Commit graph

346 commits

Author SHA1 Message Date
ad044
6c3374de01 refactoring 2020-12-14 01:58:17 +04:00
ad044
0ec4ce57e4 row/col try function shortened 2020-12-12 23:21:39 +04:00
ad044
a4f50525f8 added up movement, cleaning up the node selector 2020-12-12 01:49:34 +04:00
ad044
630537f8ac down movement, this is a mess gotta clean it up 2020-12-11 01:05:47 +04:00
ad044
27ab0b18ac tweaked the code, added right side node selection algo 2020-12-09 19:57:53 +04:00
ad044
26e04ae838 working on node selection algorithm, left side done kind of 2020-12-08 23:39:25 +04:00
ad044
3a76c4d75d added checkers for unlocked nodes 2020-12-07 20:23:57 +04:00
ad044
abed73e236 rewrote starfield 2020-12-06 18:02:09 +04:00
ad044
f27ab6d4f8 scene switching and dispose animation done 2020-12-05 20:23:24 +04:00
ad044
3dabc1a70f working on the exit animation. i am tired. 2020-12-04 20:52:38 +04:00
ad044
e1813e83e0 basic animation done! gotta clean up and add some more details 2020-12-03 19:52:07 +04:00
ad044
7db4906db1 more progress on the pause animation 2020-12-02 20:50:12 +04:00
ad044
00ffcdc710 pause scene squares partly added 2020-12-01 23:03:18 +04:00
ad044
db396e62ee changed keybinding system, adding pause 2020-11-30 20:44:57 +04:00
ad044
fbefc0eb3a level selection somewhat interactive, still buggy 2020-11-29 17:43:15 +04:00
ad044
92bc26bc0b visual aspect of level selection almost done 2020-11-28 19:51:16 +04:00
ad044
00de2883a8 adding level selection 2020-11-27 19:22:19 +04:00
ad044
46d9c421c8 authorize user clean up 2020-11-26 20:53:13 +04:00
ad044
7d3bc001f4 more state cleanup 2020-11-25 19:14:23 +04:00
ad044
a2c3e77e1f cleaning up state 2020-11-25 01:24:35 +04:00
ad044
339962fec4 added poly tan 2020-11-22 22:51:41 +04:00
ad044
2f5153fd2b authorize user text movement done 2020-11-21 20:55:01 +04:00
ad044
c522cfd48c made boot state a bit better, still wip 2020-11-20 21:09:58 +04:00
ad044
a4b42ebee2 sskn node handlers, tweaked some lain code 2020-11-19 19:28:32 +04:00
ad044
1ff702568f sskn scene done 2020-11-18 20:17:55 +04:00
ad044
c4668b8fa1 media scene code improvement, renamed blue orbs to nodes (their actual names) 2020-11-17 19:31:06 +04:00
ad044
edb67baf9a performance tweaks 2020-11-16 18:30:53 +04:00
ad044
f5b214b79d gate scene done 2020-11-15 19:43:15 +04:00
ad044
e42b79f6df added stuff to gate scene 2020-11-14 18:27:09 +04:00
ad044
07c4e0cf27 added gate mirror object model 2020-11-14 00:25:17 +04:00
ad044
ca24f91ae1 not much today, cleaned a bit of stuff and added "back" button 2020-11-11 22:40:50 +04:00
ad044
d260ad98a6 added more stuff to load data subscene 2020-11-11 01:21:04 +04:00
ad044
556a758e24 adding authorization scene 2020-11-09 20:28:33 +04:00
ad044
81cabd0667 added main menu 2020-11-08 21:41:25 +04:00
ad044
3e62072a7b rewriting boot scene in three 2020-11-07 23:23:29 +04:00
ad044
c698b097b8 added more sprites to the scene, still working on mirror object 2020-11-06 18:40:48 +04:00
ad044
aab249bce8 working on mirror texture thing 2020-11-06 00:08:15 +04:00
ad044
4f1ea774f7 gate scene intro done 2020-11-04 22:33:20 +04:00
ad044
ea87f6f97f transient updates on text renderer, adding gate scene 2020-11-03 16:44:40 +04:00
ad044
83fc6e1e53 bug fixes and tweaks 2020-11-02 23:25:12 +04:00
ad044
e0cc665c63 fully ported to the new event handler 2020-11-01 19:40:46 +04:00
ad044
cddbc7ce62 basic orb changing works 2020-10-31 22:11:27 +04:00
ad044
80d816d576 more werk 2020-10-30 22:34:04 +04:00
ad044
d5797c6b34 starting work on way of calculating actions 2020-10-29 22:47:37 +04:00
ad044
efdd391a6c too much, cant write a commit message for this 2020-10-28 21:38:09 +04:00
ad044
936f1089f2 renamed asset dump 2020-10-27 12:21:12 +04:00
ad044
e8348e7144 update gitignore 2020-10-26 22:19:07 +04:00
ad044
1fef11cd85 added string table, image table, working on scene initialization and a lot more stuff 2020-10-26 22:11:42 +04:00
ad044
b0e051dfd9 audio visualizer done, reorganized stuff 2020-10-25 18:33:23 +04:00
ad044
7649cb7346 audio visualizer works properly, needs optimization 2020-10-24 22:15:28 +04:00