mirror of
https://github.com/ad044/lainTSX.git
synced 2024-10-22 23:19:06 +00:00
not much today, cleaned a bit of stuff and added "back" button
This commit is contained in:
parent
d260ad98a6
commit
ca24f91ae1
8 changed files with 92 additions and 105 deletions
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@ -1,4 +1,4 @@
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import React from "react";
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import React, { useEffect, useMemo, useState } from "react";
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import authorizeHeaderUnderline from "../../static/sprite/authorize_header_underline.png";
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import authorizeGlass from "../../static/sprite/authorize_glass.png";
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import authorizeGlassUnderline from "../../static/sprite/authorize_glass_underline.png";
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@ -98,7 +98,7 @@ const BootAuthorizeUser = (props: BootAuthorizeUserProps) => {
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</sprite>
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<mesh
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scale={[5*1.5, 1.28*1.5, 0]}
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scale={[5 * 1.5, 1.28 * 1.5, 0]}
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position={[-1.06, -0.42, 0]}
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rotation={[-0.8, 0, -0.3]}
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renderOrder={-1}
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@ -30,9 +30,7 @@ const BootLoadData = (props: BootLoadDataProps) => {
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const yesTex = useLoader(THREE.TextureLoader, yes);
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const noTex = useLoader(THREE.TextureLoader, no);
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const activeLoadDataElement = useBootStore(
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(state) => state.activeLoadDataElement
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);
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const activeBootElement = useBootStore((state) => state.activeBootElement);
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return (
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<>
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@ -67,7 +65,9 @@ const BootLoadData = (props: BootLoadDataProps) => {
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scale={[0.7, 0.3, 0]}
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renderOrder={2}
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position={
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activeLoadDataElement === "yes" ? [-1.2, -0.2, 0] : [1.2, -0.2, 0]
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activeBootElement === "load_data_yes"
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? [-1.2, -0.2, 0]
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: [1.2, -0.2, 0]
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}
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>
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<spriteMaterial
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@ -16,12 +16,7 @@ type BootMainMenuProps = {
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};
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const BootMainMenuComponents = (props: BootMainMenuProps) => {
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const activeMainMenuElement = useBootStore(
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(state) => state.activeMainMenuElement
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);
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const authorizeUserPos = useBootStore(
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(state) => state.authorizeUserPos
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);
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const activeBootElement = useBootStore((state) => state.activeBootElement);
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const authorizeActiveTex = useLoader(THREE.TextureLoader, authorizeActive);
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const authorizeInactiveTex = useLoader(
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@ -37,57 +32,65 @@ const BootMainMenuComponents = (props: BootMainMenuProps) => {
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const loadDataInactiveTex = useLoader(THREE.TextureLoader, loadDataInactive);
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const loadDataHeaderTex = useLoader(THREE.TextureLoader, loadDataHeader);
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const loadDataPos = useBootStore((state) => state.loadDataPos);
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const mainMenuAnimationState = useSpring({
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authorizeUserPosX: authorizeUserPos.x,
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authorizeUserPosY: authorizeUserPos.y,
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authorizeUserOpacity: props.activeSubScene !== "load_data" ? 1 : 0,
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loadDataOpacity: props.activeSubScene !== "authorize_user" ? 1 : 0,
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loadDataPosX: loadDataPos.x,
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loadDataPosY: loadDataPos.y,
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config: { duration: 500 },
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});
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const loadDataTextState = useMemo(() => {
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if (props.activeSubScene === "load_data") {
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return {
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scale: [1.4, 0.16, 0],
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texture: loadDataHeaderTex,
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position: { x: -1.13, y: -1 },
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};
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} else {
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return {
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scale: [1.4, 0.3, 0],
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texture:
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activeBootElement === "load_data"
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? loadDataActiveTex
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: loadDataInactiveTex,
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position: { x: 0, y: -0.5 },
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};
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}
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}, [
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activeBootElement,
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loadDataActiveTex,
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loadDataHeaderTex,
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loadDataInactiveTex,
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props.activeSubScene,
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]);
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const authorizeUserTextState = useMemo(() => {
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if (props.activeSubScene === "authorize_user") {
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return { scale: [1.8, 0.16, 0], texture: authorizeUserHeaderTex };
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return {
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scale: [1.8, 0.16, 0],
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texture: authorizeUserHeaderTex,
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position: { x: 1.13, y: 1.2 },
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};
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} else {
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return {
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scale: [1.8, 0.3, 0],
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texture:
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activeMainMenuElement === "authorize_user"
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activeBootElement === "authorize_user"
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? authorizeActiveTex
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: authorizeInactiveTex,
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position: { x: 0, y: 0.5 },
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};
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}
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}, [
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activeMainMenuElement,
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activeBootElement,
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authorizeActiveTex,
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authorizeInactiveTex,
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authorizeUserHeaderTex,
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props.activeSubScene,
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]);
