changed keybinding system, adding pause

This commit is contained in:
ad044 2020-11-30 20:44:57 +04:00
parent fbefc0eb3a
commit db396e62ee
19 changed files with 102 additions and 108 deletions

View file

@ -19,11 +19,16 @@ const ActiveLevelNodes = () => {
const siteState = useSpring({
siteRotY: siteTransformState.rotY,
sitePosY: siteTransformState.posY,
siteRotX: siteTransformState.rotX,
config: { duration: 1200 },
});
return (
<a.group rotation-y={siteState.siteRotY} position-y={siteState.sitePosY}>
<a.group
rotation-y={siteState.siteRotY}
position-y={siteState.sitePosY}
rotation-x={siteState.siteRotX}
>
{Object.entries(activeLevelNodes).map((node: [string, any]) => {
return (
<Node

View file

@ -1,15 +1,10 @@
import React, { createRef, memo, RefObject, useRef } from "react";
import * as THREE from "three";
import { useFrame } from "react-three-fiber";
import { useGrayPlanesStore } from "../../store";
const GrayPlanes = memo(() => {
const GrayPlanes = memo((props: { visible: boolean }) => {
const grayPlaneGroupRef = useRef<THREE.Object3D>();
const grayPlanesVisible = useGrayPlanesStore(
(state) => state.grayPlanesVisible
);
const grayPlanePoses = [
[1.2, 0, -1.2],
[1.2, 0, 1.2],
@ -21,7 +16,7 @@ const GrayPlanes = memo(() => {
];
const grayPlaneRefs = grayPlanePoses.map((poses: number[]) =>
// eslint-disable-next-line react-hooks/rules-of-hooks
// eslint-disable-next-line react-hooks/rules-of-hooks
useRef<RefObject<THREE.Object3D>[]>(
poses.map(() => createRef<THREE.Object3D>())
)
@ -37,7 +32,7 @@ const GrayPlanes = memo(() => {
<group
position={[0.1, 0, -2]}
ref={grayPlaneGroupRef}
visible={grayPlanesVisible}
visible={props.visible}
>
{grayPlaneRefs.map((ref, idx: number) => {
return (

View file

@ -11,10 +11,9 @@ import { a, useSpring } from "@react-spring/three";
import { useHudStore } from "../../store";
import node_huds from "../../resources/node_huds.json";
const HUD = memo(() => {
const HUD = memo((props: { visible: boolean }) => {
const active = useHudStore((state) => state.active);
const id = useHudStore((state) => state.id);
const visible = useHudStore((state) => state.visible);
const currentHud = node_huds[id as keyof typeof node_huds];
@ -83,7 +82,7 @@ const HUD = memo(() => {
);
return (
<group visible={visible} position={[0, 0, 10]}>
<group visible={props.visible} position={[0, 0, 10]}>
<a.sprite
position-x={longHUDPosX}
position-y={currentHud!.long.position[1]}

View file

@ -60,12 +60,17 @@ const Site = memo(() => {
const siteState = useSpring({
siteRotY: siteTransformState.rotY,
sitePosY: siteTransformState.posY,
siteRotX: siteTransformState.rotX,
config: { duration: 1200 },
});
return (
<Suspense fallback={null}>
<a.group rotation-y={siteState.siteRotY} position-y={siteState.sitePosY}>
<a.group
rotation-y={siteState.siteRotY}
position-y={siteState.sitePosY}
rotation-x={siteState.siteRotX}
>
{Object.entries(level_y_values).map((level: [string, number]) => (
<group position={[0, level[1], 0]} key={level[0]}>
<PurpleRing purpleRingPosY={0.44} level={level[0]} />

