeColIdx = 1;
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else if (newNodeColIdx === 0 && !triedCols.includes(2))
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newNodeColIdx = 2;
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else if (newNodeColIdx === 0 && !triedCols.includes(3))
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newNodeColIdx = 3;
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} else {
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if (newNodeRowIdx === 0) {
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newNodeRowIdx = 2;
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newLevel = (parseInt(level) + 1).toString().padStart(2, "0");
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} else {
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newNodeRowIdx--;
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triedCols = [];
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newNodeColIdx = 0;
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}
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}
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newNodeId = getNodeId(
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newLevel,
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newNodeMatIdx,
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newNodeRowIdx,
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newNodeColIdx
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);
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}
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}
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return {
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newNodeId: newNodeId,
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newLevel: level,
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newLevel: newLevel,
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newNodeRowIdx: newNodeRowIdx,
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newNodeColIdx: newNodeColIdx,
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};
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};
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const tryRow = (row: number, triedRows: number[]) => {
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console.log(row);
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console.log(triedRows);
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if (row === 1 && !triedRows.includes(0)) return 0;
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else if (row === 1 && !triedRows.includes(2)) return 2;
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else if (row === 2 && !triedRows.includes(0)) return 0;
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else if (row === 2 && !triedRows.includes(1)) return 1;
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else if (row === 0 && !triedRows.includes(1)) return 1;
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else if (row === 0 && !triedRows.includes(2)) return 2;
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};
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const findNode = (
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direction: string,
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unlockedNodes: typeof unlocked_nodes,
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@ -317,6 +218,13 @@ const findNode = (
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if (direction === "left") {
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newNodeColIdx--;
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let triedRows: number[] = [];
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if (newNodeColIdx < 0) {
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newNodeColIdx = 0;
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newNodeMatIdx = nodeMatIdx + 1 > 8 ? 1 : nodeMatIdx + 1;
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}
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let newNodeId = getNodeId(
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level,
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newNodeMatIdx,
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@ -324,40 +232,17 @@ const findNode = (
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newNodeColIdx
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);
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let triedRows: number[] = [];
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if (newNodeColIdx < 0)
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return findNodeAfterMoving(
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"left",
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unlockedNodes,
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level,
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nodeMatIdx,
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nodeRowIdx
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);
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while (!isNodeVisible(newNodeId, unlockedNodes)) {
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if (triedRows.length < 3) {
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triedRows.push(newNodeRowIdx);
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if (newNodeRowIdx === 1 && !triedRows.includes(0)) newNodeRowIdx = 0;
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else if (newNodeRowIdx === 1 && !triedRows.includes(2))
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newNodeRowIdx = 2;
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else if (newNodeRowIdx === 2 && !triedRows.includes(0))
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newNodeRowIdx = 0;
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else if (newNodeRowIdx === 2 && !triedRows.includes(1))
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newNodeRowIdx = 1;
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else if (newNodeRowIdx === 0 && !triedRows.includes(1))
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newNodeRowIdx = 1;
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else if (newNodeRowIdx === 0 && !triedRows.includes(2))
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newNodeRowIdx = 2;
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const newTry = tryRow(newNodeRowIdx, triedRows);
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if (newTry !== undefined) {
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newNodeRowIdx = newTry;
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}
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} else {
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if (newNodeColIdx === 0) {
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return findNodeAfterMoving(
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"left",
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unlockedNodes,
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level,
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nodeMatIdx,
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nodeRowIdx
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);
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newNodeColIdx = 0;
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newNodeMatIdx = nodeMatIdx + 1 > 8 ? 1 : nodeMatIdx + 1;
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} else {
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newNodeColIdx--;
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triedRows = [];
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|
@ -369,6 +254,13 @@ const findNode = (
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} else if (direction === "right") {
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newNodeColIdx++;
