added more stuff to load data subscene

This commit is contained in:
ad044 2020-11-11 01:21:04 +04:00
parent 556a758e24
commit d260ad98a6
10 changed files with 236 additions and 59 deletions

View file

@ -169,6 +169,7 @@ const BootAnimation = (props: BootAnimationProps) => {
lofPosX: lofPosX,
lofPosY: lofPosY,
lofOpacity: props.activeSubScene === "main_menu" ? 1 : 0,
graySquareOpacity: props.activeSubScene === "main_menu" ? 1 : 0,
config: { duration: 500 },
});
@ -190,7 +191,18 @@ const BootAnimation = (props: BootAnimationProps) => {
opacity={animationState.lofOpacity}
/>
</a.sprite>
{props.visible && props.activeSubScene === "main_menu" ? (
<a.sprite
scale={[0.2, 0.2, 0]}
position-y={animationState.graySquarePosY}
>
<a.spriteMaterial
attach="material"
map={bootGraySquareTex}
ref={graySquareRef}
opacity={animationState.graySquareOpacity}
/>
</a.sprite>
{props.visible && props.activeSubScene !== "authorize_user" ? (
<>
{/*we have two of each to create looping effect*/}
<a.sprite
@ -304,17 +316,6 @@ const BootAnimation = (props: BootAnimationProps) => {
opacity={bootState.bootOpacity}
/>
</sprite>
<a.sprite
scale={[0.2, 0.2, 0]}
position-y={animationState.graySquarePosY}
>
<spriteMaterial
attach="material"
map={bootGraySquareTex}
ref={graySquareRef}
/>
</a.sprite>
</>
) : (
<></>

View file

@ -0,0 +1,107 @@
import React from "react";
import loadDataUnderline from "../../static/sprite/load_data_header_underline.png";
import loadDataQuestionContainer from "../../static/sprite/load_data_question_container.png";
import loadDataAnswerContainer from "../../static/sprite/load_data_answer_container.png";
import areYouSure from "../../static/sprite/are_you_sure.png";
import yes from "../../static/sprite/Yes.png";
import no from "../../static/sprite/No.png";
import * as THREE from "three";
import { useLoader } from "react-three-fiber";
import { useBootStore } from "../../store";
type BootLoadDataProps = {
visible: boolean;
};
const BootLoadData = (props: BootLoadDataProps) => {
const loadDataUnderlineTex = useLoader(
THREE.TextureLoader,
loadDataUnderline
);
const loadDataQuestionContainerTex = useLoader(
THREE.TextureLoader,
loadDataQuestionContainer
);
const loadDataAnswerContainerTex = useLoader(
THREE.TextureLoader,
loadDataAnswerContainer
);
const areYouSureTex = useLoader(THREE.TextureLoader, areYouSure);
const yesTex = useLoader(THREE.TextureLoader, yes);
const noTex = useLoader(THREE.TextureLoader, no);
const activeLoadDataElement = useBootStore(
(state) => state.activeLoadDataElement
);
return (
<>
{props.visible ? (
<>
<sprite scale={[4.1, 0.3, 0]} renderOrder={2} position={[0, 0.2, 0]}>
<spriteMaterial
map={loadDataQuestionContainerTex}
attach="material"
transparent={true}
opacity={0.6}
/>
</sprite>
<sprite scale={[2, 0.24, 0]} renderOrder={3} position={[0, 0.19, 0]}>
<spriteMaterial
map={areYouSureTex}
attach="material"
transparent={true}
/>
</sprite>
<sprite
scale={[0.5, 0.19, 0]}
renderOrder={3}
position={[-1.2, -0.2, 0]}
>
<spriteMaterial map={yesTex} attach="material" transparent={true} />
</sprite>
<sprite
scale={[0.7, 0.3, 0]}
renderOrder={2}
position={
activeLoadDataElement === "yes" ? [-1.2, -0.2, 0] : [1.2, -0.2, 0]
}
>
<spriteMaterial
map={loadDataAnswerContainerTex}
attach="material"
transparent={true}
/>
</sprite>
<sprite
scale={[0.4, 0.19, 0]}
renderOrder={3}
position={[1.2, -0.2, 0]}
>
<spriteMaterial map={noTex} attach="material" transparent={true} />
</sprite>
<sprite
scale={[3.5, 0.01, 0]}
position={[-0.5, -1.15, 0]}
renderOrder={2}
>
<spriteMaterial
map={loadDataUnderlineTex}
attach="material"
transparent={true}
/>
</sprite>
</>
) : (
<></>
)}
</>
);
};
export default BootLoadData;