View file

@ -2,15 +2,14 @@ import React, { memo, useRef, useState } from "react";
import { useFrame, useLoader } from "react-three-fiber";
import * as THREE from "three";
import orbSprite from "../../static/sprite/orb.png";
import { useYellowOrbStore } from "../../store";
import { useMainSceneStore } from "../../store";
// initialize outside the component otherwise it gets overwritten when it rerenders
let orbIdx = 0;
let orbDirectionChangeCount = 0;
let renderOrder = -1;
const YellowOrb = memo(() => {
const yellowOrbVisible = useYellowOrbStore((state) => state.yellowOrbVisible);
const YellowOrb = memo((props: { visible: boolean }) => {
const orbRef = useRef<THREE.Object3D>();
const [orbDirection, setOrbDirection] = useState("left");
const [currentCurve, setCurrentCurve] = useState("first");
@ -32,7 +31,7 @@ const YellowOrb = memo(() => {
);
useFrame(() => {
if (yellowOrbVisible) {
if (props.visible) {
let orbPosFirst = firstCurve.getPoint(orbIdx / 250);
let orbPosSecond = secondCurve.getPoint(orbIdx / 250);
@ -108,7 +107,7 @@ const YellowOrb = memo(() => {
});
return (
<group position={[0, -0.1, 1]} visible={yellowOrbVisible}>
<group position={[0, -0.1, 1]} visible={props.visible}>
<sprite scale={[0.5, 0.5, 0.5]} ref={orbRef} renderOrder={renderOrder}>
<spriteMaterial
attach="material"

View file

@ -1,11 +1,5 @@
import React, { memo, useEffect } from "react";
import {
useGrayPlanesStore,
useHudStore,
useLainStore,
useStarfieldStore,
useYellowOrbStore,
} from "../store";
import { useHudStore, useLainStore, useStarfieldStore } from "../store";
// ghost component to manipulate the intro action for the main scene.
@ -22,7 +16,7 @@ const MainSceneIntro = memo(() => {
const toggleHud = useHudStore((state) => state.toggleActive);
//const setHudVisible = useSetRecoilState(hudVisibilityAtom);
const setOrbVisible = useYellowOrbStore((state) => state.setYellowOrbVisible);
// const setOrbVisible = useYellowOrbStore((state) => state.setYellowOrbVisible);
const setLainMoveState = useLainStore((state) => state.setLainMoveState);
@ -36,13 +30,9 @@ const MainSceneIntro = memo(() => {
(state) => state.setMainStarfieldBoostVal
);
const setGrayPlanesVisible = useGrayPlanesStore(
(state) => state.setGrayPlanesVisible
);
useEffect(() => {
setTimeout(() => {
setGrayPlanesVisible(true);
// setGrayPlanesVisible(true);
}, 2500);
setTimeout(() => {
@ -55,7 +45,7 @@ const MainSceneIntro = memo(() => {
setTimeout(() => {
setLainMoveState("standing");
setOrbVisible(true);
// setOrbVisible(true);
//setHudVisible(true);
setIntroStarfieldVisible(false);
@ -67,10 +57,8 @@ const MainSceneIntro = memo(() => {
}, 300);
}, 3860);
}, [
setGrayPlanesVisible,
setMainStarfieldBoostVal,
setMainStarfieldVisible,
setOrbVisible,
setIntroStarfieldVisible,
setLainMoveState,
toggleHud,

View file

@ -3,7 +3,7 @@ import React, { useEffect, useRef } from "react";
import { GreenTextState, useGreenTextStore } from "../../store";
import MediumLetter from "./MediumLetter";
const GreenTextRenderer = () => {
const GreenTextRenderer = (props: { visible?: boolean }) => {
const greenTextActive = useGreenTextStore((state) => state.active);
const transformRef = useRef(useGreenTextStore.getState().transformState);
@ -34,7 +34,7 @@ const GreenTextRenderer = () => {
);
return (
<group position={[0, 0, 10]}>
<group position={[0, 0, 10]} visible={props.visible}>
<a.group
position-x={greenTextPosX}
position-y={transformRef.current.posY}

View file

@ -1,9 +1,9 @@
import React, { useEffect, useRef } from "react";
import { useBigTextStore, BigTextState } from "../../store";
import { useBigTextStore, BigTextState, useMainSceneStore } from "../../store";
import { a, useSpring, useTrail } from "@react-spring/three";
import BigLetter from "./BigLetter";
const YellowTextRenderer = () => {
const YellowTextRenderer = (props: { visible?: boolean }) => {
const disableTrail = useBigTextStore((state) => state.disableTrail);
const transformState = useBigTextStore((state) => state.transformState);
@ -40,7 +40,7 @@ const YellowTextRenderer = () => {
);
return (
<group position={[0, 0, 10]}>
<group position={[0, 0, 10]} visible={props.visible}>
{disableTrail
? textArrRef.current.map((letter, idx) => (
<a.group

