ad044
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a4b42ebee2
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sskn node handlers, tweaked some lain code
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2020-11-19 19:28:32 +04:00 |
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ad044
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1ff702568f
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sskn scene done
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2020-11-18 20:17:55 +04:00 |
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ad044
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c4668b8fa1
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media scene code improvement, renamed blue orbs to nodes (their actual names)
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2020-11-17 19:31:06 +04:00 |
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ad044
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edb67baf9a
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performance tweaks
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2020-11-16 18:30:53 +04:00 |
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ad044
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f5b214b79d
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gate scene done
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2020-11-15 19:43:15 +04:00 |
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ad044
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e42b79f6df
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added stuff to gate scene
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2020-11-14 18:27:09 +04:00 |
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ad044
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07c4e0cf27
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added gate mirror object model
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2020-11-14 00:25:17 +04:00 |
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ad044
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ca24f91ae1
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not much today, cleaned a bit of stuff and added "back" button
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2020-11-11 22:40:50 +04:00 |
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ad044
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d260ad98a6
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added more stuff to load data subscene
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2020-11-11 01:21:04 +04:00 |
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ad044
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556a758e24
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adding authorization scene
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2020-11-09 20:28:33 +04:00 |
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ad044
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81cabd0667
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added main menu
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2020-11-08 21:41:25 +04:00 |
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ad044
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3e62072a7b
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rewriting boot scene in three
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2020-11-07 23:23:29 +04:00 |
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ad044
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c698b097b8
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added more sprites to the scene, still working on mirror object
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2020-11-06 18:40:48 +04:00 |
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ad044
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aab249bce8
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working on mirror texture thing
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2020-11-06 00:08:15 +04:00 |
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ad044
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4f1ea774f7
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gate scene intro done
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2020-11-04 22:33:20 +04:00 |
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ad044
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ea87f6f97f
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transient updates on text renderer, adding gate scene
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2020-11-03 16:44:40 +04:00 |
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ad044
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83fc6e1e53
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bug fixes and tweaks
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2020-11-02 23:25:12 +04:00 |
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ad044
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e0cc665c63
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fully ported to the new event handler
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2020-11-01 19:40:46 +04:00 |
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ad044
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cddbc7ce62
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basic orb changing works
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2020-10-31 22:11:27 +04:00 |
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ad044
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80d816d576
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more werk
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2020-10-30 22:34:04 +04:00 |
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ad044
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d5797c6b34
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starting work on way of calculating actions
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2020-10-29 22:47:37 +04:00 |
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ad044
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efdd391a6c
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too much, cant write a commit message for this
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2020-10-28 21:38:09 +04:00 |
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ad044
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936f1089f2
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renamed asset dump
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2020-10-27 12:21:12 +04:00 |
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ad044
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e8348e7144
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update gitignore
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2020-10-26 22:19:07 +04:00 |
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ad044
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1fef11cd85
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added string table, image table, working on scene initialization and a lot more stuff
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2020-10-26 22:11:42 +04:00 |
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ad044
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b0e051dfd9
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audio visualizer done, reorganized stuff
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2020-10-25 18:33:23 +04:00 |
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ad044
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7649cb7346
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audio visualizer works properly, needs optimization
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2020-10-24 22:15:28 +04:00 |
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ad044
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53e5244e05
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audio visualizer stuff wip
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2020-10-23 23:32:19 +04:00 |
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ad044
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3d62868756
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added cross thing, working on proper media time tracking
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2020-10-22 16:06:05 +04:00 |
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ad044
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43dcd21451
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all current animations work properly, have to add more
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2020-10-21 22:45:09 +04:00 |
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ad044
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f166536e2f
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refactoring media scene state management
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2020-10-21 20:17:22 +04:00 |
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ad044
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04bb8972d4
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adding words...
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2020-10-20 23:18:18 +04:00 |
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ad044
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813063953a
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fixed media scene text interaction, also added ability to dynamically display baseline offsets on fonts.
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2020-10-20 19:08:34 +04:00 |
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ad044
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bbbc929801
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decoupled text renderer and hud
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2020-10-20 15:38:06 +04:00 |
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ad044
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b036ce9839
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adding media interaction scene, heavily wip
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2020-10-19 17:46:29 +04:00 |
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ad044
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4f86d2dbe0
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transient updates on active blue orb
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2020-10-18 15:49:26 +04:00 |
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ad044
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bc4fc74f45
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added basic throw animation, cleaned some stuff up
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2020-10-17 21:39:27 +04:00 |
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ad044
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64f463f067
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flicker bug now gone FINALLY
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2020-10-16 20:19:46 +04:00 |
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ad044
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0a9b91ccb2
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state manager improvements
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2020-10-16 17:37:40 +04:00 |
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ad044
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923089557b
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more refactoring, fixed some bugs
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2020-10-15 21:43:04 +04:00 |
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ad044
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6554e689ab
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ported to zustand, still gotta do some bugfixing.
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2020-10-15 01:34:21 +04:00 |
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ad044
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ba9a16ea74
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fixed some bugs, porting recoil stuff to zustand. this is a mess for now.
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2020-10-14 23:33:32 +04:00 |
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ad044
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4b4f5ebc7a
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tweaks to state manager, got rid of redundant stuff - still kind of buggy
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2020-10-13 23:17:48 +04:00 |
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ad044
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5f833daf06
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state management overhaul
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2020-10-12 17:28:09 +04:00 |
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ad044
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d991f84850
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adding blue orb interactions
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2020-10-11 22:02:06 +04:00 |
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ad044
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1e3a33bef5
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all hud positions done!
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2020-10-10 16:43:51 +04:00 |
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ad044
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d4f39d9114
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added more hud positions, 5 left.
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2020-10-10 02:10:54 +04:00 |
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ad044
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c13285dbd8
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refactoring blue orb choosing implementation due to limitations
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2020-10-09 23:03:00 +04:00 |
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ad044
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86562d3be8
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normalized hud initial positions, added missing dep in a func
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2020-10-08 22:29:28 +04:00 |
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ad044
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5ea6ef9a98
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a bunch of shit
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2020-10-08 01:28:33 +04:00 |
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