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const loadDataTextState = useMemo(() => {
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if (props.activeSubScene === "load_data") {
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return { scale: [1.4, 0.16, 0], texture: loadDataHeaderTex };
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} else {
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return {
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scale: [1.4, 0.3, 0],
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texture:
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activeMainMenuElement === "load_data"
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? loadDataActiveTex
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: loadDataInactiveTex,
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};
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}
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}, [
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activeMainMenuElement,
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loadDataActiveTex,
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loadDataHeaderTex,
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loadDataInactiveTex,
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props.activeSubScene,
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]);
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const mainMenuAnimationState = useSpring({
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authorizeUserOpacity: props.activeSubScene !== "load_data" ? 1 : 0,
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authorizeUserPosX: authorizeUserTextState.position.x,
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authorizeUserPosY: authorizeUserTextState.position.y,
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loadDataOpacity: props.activeSubScene !== "authorize_user" ? 1 : 0,
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loadDataPosX: loadDataTextState.position.x,
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loadDataPosY: loadDataTextState.position.y,
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config: { duration: 500 },
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});
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return (
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<>
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@ -3,54 +3,50 @@ import { StateManagerProps } from "./EventManager";
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import { useBootStore } from "../../store";
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const BootManager = (props: StateManagerProps) => {
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const setActiveMainMenuElement = useBootStore(
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(state) => state.setActiveMainMenuElement
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const setActiveBootElement = useBootStore(
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(state) => state.setActiveBootElement
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);
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const setActiveLoadDataElement = useBootStore(
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(state) => state.setActiveLoadDataElement
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);
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const setAuthorizeUserPos = useBootStore(
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(state) => state.setAuthorizeUserPos
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);
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const setLoadDataPos = useBootStore((state) => state.setLoadDataPos);
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const dispatchObject = useCallback(
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(event: string) => {
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const dispatcherObjects = {
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main_menu_down: {
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action: setActiveMainMenuElement,
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action: setActiveBootElement,
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value: "load_data",
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},
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main_menu_up: {
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action: setActiveMainMenuElement,
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action: setActiveBootElement,
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value: "authorize_user",
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},
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load_data_left: {
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action: setActiveLoadDataElement,
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value: "yes",
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action: setActiveBootElement,
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value: "load_data_yes",
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},
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load_data_right: {
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action: setActiveLoadDataElement,
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value: "no",
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action: setActiveBootElement,
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value: "load_data_no",
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},
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authorize_user_back: {
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action: setActiveBootElement,
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value: "authorize_user",
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},
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select_authorize_user: {
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action: setAuthorizeUserPos,
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value: { x: 1.13, y: 1.2 },
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action: setActiveBootElement,
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value: "authorize_user",
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},
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select_load_data_no: {
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action: setActiveBootElement,
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value: "load_data",
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},
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select_load_data: {
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action: setLoadDataPos,
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value: { x: -1.13, y: -1 },
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},
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action: setActiveBootElement,
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value: "load_data_yes"
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}
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};
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return dispatcherObjects[event as keyof typeof dispatcherObjects];
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},
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[
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setActiveLoadDataElement,
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setActiveMainMenuElement,
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setAuthorizeUserPos,
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setLoadDataPos,
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]
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[setActiveBootElement]
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);
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useEffect(() => {
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@ -32,6 +32,7 @@ const getKeyCodeAssociation = (keyCode: number): string => {
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38: "up", // up arrow
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39: "right", // right arrow
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88: "select", // x key
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90: "back", // z key
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};
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return keyCodeAssocs[keyCode as keyof typeof keyCodeAssocs];
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};
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@ -44,6 +45,7 @@ type EventState = {
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newActiveBlueOrbId: string;
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newSiteRotIdx: string;
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};
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export type StateManagerProps = {
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eventState: any;
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};
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@ -56,7 +58,7 @@ export type GameContext = {
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currentLevel: string;
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siteRotIdx: string;
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activeMediaComponent: string;
