mirror of
https://github.com/ad044/lainTSX.git
synced 2024-10-22 23:19:06 +00:00
changed keybinding system, adding pause
This commit is contained in:
parent
fbefc0eb3a
commit
db396e62ee
19 changed files with 102 additions and 108 deletions
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@ -19,11 +19,16 @@ const ActiveLevelNodes = () => {
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const siteState = useSpring({
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siteRotY: siteTransformState.rotY,
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sitePosY: siteTransformState.posY,
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siteRotX: siteTransformState.rotX,
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config: { duration: 1200 },
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});
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return (
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<a.group rotation-y={siteState.siteRotY} position-y={siteState.sitePosY}>
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<a.group
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rotation-y={siteState.siteRotY}
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position-y={siteState.sitePosY}
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rotation-x={siteState.siteRotX}
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>
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{Object.entries(activeLevelNodes).map((node: [string, any]) => {
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return (
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<Node
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@ -1,15 +1,10 @@
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import React, { createRef, memo, RefObject, useRef } from "react";
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import * as THREE from "three";
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import { useFrame } from "react-three-fiber";
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import { useGrayPlanesStore } from "../../store";
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const GrayPlanes = memo(() => {
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const GrayPlanes = memo((props: { visible: boolean }) => {
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const grayPlaneGroupRef = useRef<THREE.Object3D>();
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const grayPlanesVisible = useGrayPlanesStore(
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(state) => state.grayPlanesVisible
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);
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const grayPlanePoses = [
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[1.2, 0, -1.2],
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[1.2, 0, 1.2],
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@ -21,7 +16,7 @@ const GrayPlanes = memo(() => {
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];
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const grayPlaneRefs = grayPlanePoses.map((poses: number[]) =>
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// eslint-disable-next-line react-hooks/rules-of-hooks
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// eslint-disable-next-line react-hooks/rules-of-hooks
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useRef<RefObject<THREE.Object3D>[]>(
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poses.map(() => createRef<THREE.Object3D>())
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)
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@ -37,7 +32,7 @@ const GrayPlanes = memo(() => {
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<group
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position={[0.1, 0, -2]}
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ref={grayPlaneGroupRef}
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visible={grayPlanesVisible}
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visible={props.visible}
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>
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{grayPlaneRefs.map((ref, idx: number) => {
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return (
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@ -11,10 +11,9 @@ import { a, useSpring } from "@react-spring/three";
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import { useHudStore } from "../../store";
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import node_huds from "../../resources/node_huds.json";
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const HUD = memo(() => {
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const HUD = memo((props: { visible: boolean }) => {
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const active = useHudStore((state) => state.active);
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const id = useHudStore((state) => state.id);
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const visible = useHudStore((state) => state.visible);
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const currentHud = node_huds[id as keyof typeof node_huds];
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@ -83,7 +82,7 @@ const HUD = memo(() => {
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);
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return (
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<group visible={visible} position={[0, 0, 10]}>
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<group visible={props.visible} position={[0, 0, 10]}>
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<a.sprite
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position-x={longHUDPosX}
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position-y={currentHud!.long.position[1]}
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@ -60,12 +60,17 @@ const Site = memo(() => {
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const siteState = useSpring({
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siteRotY: siteTransformState.rotY,
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sitePosY: siteTransformState.posY,
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siteRotX: siteTransformState.rotX,
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config: { duration: 1200 },
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});
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return (
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<Suspense fallback={null}>
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<a.group rotation-y={siteState.siteRotY} position-y={siteState.sitePosY}>
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<a.group
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rotation-y={siteState.siteRotY}
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position-y={siteState.sitePosY}
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rotation-x={siteState.siteRotX}
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>
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{Object.entries(level_y_values).map((level: [string, number]) => (
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<group position={[0, level[1], 0]} key={level[0]}>
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<PurpleRing purpleRingPosY={0.44} level={level[0]} />
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@ -2,15 +2,14 @@ import React, { memo, useRef, useState } from "react";
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import { useFrame, useLoader } from "react-three-fiber";
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import * as THREE from "three";
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import orbSprite from "../../static/sprite/orb.png";
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import { useYellowOrbStore } from "../../store";
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import { useMainSceneStore } from "../../store";
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// initialize outside the component otherwise it gets overwritten when it rerenders
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let orbIdx = 0;
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let orbDirectionChangeCount = 0;
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let renderOrder = -1;
