Commit graph

163 commits

Author SHA1 Message Date
ad044
dc5b8a4324 starting on middle ring pause anim 2021-01-01 18:49:41 +04:00
ad044
af4a9c0d6f endroll components more or less done 2020-12-31 18:21:59 +04:00
ad044
ee7147cdae this is giving me cancer 2020-12-30 19:27:40 +04:00
ad044
aafcd90c35 adding endroll 2020-12-29 21:18:49 +04:00
ad044
b2ce4b74bf refactored some state manager stuff, fixed more stuff 2020-12-28 21:30:01 +04:00
ad044
79a4808012 intro anim works properly now, changed structure a bit 2020-12-27 21:42:42 +04:00
ad044
e19ad4548b more bugfixing 2020-12-26 21:08:13 +04:00
ad044
cb5cf6a1c1 site change bug fix and some additions to it 2020-12-24 21:24:27 +04:00
ad044
3e9f0ced1b cleaned up css, gotta rip n format change disc sprites 2020-12-23 21:06:39 +04:00
ad044
02cdfa5dfe fixed some bugs, cleaned up site 2020-12-22 20:55:09 +04:00
ad044
ac5edb303f added site b 2020-12-21 20:56:06 +04:00
ad044
07cc48ae49 added tak scene 2020-12-20 19:52:05 +04:00
ad044
02f0823a24 implementing new node table/visibility checker 2020-12-20 01:01:46 +04:00
ad044
8220e3ca2a a lot. 2020-12-18 21:58:03 +04:00
ad044
03ec3d8f89 bugfixes 2020-12-16 20:04:28 +04:00
ad044
82436249d1 empty territory node selection handling 2020-12-15 21:24:51 +04:00
ad044
2b911fd6c4 cleaned up node selector a bit, level selector works properly 2020-12-14 22:28:54 +04:00
ad044
6c3374de01 refactoring 2020-12-14 01:58:17 +04:00
ad044
0ec4ce57e4 row/col try function shortened 2020-12-12 23:21:39 +04:00
ad044
a4f50525f8 added up movement, cleaning up the node selector 2020-12-12 01:49:34 +04:00
ad044
630537f8ac down movement, this is a mess gotta clean it up 2020-12-11 01:05:47 +04:00
ad044
27ab0b18ac tweaked the code, added right side node selection algo 2020-12-09 19:57:53 +04:00
ad044
26e04ae838 working on node selection algorithm, left side done kind of 2020-12-08 23:39:25 +04:00
ad044
3a76c4d75d added checkers for unlocked nodes 2020-12-07 20:23:57 +04:00
ad044
abed73e236 rewrote starfield 2020-12-06 18:02:09 +04:00
ad044
f27ab6d4f8 scene switching and dispose animation done 2020-12-05 20:23:24 +04:00
ad044
3dabc1a70f working on the exit animation. i am tired. 2020-12-04 20:52:38 +04:00
ad044
e1813e83e0 basic animation done! gotta clean up and add some more details 2020-12-03 19:52:07 +04:00
ad044
7db4906db1 more progress on the pause animation 2020-12-02 20:50:12 +04:00
ad044
00ffcdc710 pause scene squares partly added 2020-12-01 23:03:18 +04:00
ad044
db396e62ee changed keybinding system, adding pause 2020-11-30 20:44:57 +04:00
ad044
fbefc0eb3a level selection somewhat interactive, still buggy 2020-11-29 17:43:15 +04:00
ad044
92bc26bc0b visual aspect of level selection almost done 2020-11-28 19:51:16 +04:00
ad044
00de2883a8 adding level selection 2020-11-27 19:22:19 +04:00
ad044
46d9c421c8 authorize user clean up 2020-11-26 20:53:13 +04:00
ad044
7d3bc001f4 more state cleanup 2020-11-25 19:14:23 +04:00
ad044
a2c3e77e1f cleaning up state 2020-11-25 01:24:35 +04:00
ad044
339962fec4 added poly tan 2020-11-22 22:51:41 +04:00
ad044
2f5153fd2b authorize user text movement done 2020-11-21 20:55:01 +04:00
ad044
c522cfd48c made boot state a bit better, still wip 2020-11-20 21:09:58 +04:00
ad044
a4b42ebee2 sskn node handlers, tweaked some lain code 2020-11-19 19:28:32 +04:00
ad044
1ff702568f sskn scene done 2020-11-18 20:17:55 +04:00
ad044
c4668b8fa1 media scene code improvement, renamed blue orbs to nodes (their actual names) 2020-11-17 19:31:06 +04:00
ad044
edb67baf9a performance tweaks 2020-11-16 18:30:53 +04:00
ad044
f5b214b79d gate scene done 2020-11-15 19:43:15 +04:00
ad044
e42b79f6df added stuff to gate scene 2020-11-14 18:27:09 +04:00
ad044
07c4e0cf27 added gate mirror object model 2020-11-14 00:25:17 +04:00
ad044
ca24f91ae1 not much today, cleaned a bit of stuff and added "back" button 2020-11-11 22:40:50 +04:00
ad044
d260ad98a6 added more stuff to load data subscene 2020-11-11 01:21:04 +04:00
ad044
556a758e24 adding authorization scene 2020-11-09 20:28:33 +04:00