View file

@ -35,13 +35,14 @@ import SubsceneManager from "./SubsceneManager";
const getKeyCodeAssociation = (keyCode: number): string => {
const keyCodeAssocs = {
40: "down", // down arrow
37: "left", // left arrow
38: "up", // up arrow
39: "right", // right arrow
88: "select", // x key
90: "back", // z key
69: "toggle_level_selection", // e key
40: "DOWN", // down arrow
37: "LEFT", // left arrow
38: "UP", // up arrow
39: "RIGHT", // right arrow
88: "CIRCLE", // x key
90: "X", // z key
68: "TRIANGLE", // d key
69: "L2", // e key
};
return keyCodeAssocs[keyCode as keyof typeof keyCodeAssocs];
};

View file

@ -87,6 +87,7 @@ const GreenTextManager = (props: StateManagerProps) => {
value: [newActiveNodeId, newLevel],
};
case "toggle_level_selection":
case "toggle_pause":
return {
action: toggleActive,
};

View file

@ -57,6 +57,7 @@ const NodeHUDManager = (props: StateManagerProps) => {
value: [targetNodeHudId],
};
case "toggle_level_selection":
case "toggle_pause":
return {
action: toggleActive,
};

View file

@ -24,6 +24,12 @@ const SiteManager = (props: StateManagerProps) => {
value: [newSiteRotY, "rotY"],
actionDelay: 1100,
};
case "toggle_pause":
return {
action: setTransformState,
value: [Math.PI / 2, "rotX"],
actionDelay: 0,
};
}
},
[setTransformState]

View file

@ -21,6 +21,11 @@ const SubsceneManager = (props: StateManagerProps) => {
action: setMainSubscene,
value: "level_selection",
};
case "toggle_pause":
return {
action: setMainSubscene,
value: "pause",
};
case "authorize_user_back":
case "load_data_no_select":
return {

View file

@ -8,13 +8,13 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
const currentSubscene = "authorize_user";
switch (keyPress) {
case "left":
case "LEFT":
const utmostLeftIndices = [0, 13, 26, 39, 52];
if (utmostLeftIndices.includes(matrixIdx)) {
break;
} else {
return {
event: `${currentSubscene}_${keyPress}`,
event: `${currentSubscene}_left`,
newBgLettersPos: { x: bgLettersPos.x + 0.3, y: bgLettersPos.y },
newActiveLetterTexOffset: {
x: activeLetterTexOffset.x - 0.0775,
@ -23,13 +23,13 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
newAuthorizeUserMatrixIdx: matrixIdx - 1,
};
}
case "right":
case "RIGHT":
const utmostRightIndices = [12, 25, 38, 51, 64];
if (utmostRightIndices.includes(matrixIdx)) {
break;
} else {
return {
event: `${currentSubscene}_${keyPress}`,
event: `${currentSubscene}_right`,
newBgLettersPos: { x: bgLettersPos.x - 0.3, y: bgLettersPos.y },
newActiveLetterTexOffset: {
x: activeLetterTexOffset.x + 0.0775,
@ -38,13 +38,13 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
newAuthorizeUserMatrixIdx: matrixIdx + 1,
};
}
case "down":
case "DOWN":
const utmostLowIndices = Array.from(new Array(13), (x, i) => i + 52);
if (utmostLowIndices.includes(matrixIdx)) {
break;
} else {
return {
event: `${currentSubscene}_${keyPress}`,
event: `${currentSubscene}_down`,
newBgLettersPos: { x: bgLettersPos.x, y: bgLettersPos.y + 0.25 },
newActiveLetterTexOffset: {
x: activeLetterTexOffset.x,
@ -53,13 +53,13 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
newAuthorizeUserMatrixIdx: matrixIdx + 13,
};
}
case "up":
case "UP":
const utmostHighIndices = Array.from(new Array(13), (x, i) => i);
if (utmostHighIndices.includes(matrixIdx)) {
break;
} else {
return {
event: `${currentSubscene}_${keyPress}`,
event: `${currentSubscene}_up`,
newBgLettersPos: { x: bgLettersPos.x, y: bgLettersPos.y - 0.25 },
newActiveLetterTexOffset: {
x: activeLetterTexOffset.x,
@ -68,8 +68,7 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
newAuthorizeUserMatrixIdx: matrixIdx - 13,
};
}
case "back": {
case "X": {
return { event: "authorize_user_back" };
}
}