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const YellowOrb = memo(() => {
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const yellowOrbVisible = useYellowOrbStore((state) => state.yellowOrbVisible);
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const YellowOrb = memo((props: { visible: boolean }) => {
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const orbRef = useRef<THREE.Object3D>();
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const [orbDirection, setOrbDirection] = useState("left");
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const [currentCurve, setCurrentCurve] = useState("first");
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@ -32,7 +31,7 @@ const YellowOrb = memo(() => {
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);
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useFrame(() => {
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if (yellowOrbVisible) {
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if (props.visible) {
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let orbPosFirst = firstCurve.getPoint(orbIdx / 250);
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let orbPosSecond = secondCurve.getPoint(orbIdx / 250);
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@ -108,7 +107,7 @@ const YellowOrb = memo(() => {
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});
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return (
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<group position={[0, -0.1, 1]} visible={yellowOrbVisible}>
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<group position={[0, -0.1, 1]} visible={props.visible}>
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<sprite scale={[0.5, 0.5, 0.5]} ref={orbRef} renderOrder={renderOrder}>
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<spriteMaterial
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attach="material"
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@ -1,11 +1,5 @@
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import React, { memo, useEffect } from "react";
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import {
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useGrayPlanesStore,
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useHudStore,
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useLainStore,
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useStarfieldStore,
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useYellowOrbStore,
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} from "../store";
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import { useHudStore, useLainStore, useStarfieldStore } from "../store";
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// ghost component to manipulate the intro action for the main scene.
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@ -22,7 +16,7 @@ const MainSceneIntro = memo(() => {
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const toggleHud = useHudStore((state) => state.toggleActive);
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//const setHudVisible = useSetRecoilState(hudVisibilityAtom);
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const setOrbVisible = useYellowOrbStore((state) => state.setYellowOrbVisible);
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// const setOrbVisible = useYellowOrbStore((state) => state.setYellowOrbVisible);
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const setLainMoveState = useLainStore((state) => state.setLainMoveState);
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@ -36,13 +30,9 @@ const MainSceneIntro = memo(() => {
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(state) => state.setMainStarfieldBoostVal
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);
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const setGrayPlanesVisible = useGrayPlanesStore(
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(state) => state.setGrayPlanesVisible
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);
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useEffect(() => {
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setTimeout(() => {
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setGrayPlanesVisible(true);
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// setGrayPlanesVisible(true);
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}, 2500);
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setTimeout(() => {
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@ -55,7 +45,7 @@ const MainSceneIntro = memo(() => {
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setTimeout(() => {
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setLainMoveState("standing");
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setOrbVisible(true);
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// setOrbVisible(true);
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//setHudVisible(true);
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setIntroStarfieldVisible(false);
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@ -67,10 +57,8 @@ const MainSceneIntro = memo(() => {
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}, 300);
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}, 3860);
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}, [
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setGrayPlanesVisible,
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setMainStarfieldBoostVal,
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setMainStarfieldVisible,
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setOrbVisible,
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setIntroStarfieldVisible,
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setLainMoveState,
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toggleHud,
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@ -3,7 +3,7 @@ import React, { useEffect, useRef } from "react";
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import { GreenTextState, useGreenTextStore } from "../../store";
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import MediumLetter from "./MediumLetter";
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const GreenTextRenderer = () => {
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const GreenTextRenderer = (props: { visible?: boolean }) => {
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const greenTextActive = useGreenTextStore((state) => state.active);
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const transformRef = useRef(useGreenTextStore.getState().transformState);
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@ -34,7 +34,7 @@ const GreenTextRenderer = () => {
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);
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return (
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<group position={[0, 0, 10]}>
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<group position={[0, 0, 10]} visible={props.visible}>
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<a.group
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position-x={greenTextPosX}
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position-y={transformRef.current.posY}
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@ -1,9 +1,9 @@
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import React, { useEffect, useRef } from "react";
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import { useBigTextStore, BigTextState } from "../../store";
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import { useBigTextStore, BigTextState, useMainSceneStore } from "../../store";
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import { a, useSpring, useTrail } from "@react-spring/three";
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import BigLetter from "./BigLetter";
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const YellowTextRenderer = () => {
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const YellowTextRenderer = (props: { visible?: boolean }) => {
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const disableTrail = useBigTextStore((state) => state.disableTrail);
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const transformState = useBigTextStore((state) => state.transformState);
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@ -40,7 +40,7 @@ const YellowTextRenderer = () => {
