ad044
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62e5be1d52
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adding node rip animatioNn
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2021-01-08 20:47:23 +04:00 |
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ad044
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2c4dff77b3
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node explosion almost done, imported node rip anim
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2021-01-07 20:47:26 +04:00 |
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ad044
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715c924cde
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explosion anim line poses mostly done, need some tweaking
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2021-01-06 21:48:39 +04:00 |
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ad044
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af0df3e250
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explosion anim wip
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2021-01-04 21:39:06 +04:00 |
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ad044
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49a31b127a
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implementing more animations...
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2021-01-03 20:32:15 +04:00 |
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ad044
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e5220e193d
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middle ring anim done
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2021-01-02 21:15:43 +04:00 |
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ad044
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dc5b8a4324
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starting on middle ring pause anim
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2021-01-01 18:49:41 +04:00 |
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ad044
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af4a9c0d6f
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endroll components more or less done
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2020-12-31 18:21:59 +04:00 |
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ad044
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ee7147cdae
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this is giving me cancer
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2020-12-30 19:27:40 +04:00 |
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ad044
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aafcd90c35
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adding endroll
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2020-12-29 21:18:49 +04:00 |
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ad044
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b2ce4b74bf
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refactored some state manager stuff, fixed more stuff
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2020-12-28 21:30:01 +04:00 |
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ad044
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79a4808012
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intro anim works properly now, changed structure a bit
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2020-12-27 21:42:42 +04:00 |
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ad044
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e19ad4548b
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more bugfixing
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2020-12-26 21:08:13 +04:00 |
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ad044
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cb5cf6a1c1
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site change bug fix and some additions to it
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2020-12-24 21:24:27 +04:00 |
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ad044
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3e9f0ced1b
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cleaned up css, gotta rip n format change disc sprites
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2020-12-23 21:06:39 +04:00 |
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ad044
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02cdfa5dfe
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fixed some bugs, cleaned up site
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2020-12-22 20:55:09 +04:00 |
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ad044
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ac5edb303f
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added site b
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2020-12-21 20:56:06 +04:00 |
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ad044
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07cc48ae49
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added tak scene
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2020-12-20 19:52:05 +04:00 |
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ad044
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02f0823a24
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implementing new node table/visibility checker
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2020-12-20 01:01:46 +04:00 |
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ad044
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8220e3ca2a
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a lot.
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2020-12-18 21:58:03 +04:00 |
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ad044
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03ec3d8f89
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bugfixes
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2020-12-16 20:04:28 +04:00 |
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ad044
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82436249d1
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empty territory node selection handling
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2020-12-15 21:24:51 +04:00 |
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ad044
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2b911fd6c4
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cleaned up node selector a bit, level selector works properly
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2020-12-14 22:28:54 +04:00 |
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ad044
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6c3374de01
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refactoring
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2020-12-14 01:58:17 +04:00 |
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ad044
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0ec4ce57e4
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row/col try function shortened
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2020-12-12 23:21:39 +04:00 |
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ad044
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a4f50525f8
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added up movement, cleaning up the node selector
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2020-12-12 01:49:34 +04:00 |
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ad044
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630537f8ac
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down movement, this is a mess gotta clean it up
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2020-12-11 01:05:47 +04:00 |
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ad044
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27ab0b18ac
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tweaked the code, added right side node selection algo
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2020-12-09 19:57:53 +04:00 |
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ad044
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26e04ae838
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working on node selection algorithm, left side done kind of
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2020-12-08 23:39:25 +04:00 |
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ad044
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3a76c4d75d
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added checkers for unlocked nodes
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2020-12-07 20:23:57 +04:00 |
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ad044
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abed73e236
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rewrote starfield
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2020-12-06 18:02:09 +04:00 |
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ad044
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f27ab6d4f8
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scene switching and dispose animation done
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2020-12-05 20:23:24 +04:00 |
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ad044
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3dabc1a70f
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working on the exit animation. i am tired.
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2020-12-04 20:52:38 +04:00 |
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ad044
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e1813e83e0
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basic animation done! gotta clean up and add some more details
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2020-12-03 19:52:07 +04:00 |
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ad044
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7db4906db1
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more progress on the pause animation
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2020-12-02 20:50:12 +04:00 |
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ad044
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00ffcdc710
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pause scene squares partly added
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2020-12-01 23:03:18 +04:00 |
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ad044
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db396e62ee
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changed keybinding system, adding pause
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2020-11-30 20:44:57 +04:00 |
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ad044
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fbefc0eb3a
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level selection somewhat interactive, still buggy
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2020-11-29 17:43:15 +04:00 |
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ad044
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92bc26bc0b
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visual aspect of level selection almost done
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2020-11-28 19:51:16 +04:00 |
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ad044
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00de2883a8
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adding level selection
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2020-11-27 19:22:19 +04:00 |
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ad044
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46d9c421c8
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authorize user clean up
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2020-11-26 20:53:13 +04:00 |
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ad044
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7d3bc001f4
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more state cleanup
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2020-11-25 19:14:23 +04:00 |
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ad044
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a2c3e77e1f
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cleaning up state
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2020-11-25 01:24:35 +04:00 |
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ad044
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339962fec4
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added poly tan
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2020-11-22 22:51:41 +04:00 |
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ad044
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2f5153fd2b
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authorize user text movement done
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2020-11-21 20:55:01 +04:00 |
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ad044
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c522cfd48c
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made boot state a bit better, still wip
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2020-11-20 21:09:58 +04:00 |
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ad044
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a4b42ebee2
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sskn node handlers, tweaked some lain code
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2020-11-19 19:28:32 +04:00 |
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ad044
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1ff702568f
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sskn scene done
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2020-11-18 20:17:55 +04:00 |
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ad044
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c4668b8fa1
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media scene code improvement, renamed blue orbs to nodes (their actual names)
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2020-11-17 19:31:06 +04:00 |
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ad044
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edb67baf9a
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performance tweaks
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2020-11-16 18:30:53 +04:00 |
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