View file

@ -6,8 +6,9 @@ import loadDataActive from "../../static/sprite/load_data_active.png";
import loadDataInactive from "../../static/sprite/load_data_inactive.png";
import { useLoader } from "react-three-fiber";
import * as THREE from "three";
import { useBootMainMenuStore } from "../../store";
import { useBootStore } from "../../store";
import authorizeUserHeader from "../../static/sprite/authorize_user_scene_header.png";
import loadDataHeader from "../../static/sprite/load_data_header.png";
type BootMainMenuProps = {
visible: boolean;
@ -15,10 +16,10 @@ type BootMainMenuProps = {
};
const BootMainMenuComponents = (props: BootMainMenuProps) => {
const activeMainMenuElement = useBootMainMenuStore(
const activeMainMenuElement = useBootStore(
(state) => state.activeMainMenuElement
);
const authorizeUserPos = useBootMainMenuStore(
const authorizeUserPos = useBootStore(
(state) => state.authorizeUserPos
);
@ -34,11 +35,17 @@ const BootMainMenuComponents = (props: BootMainMenuProps) => {
const loadDataActiveTex = useLoader(THREE.TextureLoader, loadDataActive);
const loadDataInactiveTex = useLoader(THREE.TextureLoader, loadDataInactive);
const loadDataHeaderTex = useLoader(THREE.TextureLoader, loadDataHeader);
const loadDataPos = useBootStore((state) => state.loadDataPos);
const mainMenuAnimationState = useSpring({
authorizeUserPosX: authorizeUserPos.x,
authorizeUserPosY: authorizeUserPos.y,
loadDataOpacity: props.activeSubScene === "main_menu" ? 1 : 0,
authorizeUserOpacity: props.activeSubScene !== "load_data" ? 1 : 0,
loadDataOpacity: props.activeSubScene !== "authorize_user" ? 1 : 0,
loadDataPosX: loadDataPos.x,
loadDataPosY: loadDataPos.y,
config: { duration: 500 },
});
@ -62,6 +69,26 @@ const BootMainMenuComponents = (props: BootMainMenuProps) => {
props.activeSubScene,
]);
const loadDataTextState = useMemo(() => {
if (props.activeSubScene === "load_data") {
return { scale: [1.4, 0.16, 0], texture: loadDataHeaderTex };
} else {
return {
scale: [1.4, 0.3, 0],
texture:
activeMainMenuElement === "load_data"
? loadDataActiveTex
: loadDataInactiveTex,
};
}
}, [
activeMainMenuElement,
loadDataActiveTex,
loadDataHeaderTex,
loadDataInactiveTex,
props.activeSubScene,
]);
return (
<>
{props.visible ? (
@ -72,25 +99,23 @@ const BootMainMenuComponents = (props: BootMainMenuProps) => {
position-x={mainMenuAnimationState.authorizeUserPosX}
position-y={mainMenuAnimationState.authorizeUserPosY}
>
<spriteMaterial
<a.spriteMaterial
attach="material"
map={authorizeUserTextState.texture}
transparent={true}
opacity={mainMenuAnimationState.authorizeUserOpacity}
/>
</a.sprite>
<a.sprite
scale={[1.4, 0.3, 0]}
scale={loadDataTextState.scale as [number, number, number]}
renderOrder={1}
position={[0, -0.5, 0]}
position-x={mainMenuAnimationState.loadDataPosX}
position-y={mainMenuAnimationState.loadDataPosY}
>
<a.spriteMaterial
attach="material"
map={
activeMainMenuElement === "load_data"
? loadDataActiveTex
: loadDataInactiveTex
}
map={loadDataTextState.texture}
transparent={true}
opacity={mainMenuAnimationState.loadDataOpacity}
/>