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);
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return (
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<group position={[0, 0, 10]}>
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<group position={[0, 0, 10]} visible={props.visible}>
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{disableTrail
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? textArrRef.current.map((letter, idx) => (
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<a.group
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@ -35,13 +35,14 @@ import SubsceneManager from "./SubsceneManager";
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const getKeyCodeAssociation = (keyCode: number): string => {
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const keyCodeAssocs = {
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40: "down", // down arrow
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37: "left", // left arrow
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38: "up", // up arrow
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39: "right", // right arrow
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88: "select", // x key
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90: "back", // z key
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69: "toggle_level_selection", // e key
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40: "DOWN", // down arrow
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37: "LEFT", // left arrow
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38: "UP", // up arrow
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39: "RIGHT", // right arrow
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88: "CIRCLE", // x key
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90: "X", // z key
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68: "TRIANGLE", // d key
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69: "L2", // e key
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};
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return keyCodeAssocs[keyCode as keyof typeof keyCodeAssocs];
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};
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@ -87,6 +87,7 @@ const GreenTextManager = (props: StateManagerProps) => {
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value: [newActiveNodeId, newLevel],
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};
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case "toggle_level_selection":
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case "toggle_pause":
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return {
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action: toggleActive,
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};
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@ -57,6 +57,7 @@ const NodeHUDManager = (props: StateManagerProps) => {
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value: [targetNodeHudId],
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};
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case "toggle_level_selection":
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case "toggle_pause":
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return {
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action: toggleActive,
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};
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@ -24,6 +24,12 @@ const SiteManager = (props: StateManagerProps) => {
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value: [newSiteRotY, "rotY"],
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actionDelay: 1100,
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};
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case "toggle_pause":
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return {
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action: setTransformState,
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value: [Math.PI / 2, "rotX"],
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actionDelay: 0,
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};
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}
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},
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[setTransformState]
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@ -21,6 +21,11 @@ const SubsceneManager = (props: StateManagerProps) => {
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action: setMainSubscene,
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value: "level_selection",
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};
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case "toggle_pause":
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return {
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action: setMainSubscene,
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value: "pause",
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};
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case "authorize_user_back":
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case "load_data_no_select":
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return {
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@ -8,13 +8,13 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
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const currentSubscene = "authorize_user";
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switch (keyPress) {
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case "left":
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case "LEFT":
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const utmostLeftIndices = [0, 13, 26, 39, 52];
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if (utmostLeftIndices.includes(matrixIdx)) {
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break;
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} else {
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return {
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event: `${currentSubscene}_${keyPress}`,
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event: `${currentSubscene}_left`,
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newBgLettersPos: { x: bgLettersPos.x + 0.3, y: bgLettersPos.y },
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newActiveLetterTexOffset: {
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x: activeLetterTexOffset.x - 0.0775,
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@ -23,13 +23,13 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
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newAuthorizeUserMatrixIdx: matrixIdx - 1,
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};
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}
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case "right":
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case "RIGHT":
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const utmostRightIndices = [12, 25, 38, 51, 64];
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if (utmostRightIndices.includes(matrixIdx)) {
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break;
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} else {
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return {
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event: `${currentSubscene}_${keyPress}`,
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event: `${currentSubscene}_right`,
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newBgLettersPos: { x: bgLettersPos.x - 0.3, y: bgLettersPos.y },
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newActiveLetterTexOffset: {
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x: activeLetterTexOffset.x + 0.0775,
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@ -38,13 +38,13 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
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newAuthorizeUserMatrixIdx: matrixIdx + 1,
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};
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}
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case "down":
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case "DOWN":
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const utmostLowIndices = Array.from(new Array(13), (x, i) => i + 52);
