ad044
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0c9bb90b9a
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added a bit of level 5 sprites, started formatting to procedurally generate all sprites later
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2020-09-01 17:20:53 +04:00 |
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ad044
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01a62a05d0
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added huds for all 4 current sprites, cleaned up some code
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2020-09-01 01:39:25 +04:00 |
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ad044
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9d7e17bf8f
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fixed sprite animation
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2020-08-31 19:47:39 +04:00 |
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ad044
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6e53b78fc7
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switching hud based on current sprite
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2020-08-31 19:08:27 +04:00 |
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ad044
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11b5b8fed4
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ported all animations to use react-spring
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2020-08-31 13:47:05 +04:00 |
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ad044
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7c13b05043
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shading fix and working on animation flicker
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2020-08-29 22:13:09 +04:00 |
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ad044
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f4d8cf166c
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shading fix and working on animation flicker
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2020-08-29 22:07:48 +04:00 |
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ad
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30bf8ac954
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Merge pull request #1 from ad044/glsl-float32-time-animation
Using time reference value to fit in 32bit float.
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2020-08-29 05:35:42 -07:00 |
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Alexander Tumin
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7acca4fa68
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Using time reference value to fit in 32bit float.
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2020-08-29 15:22:54 +03:00 |
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ad044
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664756eea7
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debug for mr yukkuri
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2020-08-29 16:06:07 +04:00 |
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ad044
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abed34112b
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glsl shading for sprites, still need to properly animate
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2020-08-29 01:54:23 +04:00 |
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ad044
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f318cee7ed
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started working on switching hud and general cursor movement
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2020-08-28 17:49:58 +04:00 |
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ad044
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2d08a67ae6
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added more convenient way of managing hud elements
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2020-08-28 00:38:06 +04:00 |
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ad044
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d08d28ab70
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added ortho camera and a base for hud
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2020-08-27 22:24:44 +04:00 |
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ad044
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c226845717
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added floating sprites
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2020-08-27 17:23:55 +04:00 |
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ad044
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af26c3563c
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added second ring, tweaked code, camera functions properly
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2020-08-26 22:10:59 +04:00 |
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ad044
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25f60c8d13
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ported to typescript. code still a mess but we WROKING
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2020-08-26 03:17:29 +04:00 |
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ad044
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6504d57d3b
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Initialize project using Create React App
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2020-08-25 12:49:05 +04:00 |
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