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activeMainMenuElement: string;
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activeBootElement: string;
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};
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const EventManager = () => {
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);
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// boot scene
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const activeMainMenuElement = useBootStore(
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(state) => state.activeMainMenuElement
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);
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const activeBootElement = useBootStore((state) => state.activeBootElement);
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const [eventState, setEventState] = useState<any>();
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@ -92,10 +92,10 @@ const EventManager = () => {
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blueOrbMatrixIndices: blueOrbMatrixIndices,
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currentLevel: currentLevel,
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activeMediaComponent: activeMediaComponent,
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activeMainMenuElement: activeMainMenuElement,
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activeBootElement: activeBootElement,
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}),
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[
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activeMainMenuElement,
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activeBootElement,
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activeMediaComponent,
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blueOrbMatrixIndices,
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currentLevel,
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@ -10,15 +10,21 @@ const SubSceneManager = (props: StateManagerProps) => {
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const dispatchObject = useCallback(
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(event: string) => {
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const dispatcherObjects = {
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authorize_user_back: {
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action: setActiveSubscene,
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value: "main_menu",
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},
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select_authorize_user: {
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action: setActiveSubscene,
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value: "authorize_user",
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delay: 0,
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},
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select_load_data: {
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action: setActiveSubscene,
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value: "load_data",
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delay: 0,
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},
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select_load_data_no: {
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action: setActiveSubscene,
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value: "main_menu",
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},
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};
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return dispatcherObjects[event as keyof typeof dispatcherObjects];
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@ -33,9 +39,7 @@ const SubSceneManager = (props: StateManagerProps) => {
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const dispatchedObject = dispatchObject(eventAction);
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if (dispatchedObject) {
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setTimeout(() => {
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dispatchedObject.action(dispatchedObject.value);
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}, dispatchedObject.delay);
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}
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}
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}, [props.eventState, dispatchObject]);
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@ -3,7 +3,7 @@ import { GameContext } from "./StateManagers/EventManager";
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const handleBootEvent = (gameContext: GameContext) => {
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const keyPress = gameContext.keyPress;
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const activeMainMenuElement = gameContext.activeMainMenuElement;
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const activeBootElement = gameContext.activeBootElement;
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const currentSubscene = gameContext.subscene;
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switch (keyPress) {
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@ -11,9 +11,10 @@ const handleBootEvent = (gameContext: GameContext) => {
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case "up":
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case "left":
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case "right":
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case "back":
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return { event: `${currentSubscene}_${keyPress}` };
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case "select":
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return { event: `select_${activeMainMenuElement}` };
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return { event: `select_${activeBootElement}` };
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}
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};
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25
src/store.ts
25
src/store.ts
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@ -164,14 +164,8 @@ type SubsceneState = {
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};
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type MainMenuState = {
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activeMainMenuElement: string;
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authorizeUserPos: { x: number; y: number };
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loadDataPos: { x: number; y: number };
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setAuthorizeUserPos: (to: { x: number; y: number }) => void;
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setActiveMainMenuElement: (to: string) => void;
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setLoadDataPos: (to: { x: number; y: number }) => void;
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activeLoadDataElement: string;
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setActiveLoadDataElement: (to: string) => void;
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activeBootElement: string;
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setActiveBootElement: (to: string) => void;
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};
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export const useTextRendererStore = create<TextRendererState>((set) => ({
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@ -405,19 +399,8 @@ export const useSubsceneStore = create<SubsceneState>((set) => ({
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}));
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export const useBootStore = create<MainMenuState>((set) => ({
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activeMainMenuElement: "authorize_user",
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authorizeUserPos: { x: 0, y: 0.5 },
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loadDataPos: { x: 0, y: -0.5 },
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setActiveMainMenuElement: (to: string) =>
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set(() => ({ activeMainMenuElement: to })),
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setAuthorizeUserPos: (to) =>
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set(() => ({
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authorizeUserPos: to,
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})),
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setLoadDataPos: (to) => set(() => ({ loadDataPos: to })),
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activeLoadDataElement: "yes",
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setActiveLoadDataElement: (to: string) =>
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set(() => ({ activeLoadDataElement: to })),
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activeBootElement: "load_data_yes",
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setActiveBootElement: (to: string) => set(() => ({ activeBootElement: to })),
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}));
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export const useImageStore = create(
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