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if (utmostLowIndices.includes(matrixIdx)) {
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break;
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} else {
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return {
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event: `${currentSubscene}_${keyPress}`,
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event: `${currentSubscene}_down`,
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newBgLettersPos: { x: bgLettersPos.x, y: bgLettersPos.y + 0.25 },
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newActiveLetterTexOffset: {
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x: activeLetterTexOffset.x,
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@ -53,13 +53,13 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
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newAuthorizeUserMatrixIdx: matrixIdx + 13,
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};
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}
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case "up":
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case "UP":
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const utmostHighIndices = Array.from(new Array(13), (x, i) => i);
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if (utmostHighIndices.includes(matrixIdx)) {
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break;
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} else {
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return {
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event: `${currentSubscene}_${keyPress}`,
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event: `${currentSubscene}_up`,
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newBgLettersPos: { x: bgLettersPos.x, y: bgLettersPos.y - 0.25 },
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newActiveLetterTexOffset: {
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x: activeLetterTexOffset.x,
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@ -68,8 +68,7 @@ const handleAuthorizeUserEvent = (gameContext: any) => {
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newAuthorizeUserMatrixIdx: matrixIdx - 13,
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};
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}
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case "back": {
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case "X": {
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return { event: "authorize_user_back" };
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}
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}
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@ -19,18 +19,22 @@ const handleBootEvent = (gameContext: any) => {
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});
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} else {
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switch (keyPress) {
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case "down":
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case "up":
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case "left":
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case "right":
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case "back":
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case "DOWN":
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case "UP":
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case "LEFT":
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case "RIGHT":
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return {
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event: `${currentSubscene}_${keyPress}`,
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event: `${currentSubscene}_${keyPress.toLowerCase()}`,
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subscene: currentSubscene,
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};
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case "select":
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case "X":
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return {
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event: `${activeBootElement}_${keyPress}`,
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event: `${currentSubscene}_back`,
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subscene: currentSubscene,
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};
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case "CIRCLE":
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return {
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event: `${activeBootElement}_select`,
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subscene: currentSubscene,
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};
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}
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@ -37,7 +37,7 @@ const handleMainSceneEvent = (gameContext: any) => {
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if (subscene === "site") {
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switch (keyPress) {
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case "left":
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case "LEFT":
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newNodeColIdx = nodeColIdx - 1;
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if (newNodeColIdx < 0) {
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event = "move_left";
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@ -48,7 +48,7 @@ const handleMainSceneEvent = (gameContext: any) => {
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event = "change_node";
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}
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break;
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case "down":
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case "DOWN":
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newNodeRowIdx = nodeRowIdx + 1;
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if (newNodeRowIdx > 2) {
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event = "move_down";
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@ -62,7 +62,7 @@ const handleMainSceneEvent = (gameContext: any) => {
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event = "change_node";
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}
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break;
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case "up":
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case "UP":
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newNodeRowIdx = nodeRowIdx - 1;
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if (newNodeRowIdx < 0) {
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event = "move_up";
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@ -77,7 +77,7 @@ const handleMainSceneEvent = (gameContext: any) => {
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event = "change_node";
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}
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break;
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case "right":
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case "RIGHT":
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newNodeColIdx = nodeColIdx + 1;
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if (newNodeColIdx > 3) {
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event = "move_right";
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@ -88,7 +88,7 @@ const handleMainSceneEvent = (gameContext: any) => {
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event = "change_node";
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}
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break;
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case "select":
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case "CIRCLE":
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// in this case we have to check the type of the blue orb
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// and dispatch an action depending on that, so we have to precalculate the
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// new active blue orb here.