View file

@ -1,35 +1,56 @@
import { useCallback, useEffect } from "react";
import { StateManagerProps } from "./EventManager";
import { useBootMainMenuStore } from "../../store";
import { useBootStore } from "../../store";
const MainMenuManager = (props: StateManagerProps) => {
const setActiveMainMenuElement = useBootMainMenuStore(
const BootManager = (props: StateManagerProps) => {
const setActiveMainMenuElement = useBootStore(
(state) => state.setActiveMainMenuElement
);
const setAuthorizeUserPos = useBootMainMenuStore(
const setActiveLoadDataElement = useBootStore(
(state) => state.setActiveLoadDataElement
);
const setAuthorizeUserPos = useBootStore(
(state) => state.setAuthorizeUserPos
);
const setLoadDataPos = useBootStore((state) => state.setLoadDataPos);
const dispatchObject = useCallback(
(event: string) => {
const dispatcherObjects = {
switch_to_load_data: {
main_menu_down: {
action: setActiveMainMenuElement,
value: "load_data",
},
switch_to_authorize_user: {
main_menu_up: {
action: setActiveMainMenuElement,
value: "authorize_user",
},
load_data_left: {
action: setActiveLoadDataElement,
value: "yes",
},
load_data_right: {
action: setActiveLoadDataElement,
value: "no",
},
select_authorize_user: {
action: setAuthorizeUserPos,
value: { x: 1.13, y: 1.2 },
},
select_load_data: {
action: setLoadDataPos,
value: { x: -1.13, y: -1 },
},
};
return dispatcherObjects[event as keyof typeof dispatcherObjects];
},
[setActiveMainMenuElement, setAuthorizeUserPos]
[
setActiveLoadDataElement,
setActiveMainMenuElement,
setAuthorizeUserPos,
setLoadDataPos,
]
);
useEffect(() => {
@ -45,4 +66,4 @@ const MainMenuManager = (props: StateManagerProps) => {
return null;
};
export default MainMenuManager;
export default BootManager;

View file

@ -6,11 +6,12 @@ import BlueOrbManager from "./BlueOrbManager";
import BlueOrbHUDManager from "./BlueOrbHUDManager";
import {
useBlueOrbStore,
useBootMainMenuStore,
useBootStore,
useLevelStore,
useMediaStore,
useSceneStore,
useSiteStore,
useSubsceneStore,
} from "../../store";
import GreenTextManager from "./GreenTextManager";
import MediaComponentManager from "./MediaComponentManager";
@ -21,7 +22,7 @@ import YellowTextManager from "./YellowTextManager";
import MediaImageManager from "./MediaImageManager";
import computeAction from "../computeAction";
import LevelManager from "./LevelManager";
import MainMenuManager from "./MainMenuManager";
import BootManager from "./BootManager";
import SubSceneManager from "./SubSceneManager";
const getKeyCodeAssociation = (keyCode: number): string => {
@ -50,6 +51,7 @@ export type StateManagerProps = {
export type GameContext = {
keyPress?: string;
scene: string;
subscene: string;
blueOrbMatrixIndices: { rowIdx: number; colIdx: number };
currentLevel: string;
siteRotIdx: string;
@ -59,6 +61,7 @@ export type GameContext = {
const EventManager = () => {
const currentScene = useSceneStore((state) => state.currentScene);
const currentSubscene = useSubsceneStore((state) => state.activeSubscene);
// main scene
const blueOrbMatrixIndices = useBlueOrbStore(
@ -73,7 +76,7 @@ const EventManager = () => {
);
// boot scene
const activeMainMenuElement = useBootMainMenuStore(
const activeMainMenuElement = useBootStore(
(state) => state.activeMainMenuElement
);
@ -84,6 +87,7 @@ const EventManager = () => {
const gameContext: GameContext = useMemo(
() => ({
scene: currentScene,
subscene: currentSubscene,
siteRotIdx: siteRotIdx,
blueOrbMatrixIndices: blueOrbMatrixIndices,
currentLevel: currentLevel,
@ -96,6 +100,7 @@ const EventManager = () => {
blueOrbMatrixIndices,
currentLevel,
currentScene,
currentSubscene,
siteRotIdx,
]
);
@ -138,7 +143,7 @@ const EventManager = () => {
<YellowTextManager eventState={eventState!} />
<MediaImageManager eventState={eventState!} />
<LevelManager eventState={eventState!} />
<MainMenuManager eventState={eventState!} />
<BootManager eventState={eventState!} />
<SubSceneManager eventState={eventState!} />
</>
);

View file

@ -1,24 +1,29 @@
import { useCallback, useEffect } from "react";
import { StateManagerProps } from "./EventManager";
import { useBootStore } from "../../store";
import { useSubsceneStore } from "../../store";
const SubSceneManager = (props: StateManagerProps) => {
const setActiveBootSubScene = useBootStore(
(state) => state.setActiveBootSubScene
const setActiveSubscene = useSubsceneStore(
(state) => state.setActiveSubScene
);
const dispatchObject = useCallback(
(event: string) => {
const dispatcherObjects = {
select_authorize_user: {
action: setActiveBootSubScene,
action: setActiveSubscene,
value: "authorize_user",
delay: 0,
},
select_load_data: {
action: setActiveSubscene,
value: "load_data",
delay: 0,
},
};
return dispatcherObjects[event as keyof typeof dispatcherObjects];
},
[setActiveBootSubScene]
[setActiveSubscene]
);
useEffect(() => {

