ad044
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07cc48ae49
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added tak scene
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2020-12-20 19:52:05 +04:00 |
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ad044
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02f0823a24
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implementing new node table/visibility checker
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2020-12-20 01:01:46 +04:00 |
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ad044
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8220e3ca2a
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a lot.
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2020-12-18 21:58:03 +04:00 |
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ad044
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03ec3d8f89
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bugfixes
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2020-12-16 20:04:28 +04:00 |
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ad044
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82436249d1
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empty territory node selection handling
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2020-12-15 21:24:51 +04:00 |
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ad044
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2b911fd6c4
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cleaned up node selector a bit, level selector works properly
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2020-12-14 22:28:54 +04:00 |
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ad044
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6c3374de01
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refactoring
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2020-12-14 01:58:17 +04:00 |
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ad044
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0ec4ce57e4
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row/col try function shortened
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2020-12-12 23:21:39 +04:00 |
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ad044
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a4f50525f8
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added up movement, cleaning up the node selector
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2020-12-12 01:49:34 +04:00 |
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ad044
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630537f8ac
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down movement, this is a mess gotta clean it up
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2020-12-11 01:05:47 +04:00 |
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ad044
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27ab0b18ac
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tweaked the code, added right side node selection algo
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2020-12-09 19:57:53 +04:00 |
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ad044
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26e04ae838
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working on node selection algorithm, left side done kind of
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2020-12-08 23:39:25 +04:00 |
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ad044
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3a76c4d75d
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added checkers for unlocked nodes
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2020-12-07 20:23:57 +04:00 |
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ad044
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abed73e236
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rewrote starfield
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2020-12-06 18:02:09 +04:00 |
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ad044
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f27ab6d4f8
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scene switching and dispose animation done
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2020-12-05 20:23:24 +04:00 |
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ad044
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3dabc1a70f
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working on the exit animation. i am tired.
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2020-12-04 20:52:38 +04:00 |
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ad044
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e1813e83e0
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basic animation done! gotta clean up and add some more details
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2020-12-03 19:52:07 +04:00 |
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ad044
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7db4906db1
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more progress on the pause animation
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2020-12-02 20:50:12 +04:00 |
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ad044
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00ffcdc710
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pause scene squares partly added
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2020-12-01 23:03:18 +04:00 |
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ad044
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db396e62ee
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changed keybinding system, adding pause
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2020-11-30 20:44:57 +04:00 |
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ad044
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fbefc0eb3a
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level selection somewhat interactive, still buggy
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2020-11-29 17:43:15 +04:00 |
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ad044
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92bc26bc0b
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visual aspect of level selection almost done
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2020-11-28 19:51:16 +04:00 |
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ad044
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00de2883a8
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adding level selection
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2020-11-27 19:22:19 +04:00 |
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ad044
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46d9c421c8
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authorize user clean up
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2020-11-26 20:53:13 +04:00 |
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ad044
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7d3bc001f4
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more state cleanup
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2020-11-25 19:14:23 +04:00 |
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ad044
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a2c3e77e1f
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cleaning up state
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2020-11-25 01:24:35 +04:00 |
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ad044
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339962fec4
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added poly tan
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2020-11-22 22:51:41 +04:00 |
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ad044
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2f5153fd2b
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authorize user text movement done
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2020-11-21 20:55:01 +04:00 |
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ad044
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c522cfd48c
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made boot state a bit better, still wip
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2020-11-20 21:09:58 +04:00 |
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ad044
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a4b42ebee2
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sskn node handlers, tweaked some lain code
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2020-11-19 19:28:32 +04:00 |
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ad044
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1ff702568f
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sskn scene done
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2020-11-18 20:17:55 +04:00 |
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ad044
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c4668b8fa1
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media scene code improvement, renamed blue orbs to nodes (their actual names)
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2020-11-17 19:31:06 +04:00 |
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ad044
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edb67baf9a
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performance tweaks
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2020-11-16 18:30:53 +04:00 |
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ad044
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f5b214b79d
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gate scene done
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2020-11-15 19:43:15 +04:00 |
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ad044
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e42b79f6df
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added stuff to gate scene
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2020-11-14 18:27:09 +04:00 |
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ad044
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07c4e0cf27
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added gate mirror object model
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2020-11-14 00:25:17 +04:00 |
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ad044
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ca24f91ae1
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not much today, cleaned a bit of stuff and added "back" button
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2020-11-11 22:40:50 +04:00 |
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ad044
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d260ad98a6
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added more stuff to load data subscene
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2020-11-11 01:21:04 +04:00 |
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ad044
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556a758e24
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adding authorization scene
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2020-11-09 20:28:33 +04:00 |
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ad044
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81cabd0667
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added main menu
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2020-11-08 21:41:25 +04:00 |
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ad044
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3e62072a7b
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rewriting boot scene in three
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2020-11-07 23:23:29 +04:00 |
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ad044
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c698b097b8
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added more sprites to the scene, still working on mirror object
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2020-11-06 18:40:48 +04:00 |
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ad044
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aab249bce8
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working on mirror texture thing
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2020-11-06 00:08:15 +04:00 |
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ad044
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4f1ea774f7
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gate scene intro done
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2020-11-04 22:33:20 +04:00 |
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ad044
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ea87f6f97f
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transient updates on text renderer, adding gate scene
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2020-11-03 16:44:40 +04:00 |
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ad044
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83fc6e1e53
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bug fixes and tweaks
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2020-11-02 23:25:12 +04:00 |
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ad044
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e0cc665c63
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fully ported to the new event handler
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2020-11-01 19:40:46 +04:00 |
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ad044
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cddbc7ce62
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basic orb changing works
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2020-10-31 22:11:27 +04:00 |
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ad044
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80d816d576
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more werk
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2020-10-30 22:34:04 +04:00 |
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ad044
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d5797c6b34
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starting work on way of calculating actions
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2020-10-29 22:47:37 +04:00 |
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