View file

@ -19,18 +19,22 @@ const handleBootEvent = (gameContext: any) => {
});
} else {
switch (keyPress) {
case "down":
case "up":
case "left":
case "right":
case "back":
case "DOWN":
case "UP":
case "LEFT":
case "RIGHT":
return {
event: `${currentSubscene}_${keyPress}`,
event: `${currentSubscene}_${keyPress.toLowerCase()}`,
subscene: currentSubscene,
};
case "select":
case "X":
return {
event: `${activeBootElement}_${keyPress}`,
event: `${currentSubscene}_back`,
subscene: currentSubscene,
};
case "CIRCLE":
return {
event: `${activeBootElement}_select`,
subscene: currentSubscene,
};
}

View file

@ -37,7 +37,7 @@ const handleMainSceneEvent = (gameContext: any) => {
if (subscene === "site") {
switch (keyPress) {
case "left":
case "LEFT":
newNodeColIdx = nodeColIdx - 1;
if (newNodeColIdx < 0) {
event = "move_left";
@ -48,7 +48,7 @@ const handleMainSceneEvent = (gameContext: any) => {
event = "change_node";
}
break;
case "down":
case "DOWN":
newNodeRowIdx = nodeRowIdx + 1;
if (newNodeRowIdx > 2) {
event = "move_down";
@ -62,7 +62,7 @@ const handleMainSceneEvent = (gameContext: any) => {
event = "change_node";
}
break;
case "up":
case "UP":
newNodeRowIdx = nodeRowIdx - 1;
if (newNodeRowIdx < 0) {
event = "move_up";
@ -77,7 +77,7 @@ const handleMainSceneEvent = (gameContext: any) => {
event = "change_node";
}
break;
case "right":
case "RIGHT":
newNodeColIdx = nodeColIdx + 1;
if (newNodeColIdx > 3) {
event = "move_right";
@ -88,7 +88,7 @@ const handleMainSceneEvent = (gameContext: any) => {
event = "change_node";
}
break;
case "select":
case "CIRCLE":
// in this case we have to check the type of the blue orb
// and dispatch an action depending on that, so we have to precalculate the
// new active blue orb here.
@ -118,8 +118,10 @@ const handleMainSceneEvent = (gameContext: any) => {
break;
}
break;
case "toggle_level_selection":
case "L2":
return { event: "toggle_level_selection" };
case "TRIANGLE":
return { event: "toggle_pause" };
}
const newActiveNodeId =
@ -145,21 +147,21 @@ const handleMainSceneEvent = (gameContext: any) => {
};
} else if (subscene === "level_selection") {
switch (keyPress) {
case "up":
case "UP":
if (levelSelectionIdx + 1 <= 23)
return {
event: `level_selection_${keyPress}`,
event: `level_selection_up`,
newSelectedLevelIdx: levelSelectionIdx + 1,
};
break;
case "down":
case "DOWN":
if (levelSelectionIdx - 1 >= 0)
return {
event: `level_selection_${keyPress}`,
event: `level_selection_down`,
newSelectedLevelIdx: levelSelectionIdx - 1,
};
break;
case "back":
case "X":
return {
event: "level_selection_back",
newActiveNodeId:
@ -173,7 +175,7 @@ const handleMainSceneEvent = (gameContext: any) => {
],
newLevel: newLevel,
};
case "select":
case "CIRCLE":
const oldLevel = newLevel;
newLevel = (levelSelectionIdx + 1).toString().padStart(2, "0");
if (oldLevel === newLevel) break;

View file

@ -7,7 +7,7 @@ const handleMediaSceneEvent = (gameContext: any) => {
const rightSideComponents = ["fstWord", "sndWord", "thirdWord"];
if (rightSideComponents.includes(activeMediaComponent)) {
switch (keyPress) {
case "down":
case "DOWN":
newWordPosStateIdx++;
if (newWordPosStateIdx > 6) {
newWordPosStateIdx = 1;
@ -17,7 +17,7 @@ const handleMediaSceneEvent = (gameContext: any) => {
newRightSideComponentIdx = 0;
}
break;
case "up":
case "UP":
newWordPosStateIdx--;
if (newWordPosStateIdx < 1) {
newWordPosStateIdx = 6;