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@ -118,8 +118,10 @@ const handleMainSceneEvent = (gameContext: any) => {
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break;
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}
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break;
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case "toggle_level_selection":
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case "L2":
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return { event: "toggle_level_selection" };
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case "TRIANGLE":
|
||||
return { event: "toggle_pause" };
|
||||
}
|
||||
|
||||
const newActiveNodeId =
|
||||
|
@ -145,21 +147,21 @@ const handleMainSceneEvent = (gameContext: any) => {
|
|||
};
|
||||
} else if (subscene === "level_selection") {
|
||||
switch (keyPress) {
|
||||
case "up":
|
||||
case "UP":
|
||||
if (levelSelectionIdx + 1 <= 23)
|
||||
return {
|
||||
event: `level_selection_${keyPress}`,
|
||||
event: `level_selection_up`,
|
||||
newSelectedLevelIdx: levelSelectionIdx + 1,
|
||||
};
|
||||
break;
|
||||
case "down":
|
||||
case "DOWN":
|
||||
if (levelSelectionIdx - 1 >= 0)
|
||||
return {
|
||||
event: `level_selection_${keyPress}`,
|
||||
event: `level_selection_down`,
|
||||
newSelectedLevelIdx: levelSelectionIdx - 1,
|
||||
};
|
||||
break;
|
||||
case "back":
|
||||
case "X":
|
||||
return {
|
||||
event: "level_selection_back",
|
||||
newActiveNodeId:
|
||||
|
@ -173,7 +175,7 @@ const handleMainSceneEvent = (gameContext: any) => {
|
|||
],
|
||||
newLevel: newLevel,
|
||||
};
|
||||
case "select":
|
||||
case "CIRCLE":
|
||||
const oldLevel = newLevel;
|
||||
newLevel = (levelSelectionIdx + 1).toString().padStart(2, "0");
|
||||
if (oldLevel === newLevel) break;
|
||||
|
|
|
@ -7,7 +7,7 @@ const handleMediaSceneEvent = (gameContext: any) => {
|
|||
const rightSideComponents = ["fstWord", "sndWord", "thirdWord"];
|
||||
if (rightSideComponents.includes(activeMediaComponent)) {
|
||||
switch (keyPress) {
|
||||
case "down":
|
||||
case "DOWN":
|
||||
newWordPosStateIdx++;
|
||||
if (newWordPosStateIdx > 6) {
|
||||
newWordPosStateIdx = 1;
|
||||
|
@ -17,7 +17,7 @@ const handleMediaSceneEvent = (gameContext: any) => {
|
|||
newRightSideComponentIdx = 0;
|
||||
}
|
||||
break;
|
||||
case "up":
|
||||
case "UP":
|
||||
newWordPosStateIdx--;
|
||||
if (newWordPosStateIdx < 1) {
|
||||
newWordPosStateIdx = 6;
|
||||
|
|
|
@ -8,7 +8,7 @@ import MainSceneIntro from "../components/MainSceneIntro";
|
|||
import GrayPlanes from "../components/MainScene/GrayPlanes";
|
||||
import MiddleRing from "../components/MainScene/MiddleRing";
|
||||
import Starfield from "../components/MainScene/Starfield";
|
||||
import { useHudStore, useLainStore } from "../store";
|
||||
import { useHudStore, useLainStore, useMainSceneStore } from "../store";
|
||||
import GreenTextRenderer from "../components/TextRenderer/GreenTextRenderer";
|
||||
import HUD from "../components/MainScene/HUD";
|
||||
import YellowOrb from "../components/MainScene/YellowOrb";
|
||||
|
@ -17,6 +17,10 @@ import YellowTextRenderer from "../components/TextRenderer/YellowTextRenderer";
|
|||
import LevelSelection from "../components/MainScene/LevelSelection";
|
||||
|
||||
const MainScene = () => {
|
||||
const currentSubscene = useMainSceneStore((state) => state.subscene);
