Commit graph

219 commits

Author SHA1 Message Date
ad044
e8c4b4f8ad adding starfield 2020-09-01 20:33:03 +04:00
ad044
0c9bb90b9a added a bit of level 5 sprites, started formatting to procedurally generate all sprites later 2020-09-01 17:20:53 +04:00
ad044
01a62a05d0 added huds for all 4 current sprites, cleaned up some code 2020-09-01 01:39:25 +04:00
ad044
9d7e17bf8f fixed sprite animation 2020-08-31 19:47:39 +04:00
ad044
6e53b78fc7 switching hud based on current sprite 2020-08-31 19:08:27 +04:00
ad044
11b5b8fed4 ported all animations to use react-spring 2020-08-31 13:47:05 +04:00
ad044
7c13b05043 shading fix and working on animation flicker 2020-08-29 22:13:09 +04:00
ad044
f4d8cf166c shading fix and working on animation flicker 2020-08-29 22:07:48 +04:00
ad
30bf8ac954 Merge pull request #1 from ad044/glsl-float32-time-animation
Using time reference value to fit in 32bit float.
2020-08-29 05:35:42 -07:00
Alexander Tumin
7acca4fa68 Using time reference value to fit in 32bit float. 2020-08-29 15:22:54 +03:00
ad044
664756eea7 debug for mr yukkuri 2020-08-29 16:06:07 +04:00
ad044
abed34112b glsl shading for sprites, still need to properly animate 2020-08-29 01:54:23 +04:00
ad044
f318cee7ed started working on switching hud and general cursor movement 2020-08-28 17:49:58 +04:00
ad044
2d08a67ae6 added more convenient way of managing hud elements 2020-08-28 00:38:06 +04:00
ad044
d08d28ab70 added ortho camera and a base for hud 2020-08-27 22:24:44 +04:00
ad044
c226845717 added floating sprites 2020-08-27 17:23:55 +04:00
ad044
af26c3563c added second ring, tweaked code, camera functions properly 2020-08-26 22:10:59 +04:00
ad044
25f60c8d13 ported to typescript. code still a mess but we WROKING 2020-08-26 03:17:29 +04:00
ad044
6504d57d3b Initialize project using Create React App 2020-08-25 12:49:05 +04:00