View file

@ -8,7 +8,7 @@ import MainSceneIntro from "../components/MainSceneIntro";
import GrayPlanes from "../components/MainScene/GrayPlanes";
import MiddleRing from "../components/MainScene/MiddleRing";
import Starfield from "../components/MainScene/Starfield";
import { useHudStore, useLainStore } from "../store";
import { useHudStore, useLainStore, useMainSceneStore } from "../store";
import GreenTextRenderer from "../components/TextRenderer/GreenTextRenderer";
import HUD from "../components/MainScene/HUD";
import YellowOrb from "../components/MainScene/YellowOrb";
@ -17,6 +17,10 @@ import YellowTextRenderer from "../components/TextRenderer/YellowTextRenderer";
import LevelSelection from "../components/MainScene/LevelSelection";
const MainScene = () => {
const currentSubscene = useMainSceneStore((state) => state.subscene);
const isPaused = currentSubscene === "pause";
const setLainMoveState = useLainStore((state) => state.setLainMoveState);
const setActiveNodeHudId = useHudStore((state) => state.setId);
@ -32,13 +36,13 @@ const MainScene = () => {
<a.group>
<Preloader />
<Site />
<ActiveLevelNodes />
<HUD />
<GreenTextRenderer />
<YellowTextRenderer />
<YellowOrb />
<Starfield />
<GrayPlanes />
{/*<ActiveLevelNodes />*/}
<HUD visible={!isPaused} />
<GreenTextRenderer visible={!isPaused} />
<YellowTextRenderer visible={!isPaused} />
<YellowOrb visible={!isPaused} />
{/*<Starfield />*/}
<GrayPlanes visible={!isPaused} />
<MiddleRing />
<LevelSelection />
{/*<OrbitControls />*/}

View file

@ -19,7 +19,6 @@ type SceneState = {
type HUDState = {
id: string;
active: number;
visible: boolean;
setId: (to: string) => void;
toggleActive: () => void;
};
@ -40,11 +39,6 @@ type LainState = {
setLainMoveState: (to: string) => void;
};
type GrayPlanesState = {
grayPlanesVisible: boolean;
setGrayPlanesVisible: (to: boolean) => void;
};
type StarfieldState = {
introStarfieldVisible: boolean;
mainStarfieldVisible: boolean;
@ -54,15 +48,11 @@ type StarfieldState = {
setMainStarfieldBoostVal: (to: number) => void;
};
type YellowOrbState = {
yellowOrbVisible: boolean;
setYellowOrbVisible: (to: boolean) => void;
};
type SiteState = {
transformState: {
posY: number;
rotY: number;
rotX: number;
};
};
@ -221,7 +211,6 @@ export const useGreenTextStore = create(
export const useHudStore = create<HUDState>((set) => ({
id: "fg_hud_1",
active: 1,
visible: true,
setId: (to) => set(() => ({ id: to })),
toggleActive: () => set((state) => ({ active: Number(!state.active) })),
}));
@ -257,11 +246,6 @@ export const useLainStore = create<LainState>((set) => ({
setLainMoveState: (to) => set(() => ({ lainMoveState: to })),
}));
export const useGrayPlanesStore = create<GrayPlanesState>((set) => ({
grayPlanesVisible: true,
setGrayPlanesVisible: (to) => set(() => ({ grayPlanesVisible: to })),
}));
export const useStarfieldStore = create<StarfieldState>((set) => ({
introStarfieldVisible: false,
mainStarfieldVisible: true,
@ -271,17 +255,13 @@ export const useStarfieldStore = create<StarfieldState>((set) => ({
setMainStarfieldBoostVal: (to) => set(() => ({ mainStarfieldBoostVal: to })),
}));
export const useYellowOrbStore = create<YellowOrbState>((set) => ({
yellowOrbVisible: false,
setYellowOrbVisible: (to) => set(() => ({ yellowOrbVisible: to })),
}));
export const useSiteStore = create(
combine(
{
transformState: {
posY: 0,
rotY: 0,
rotX: 0,
},
} as SiteState,
(set) => ({