|
||||
|
||||
const isPaused = currentSubscene === "pause";
|
||||
|
||||
const setLainMoveState = useLainStore((state) => state.setLainMoveState);
|
||||
const setActiveNodeHudId = useHudStore((state) => state.setId);
|
||||
|
||||
|
@ -32,13 +36,13 @@ const MainScene = () => {
|
|||
<a.group>
|
||||
<Preloader />
|
||||
<Site />
|
||||
<ActiveLevelNodes />
|
||||
<HUD />
|
||||
<GreenTextRenderer />
|
||||
<YellowTextRenderer />
|
||||
<YellowOrb />
|
||||
<Starfield />
|
||||
<GrayPlanes />
|
||||
{/*<ActiveLevelNodes />*/}
|
||||
<HUD visible={!isPaused} />
|
||||
<GreenTextRenderer visible={!isPaused} />
|
||||
<YellowTextRenderer visible={!isPaused} />
|
||||
<YellowOrb visible={!isPaused} />
|
||||
{/*<Starfield />*/}
|
||||
<GrayPlanes visible={!isPaused} />
|
||||
<MiddleRing />
|
||||
<LevelSelection />
|
||||
{/*<OrbitControls />*/}
|
||||
|
|
24
src/store.ts
24
src/store.ts
|
@ -19,7 +19,6 @@ type SceneState = {
|
|||
type HUDState = {
|
||||
id: string;
|
||||
active: number;
|
||||
visible: boolean;
|
||||
setId: (to: string) => void;
|
||||
toggleActive: () => void;
|
||||
};
|
||||
|
@ -40,11 +39,6 @@ type LainState = {
|
|||
setLainMoveState: (to: string) => void;
|
||||
};
|
||||
|
||||
type GrayPlanesState = {
|
||||
grayPlanesVisible: boolean;
|
||||
setGrayPlanesVisible: (to: boolean) => void;
|
||||
};
|
||||
|
||||
type StarfieldState = {
|
||||
introStarfieldVisible: boolean;
|
||||
mainStarfieldVisible: boolean;
|
||||
|
@ -54,15 +48,11 @@ type StarfieldState = {
|
|||
setMainStarfieldBoostVal: (to: number) => void;
|
||||
};
|
||||
|
||||
type YellowOrbState = {
|
||||
yellowOrbVisible: boolean;
|
||||
setYellowOrbVisible: (to: boolean) => void;
|
||||
};
|
||||
|
||||
type SiteState = {
|
||||
transformState: {
|
||||
posY: number;
|
||||
rotY: number;
|
||||
rotX: number;
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -221,7 +211,6 @@ export const useGreenTextStore = create(
|
|||
export const useHudStore = create<HUDState>((set) => ({
|
||||
id: "fg_hud_1",
|
||||
active: 1,
|
||||
visible: true,
|
||||
setId: (to) => set(() => ({ id: to })),
|
||||
toggleActive: () => set((state) => ({ active: Number(!state.active) })),
|
||||
}));
|
||||
|
@ -257,11 +246,6 @@ export const useLainStore = create<LainState>((set) => ({
|
|||
setLainMoveState: (to) => set(() => ({ lainMoveState: to })),
|
||||
}));
|
||||
|
||||
export const useGrayPlanesStore = create<GrayPlanesState>((set) => ({
|
||||
grayPlanesVisible: true,
|
||||
setGrayPlanesVisible: (to) => set(() => ({ grayPlanesVisible: to })),
|
||||
}));
|
||||
|
||||
export const useStarfieldStore = create<StarfieldState>((set) => ({
|
||||
introStarfieldVisible: false,
|
||||
mainStarfieldVisible: true,
|
||||
|
@ -271,17 +255,13 @@ export const useStarfieldStore = create<StarfieldState>((set) => ({
|
|||
setMainStarfieldBoostVal: (to) => set(() => ({ mainStarfieldBoostVal: to })),
|
||||
}));
|
||||
|
||||
export const useYellowOrbStore = create<YellowOrbState>((set) => ({
|
||||
yellowOrbVisible: false,
|
||||
setYellowOrbVisible: (to) => set(() => ({ yellowOrbVisible: to })),
|
||||
}));
|
||||
|
||||
export const useSiteStore = create(
|
||||
combine(
|
||||
{
|
||||
transformState: {
|
||||
posY: 0,
|
||||
rotY: 0,
|
||||
rotX: 0,
|
||||
},
|
||||
} as SiteState,
|
||||
(set) => ({
|
||||
|
|
Loading…
Reference in a new issue