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let triedRows: number[] = [];
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if (newNodeColIdx > 3) {
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newNodeColIdx = 3;
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newNodeMatIdx = nodeMatIdx - 1 < 1 ? 8 : nodeMatIdx - 1;
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}
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let newNodeId = getNodeId(
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level,
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newNodeMatIdx,
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@ -376,40 +268,17 @@ const findNode = (
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newNodeColIdx
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);
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let triedRows: number[] = [];
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if (newNodeColIdx > 3)
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return findNodeAfterMoving(
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"right",
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unlockedNodes,
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level,
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nodeMatIdx,
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nodeRowIdx
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);
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|
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while (!isNodeVisible(newNodeId, unlockedNodes)) {
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if (triedRows.length < 3) {
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triedRows.push(newNodeRowIdx);
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if (newNodeRowIdx === 1 && !triedRows.includes(0)) newNodeRowIdx = 0;
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else if (newNodeRowIdx === 1 && !triedRows.includes(2))
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newNodeRowIdx = 2;
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else if (newNodeRowIdx === 2 && !triedRows.includes(0))
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newNodeRowIdx = 0;
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else if (newNodeRowIdx === 2 && !triedRows.includes(1))
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newNodeRowIdx = 1;
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else if (newNodeRowIdx === 0 && !triedRows.includes(1))
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newNodeRowIdx = 1;
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else if (newNodeRowIdx === 0 && !triedRows.includes(2))
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newNodeRowIdx = 2;
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const newTry = tryRow(newNodeRowIdx, triedRows);
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if (newTry !== undefined) {
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newNodeRowIdx = newTry;
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}
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} else {
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if (newNodeColIdx === 3) {
|
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return findNodeAfterMoving(
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"right",
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unlockedNodes,
|
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level,
|
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nodeMatIdx,
|
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nodeRowIdx
|
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);
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newNodeColIdx = 3;
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newNodeMatIdx = nodeMatIdx - 1 < 1 ? 8 : nodeMatIdx - 1;
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} else {
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newNodeColIdx++;
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triedRows = [];
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|
@ -430,35 +299,13 @@ const findNode = (
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const nodeSelector = (context: NodeSelectorContext) => {
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let newNodeData;
|
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const move = context.keyPress.toLowerCase();
|
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|
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switch (context.keyPress) {
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case "LEFT":
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newNodeData = findNode(
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"left",
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context.unlockedNodes,
|
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context.level,
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context.nodeMatIdx,
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context.nodeRowIdx,
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context.nodeColIdx
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);
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||||
if (newNodeData) {
|
||||
const didMove = context.nodeMatIdx !== newNodeData.newNodeMatIdx;
|
||||
return {
|
||||
event: didMove ? "move_left" : "change_node",
|
||||
newNodeMatIdx: newNodeData.newNodeMatIdx,
|
||||
newNodeRowIdx: newNodeData.newNodeRowIdx,
|
||||
newNodeColIdx: newNodeData.newNodeColIdx,
|
||||
newSiteRotY: didMove
|
||||
? context.siteRotY + Math.PI / 4
|
||||
: context.siteRotY,
|
||||
newSitePosY: context.sitePosY,
|
||||
newLevel: context.level,
|
||||
};
|
||||
}
|
||||
break;
|
||||
case "RIGHT":
|
||||
newNodeData = findNode(
|
||||
"right",
|
||||
move,
|
||||
context.unlockedNodes,
|
||||
context.level,
|
||||
context.nodeMatIdx,
|
||||
|
@ -468,13 +315,15 @@ const nodeSelector = (context: NodeSelectorContext) => {
|
|||
|
||||
if (newNodeData) {
|
||||
const didMove = context.nodeMatIdx !== newNodeData.newNodeMatIdx;
|
||||
const siteRotYModifier = move === "left" ? Math.PI / 4 : -Math.PI / 4;
|
||||
|
||||
return {
|
||||
event: didMove ? "move_right" : "change_node",
|
||||
event: didMove ? `move_${move}` : "change_node",
|
||||
newNodeMatIdx: newNodeData.newNodeMatIdx,
|
||||
newNodeRowIdx: newNodeData.newNodeRowIdx,
|
||||
newNodeColIdx: newNodeData.newNodeColIdx,
|
||||
newSiteRotY: didMove
|
||||
? context.siteRotY - Math.PI / 4
|
||||
? context.siteRotY + siteRotYModifier
|
||||
: context.siteRotY,
|
||||
newSitePosY: context.sitePosY,
|
||||
newLevel: context.level,
|
||||
|
@ -482,8 +331,9 @@ const nodeSelector = (context: NodeSelectorContext) => {
|
|||
}
|
||||
break;
|
||||
case "DOWN":
|
||||
case "UP":
|
||||
newNodeData = findNodeVertical(
|
||||
"down",
|
||||
move,
|
||||
context.unlockedNodes,
|
||||
context.level,
|
||||
context.nodeMatIdx,
|
||||
|
@ -493,16 +343,20 @@ const nodeSelector = (context: NodeSelectorContext) => {
|
|||
|
||||
if (newNodeData) {
|
||||
const didMove = context.level !== newNodeData.newLevel;
|
||||
const sitePosYModifier = move === "up" ? -1.5 : 1.5;
|
||||
return {
|
||||
event: didMove ? "move_down" : "change_node",
|
||||
event: didMove ? `move_${move}` : "change_node",
|
||||
newNodeMatIdx: context.nodeMatIdx,
|
||||
newNodeRowIdx: newNodeData.newNodeRowIdx,
|
||||
newNodeColIdx: newNodeData.newNodeColIdx,
|
||||
newSiteRotY: context.siteRotY,
|
||||
newSitePosY: didMove ? context.sitePosY + 1.5 : context.sitePosY,
|
||||
newSitePosY: didMove
|
||||
? context.sitePosY + sitePosYModifier
|
||||
: context.sitePosY,
|
||||
newLevel: newNodeData.newLevel,
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue