implement the new and improved guide

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lelenium 2021-04-12 22:40:32 +02:00
parent 8ebc8e501c
commit 5655e31bfd
2 changed files with 105 additions and 71 deletions

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@ -11,91 +11,121 @@ const Guide = () => {
<>
<Header />
<p className="guide-paragraph">
<br /> A bit of a disclaimer - as stated on the main page, these are
entirely my thoughts from observations while developing the game, some
of the information may be innacurate. <br /> <br />
First, let's get this out of the way - Serial Experiments Lain PSX isn't
a "game" in a traditional sense, it's more like a visual novel which you
piece together yourself. The story revolves around Lain and her
interactions with her psychiatrist - Touko.
<br /> <br />A common misconception about the game is that there's no
specific order, and that you just randomly watch stuff and come up with
an explanation yourself. From what I've noticed, this is not entirely
true. Let me explain:
Welcome to lainTSX: a web-based, open source, English recreation of the
underappreciated 1998 PlayStation game <i>Serial Experiments Lain</i>.
In an interview with character designer Yoshitoshi Abe, he said that the
game started development before the far better known anime of the same
name, which means that SEL was intended to be a mixed media project.
Unfortunately, the game never took off as well as its television
counterpart and ended up getting left in the dust. Although you could
experience either the game or the anime first, the game will make more
sense if you have seen the anime and not so much vise-versa.
<br />
<br />
The blue orbs that you navigate through (we'll call those blue orbs
"nodes" from now on) contain either:
As for how to actually play lainTSX, thats a bit trickier to explain.
This isnt really a video game and Id even struggle to call it a visual
novel (although it is closer to the latter). The gameplay revolves
around selecting files in a menu and eventually getting to experience
all of them.
<br />
<br />
A. Media (audio/video)
The file types are:
<br />
B. Collectibles
Toukos Diary (Tda) - Toukos personal thoughts.
<br />
C. Upgrades
Lains Diary (Lda) - Lains personal thoughts.
<br />
Counseling (Cou) - Interactions between Touko and Lain.
<br />
Diagnosis (Dia) - Toukos diagnosis of Lain.
<br />
Digital Camera (Dc) - Video clips.
<br />
Polytan (P2) - parts of Lains bear, Polytan.
<br />
Saisei-kun (SSkn) - upgrades needed to access more nodes.
<br />
Gate Passes (GaTE) - upgrades needed to access Site B.
<br />
Talk (TaK) - Random quotes by Lain.
<br />
<br />
There are also multiple "types" of nodes. You can tell them apart by
their names and icons.
<br />
Here's a basic list of these nodes according to their names in their
respective categories:
<br />
<br />A category (Media) - Tda, Lda, Dia, Cou, TaK, Dc
<br />B category (Collectibles) - P2
<br />C category (Upgrades) - SSkn, GaTE
<br /> <br />
Let's step through each of these one by one:
At the beginning, youll see an odd and clunky hub with a bunch of blue
orbs. This is the main menu, so you better get used to it. Those orbs
are called nodes, and they each represent a specific file. Blue nodes
havent been assessed yet and grey nodes have. If a node you already
went through is still blue, that means you havent actually
listened/watched all of it. Theres a progress bar on the top right of
the screen which will show how far you are into the clip, so I recommend
checking that before leaving the file.
<br />
<br />
Category A - Media:
<br /> Tda - Touko's diary - Touko's personal thoughts.
<br />
Lda - Lain's diary - Lain's personal thoughts.
<br />
Dia - Diagnosis - Lain's diagnosis after their interactions, provided by
Touko.
<br />
Cou - Counseling - Lain and Touko's interactions.
<br />
TaK - Not sure what TaK stands for - Random quotes by Lain.
<br />
Dc - Videos.
If you try to access a node by selecting it, theres a good chance
youll be greeted with an animation of Lain either knocking on the node
with no result, knocking on the node and falling on her face, or getting
shot at with lasers coming from the node. This is the only real puzzle
that the game provides you with. What you need to do is access all the
SSkn files in numerical order, meaning that youre gonna have to search
through four of these nodes starting from the very bottom of the map.
There are also six P2 files, and after accessing them all you will
unlock two more files. The GaTE files are the last collectable, and
collecting all four will unlock Site B; Site B is another area that can
be accessed by going to the menu and selecting Change, although I
wouldnt recommend doing this quite yet.
<br />
<br />
This is where the no-real-order issue comes into play - each of these
separate types are put in chronological order, meaning After Lda001
comes Lda002, then Lda003, etc. This is identical for every other node
type I mentioned. <br /> <br />
What might lead some people to believe that there is no real order is
that the way you UNLOCK them may not be entirely chronological, for
example, the first node you'll most likely interact with from Tda is
Tda028, since that's the closest to where you start from at the
beginning of the game.
<br /> <br />
There's also another issue - despite these separate types being put in a
specific order, it is unclear how they interact with each other. For
example, there is no way (to my knowledge) to tell which Cou comes after
which Lda judging by their names alone. What might help here are the
"words" you select while you play them (on the right hand side there are
3 floating things on each audio node which you can select).
<br /> <br />
Category B - Collectibles: <br />
P2 - Polytan - You collect parts of Lain's bear, after you collect all
the pieces, 2 extra idle media files become available.
<br /> <br />
Category C - Upgrades:
Now that you have all these files at your disposal, youre probably
extremely overwhelmed. Oh no, you might be saying to yourself. How
will I be able to experience this story in a streamlined, linear order?
Try as much as you want to go in a straightforward path, but the game
will constantly discourage you. There is no direct order to experience
everything in, even with the individual files being numbered and each
level being a direct progression from the last. Even having gone through
all the collectibles and upgrades, theres still a ton of stuff you
havent yet unlocked. As you chug through the game, more and more files
will pile up. On top of this, each audio file contains three key words
of literal or thematic importance, and each word brings you to a file
that will most likely be on a completely different level. I strongly
believe that part of the artistic vision behind this game was to have
players jump around the map and experience it in their own unique order
through whichever key words or plot elements they find themselves most
interested in. Take this however you want and go through the files in
whatever way you find the most engaging. Personally, I took full
advantage of this unique system and found myself loving the game even
more for it. It becomes a bit tedious when you only have a few nodes
left since youre booted so often to files youve already gone through,
so at that point I just directly exited out of files after listening to
them and selected the blue node closest to me.
<br />
SSkn - Saisei-kun (roughly translates to Mr. Recovery) - The main
upgrade inside the game. Some nodes have an "upgrade requirement" that
you need to meet to be able to view them, the way you do that is by
collecting these. So, the next time you see Lain try to knock on a node
and fall over, know that you need to collect more SSkn nodes.
<br />
GaTE - Gate (I guess) - A "gate pass" as the game calls it - after
collecting all of them, you unlock Site B, which contains more nodes and
is the place where you continue the story.
<br /> <br />
Once every single node on all twenty-two levels has become gray, its
time for you to go to Site B! This is a direct continuation of the story
in Site A, and there are only thirteen levels this time around. There
are no P2 or GaTE files in Site B, but you will have to find three more
SSkn files before you can freely access everything you see. Theres also
a one-shot manga called Serial Experiments Lain: The Nightmare of
Fabrication that takes place sometime during the events of Site B, so
youre gonna want to read that.
<br />
<br />
<br />
Everything below this line is post-game, so you should have watched the
ending before reading this final paragraph.
<hr />
After watching the final cutscene and pressing continue, you will be
booted back to Site A. This time, there are a ton of added blue nodes!
While some of these are useful or add to the story, theres a new file
type labeled TaK which is pretty much just a five-second quote from
Lain. A majority of these new nodes are TaK files, making the post-game
an absolutely tedious grind. If you want to unlock even more stuff, you
will have to go through each and every one of these; there are
one-hundred and twenty-one in total, counting those on both sites. After
all your nodes are gray once again, watch the ending and youll get the
remaining nodessixty-one of which are more TaK files. You get very,
very few important files. If you grind your way through all of these and
watch the ending once again, youll get nothing. This is it. Youre
done. Yeah, the post-game isnt great to say the least, so you decide if
youre Lain enough to complete it.
</p>
</>
);

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@ -94,6 +94,10 @@ const MainPage = () => {
name={"Magikarp"}
credit={"Provided initial models for the rings."}
/>
<Credit
name={"The God of Kino"}
credit={"Writing the guide."}
/>
<Credit
name={
"mutronics, lelenium, Lorenzo, elliotcraft79, Nichts, Mikix, shemishtameshel, espilya, Yokuba, oo, Shuji, Bunbuns, claire, Eternofímero, Cal, Cena"