ad044
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911b453d6b
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Merge branch 'master' of https://github.com/ad044/lain-psx-js
Conflicts:
src/resources/blue_orbs.json
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2020-09-21 20:51:29 +04:00 |
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ad044
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7752314d9e
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mass generating blue orbs progress
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2020-09-21 20:50:40 +04:00 |
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ad044
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858822af47
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zzzzz
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2020-09-21 02:38:51 +04:00 |
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ad044
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c5fdf65e17
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added more blue orbs, moved ints to uints in shader.
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2020-09-21 02:38:06 +04:00 |
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ad
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2320545565
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Merge pull request #2 from ad044/npm-scripts
added prerequisites for dump script
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2020-09-20 14:49:49 -07:00 |
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wires
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b518e54982
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added prerequisites for dump script
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2020-09-20 23:46:20 +02:00 |
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ad044
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a91b5093b7
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better code for purple ring, working on gray planes rotation
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2020-09-20 22:52:50 +04:00 |
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ad044
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6ea6f36722
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more sprites, procedurally generated purple ring 100% done, rotation handling is better, renamed "levelsprite" to "blue orb", got rid of all 3d models since we don't need them anymore.
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2020-09-20 21:10:24 +04:00 |
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ad044
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01db296737
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procedurally generated ring mostly done, needs radius tweaked
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2020-09-19 19:45:38 +04:00 |
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ad044
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5f473325fc
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working on procedurally generated gray ring, still wip.
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2020-09-18 20:49:11 +04:00 |
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ad044
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acc36a826e
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new model for gray ring, fixed lighting
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2020-09-16 18:10:25 +04:00 |
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ad044
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5164323aac
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middle ring down motion
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2020-09-16 16:30:12 +04:00 |
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ad044
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7f36177a19
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Merge branch 'master' of https://github.com/ad044/lain-psx-js
Conflicts:
src/components/MiddleRing/MiddleRing.tsx
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2020-09-16 00:12:10 +04:00 |
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ad044
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59645f22dc
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middle ring up motion done, changed intro font
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2020-09-16 00:08:23 +04:00 |
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Benny Wysong-Grass
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351f40ff84
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middle ring wobble upgrade
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2020-09-15 09:28:14 -05:00 |
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ad044
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038366448c
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debug for mr jtoek
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2020-09-15 18:15:58 +04:00 |
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ad044
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1f74d8e8cb
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transparency issue fix.
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2020-09-14 22:52:05 +04:00 |
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ad044
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01a30629c9
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simplex noise on the ring, rotation.
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2020-09-14 22:09:39 +04:00 |
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ad044
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f719dfcd86
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tweaks, added basic 3d middle ring, need to fix transparency issue
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2020-09-14 19:05:54 +04:00 |
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ad044
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5046a461af
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orb moves in 3d inifinity shape now, added keys to gray planes.
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2020-09-13 16:32:43 +04:00 |
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ad044
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e4b2669392
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added gray planes in the back, intro looks much better now
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2020-09-13 15:35:30 +04:00 |
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ad044
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ba56e5451f
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separated main intro scene into its own file, ported the animation to react-spring
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2020-09-12 21:45:51 +04:00 |
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ad044
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7d2d114ecc
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tweaks, starfield done for now
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2020-09-12 17:05:40 +04:00 |
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ad044
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29ed34cd1e
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wtf
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2020-09-11 20:09:38 +04:00 |
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ad044
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2b203fc835
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major refactor. moved state management to recoil.
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2020-09-11 20:08:06 +04:00 |
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ad044
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3df106d991
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minor tweaks to intro
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2020-09-10 17:07:57 +04:00 |
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ad044
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85a0461572
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starfield intro anim, still need to make a smooth transition.
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2020-09-09 23:35:13 +04:00 |
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ad044
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1fae1488b7
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fixed more typing.
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2020-09-09 15:49:33 +04:00 |
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ad044
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42e73badde
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fixed most typing, more refactoring on starfield
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2020-09-09 01:17:50 +04:00 |
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ad044
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6f5af7dbef
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reformatted starfield code a bit, made it move with camera
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2020-09-07 20:42:20 +04:00 |
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ad044
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168fe2cb9f
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adding intro animation
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2020-09-07 19:07:26 +04:00 |
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ad044
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3d6524bee2
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finished orb animation
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2020-09-04 02:16:46 +04:00 |
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ad044
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ba98824ad8
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memoized some components, added orb
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2020-09-03 23:02:44 +04:00 |
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ad044
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19560f439e
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added starfield, needs optimization
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2020-09-02 17:09:44 +04:00 |
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ad044
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e8c4b4f8ad
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adding starfield
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2020-09-01 20:33:03 +04:00 |
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ad044
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0c9bb90b9a
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added a bit of level 5 sprites, started formatting to procedurally generate all sprites later
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2020-09-01 17:20:53 +04:00 |
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ad044
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01a62a05d0
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added huds for all 4 current sprites, cleaned up some code
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2020-09-01 01:39:25 +04:00 |
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ad044
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9d7e17bf8f
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fixed sprite animation
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2020-08-31 19:47:39 +04:00 |
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ad044
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6e53b78fc7
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switching hud based on current sprite
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2020-08-31 19:08:27 +04:00 |
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ad044
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11b5b8fed4
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ported all animations to use react-spring
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2020-08-31 13:47:05 +04:00 |
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ad044
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7c13b05043
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shading fix and working on animation flicker
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2020-08-29 22:13:09 +04:00 |
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ad044
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f4d8cf166c
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shading fix and working on animation flicker
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2020-08-29 22:07:48 +04:00 |
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ad
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30bf8ac954
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Merge pull request #1 from ad044/glsl-float32-time-animation
Using time reference value to fit in 32bit float.
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2020-08-29 05:35:42 -07:00 |
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Alexander Tumin
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7acca4fa68
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Using time reference value to fit in 32bit float.
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2020-08-29 15:22:54 +03:00 |
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ad044
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664756eea7
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debug for mr yukkuri
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2020-08-29 16:06:07 +04:00 |
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ad044
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abed34112b
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glsl shading for sprites, still need to properly animate
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2020-08-29 01:54:23 +04:00 |
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ad044
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f318cee7ed
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started working on switching hud and general cursor movement
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2020-08-28 17:49:58 +04:00 |
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ad044
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2d08a67ae6
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added more convenient way of managing hud elements
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2020-08-28 00:38:06 +04:00 |
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ad044
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d08d28ab70
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added ortho camera and a base for hud
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2020-08-27 22:24:44 +04:00 |
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ad044
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c226845717
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added floating sprites
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2020-08-27 17:23:55 +04:00 |
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