View file

@ -1,18 +1,20 @@
import { GameContext } from "./StateManagers/EventManager";
const handleBootMainMenuEvent = (gameContext: GameContext) => {
const handleBootEvent = (gameContext: GameContext) => {
const keyPress = gameContext.keyPress;
const activeMainMenuElement = gameContext.activeMainMenuElement;
const currentSubscene = gameContext.subscene;
switch (keyPress) {
case "down":
return { event: "switch_to_load_data" };
case "up":
return { event: "switch_to_authorize_user" };
case "left":
case "right":
return { event: `${currentSubscene}_${keyPress}` };
case "select":
return { event: `select_${activeMainMenuElement}` };
}
};
export default handleBootMainMenuEvent;
export default handleBootEvent;

View file

@ -1,7 +1,7 @@
import { GameContext } from "./StateManagers/EventManager";
import handleMainSceneEvent from "./mainSceneEventHandler";
import handleMediaSceneEvent from "./mediaSceneEventHandler";
import handleBootMainMenuEvent from "./bootMainMenuEventHandler";
import handleBootMainMenuEvent from "./bootEventHandler";
const computeAction = (gameContext: GameContext) => {
switch (gameContext.scene) {

View file

@ -2,11 +2,12 @@ import React, { useEffect, useState } from "react";
import BootAccela from "../components/Boot/BootAccela";
import BootAnimation from "../components/Boot/BootAnimation";
import BootMainMenuComponents from "../components/Boot/BootMainMenuComponents";
import { useBootStore } from "../store";
import { useSubsceneStore } from "../store";
import BootAuthorizeUser from "../components/Boot/BootAuthorizeUser";
import BootLoadData from "../components/Boot/BootLoadData";
const BootScene = () => {
const activeBootSubScene = useBootStore((state) => state.activeBootSubScene);
const activeSubscene = useSubsceneStore((state) => state.activeSubscene);
const [accelaVisible, setAccelaVisible] = useState(true);
const [mainMenuVisible, setMainMenuVisible] = useState(false);
@ -27,13 +28,14 @@ const BootScene = () => {
<BootAccela visible={accelaVisible} />
<BootAnimation
visible={!accelaVisible}
activeSubScene={activeBootSubScene}
activeSubScene={activeSubscene}
/>
<BootMainMenuComponents
visible={mainMenuVisible}
activeSubScene={activeBootSubScene}
activeSubScene={activeSubscene}
/>
<BootAuthorizeUser visible={activeBootSubScene === "authorize_user"} />
<BootAuthorizeUser visible={activeSubscene === "authorize_user"} />
<BootLoadData visible={activeSubscene === "load_data"} />
</perspectiveCamera>
);
};

View file

@ -158,16 +158,20 @@ type ImageState = {
};
};
type BootState = {
activeBootSubScene: string;
setActiveBootSubScene: (to: string) => void;
type SubsceneState = {
activeSubscene: string;
setActiveSubScene: (to: string) => void;
};
type MainMenuState = {
activeMainMenuElement: string;
authorizeUserPos: { x: number; y: number };
loadDataPos: { x: number; y: number };
setAuthorizeUserPos: (to: { x: number; y: number }) => void;
setActiveMainMenuElement: (to: string) => void;
setLoadDataPos: (to: { x: number; y: number }) => void;
activeLoadDataElement: string;
setActiveLoadDataElement: (to: string) => void;
};
export const useTextRendererStore = create<TextRendererState>((set) => ({
@ -395,20 +399,25 @@ export const useSceneStore = create<SceneState>((set) => ({
setScene: (to) => set(() => ({ currentScene: to })),
}));
export const useBootStore = create<BootState>((set) => ({
activeBootSubScene: "authorize_user",
setActiveBootSubScene: (to) => set(() => ({ activeBootSubScene: to })),
export const useSubsceneStore = create<SubsceneState>((set) => ({
activeSubscene: "load_data",
setActiveSubScene: (to) => set(() => ({ activeSubscene: to })),
}));
export const useBootMainMenuStore = create<MainMenuState>((set) => ({
export const useBootStore = create<MainMenuState>((set) => ({
activeMainMenuElement: "authorize_user",
authorizeUserPos: { x: 0, y: 0.5 },
loadDataPos: { x: 0, y: -0.5 },
setActiveMainMenuElement: (to: string) =>
set(() => ({ activeMainMenuElement: to })),
setAuthorizeUserPos: (to: { x: number; y: number }) =>
setAuthorizeUserPos: (to) =>
set(() => ({
authorizeUserPos: to,
})),
setLoadDataPos: (to) => set(() => ({ loadDataPos: to })),
activeLoadDataElement: "yes",
setActiveLoadDataElement: (to: string) =>
set(() => ({ activeLoadDataElement: to })),
}));
export const useImageStore = create(