ad044
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3dabc1a70f
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working on the exit animation. i am tired.
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2020-12-04 20:52:38 +04:00 |
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ad044
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e1813e83e0
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basic animation done! gotta clean up and add some more details
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2020-12-03 19:52:07 +04:00 |
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ad044
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7db4906db1
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more progress on the pause animation
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2020-12-02 20:50:12 +04:00 |
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ad044
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00ffcdc710
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pause scene squares partly added
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2020-12-01 23:03:18 +04:00 |
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ad044
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db396e62ee
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changed keybinding system, adding pause
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2020-11-30 20:44:57 +04:00 |
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ad044
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fbefc0eb3a
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level selection somewhat interactive, still buggy
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2020-11-29 17:43:15 +04:00 |
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ad044
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92bc26bc0b
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visual aspect of level selection almost done
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2020-11-28 19:51:16 +04:00 |
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ad044
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00de2883a8
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adding level selection
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2020-11-27 19:22:19 +04:00 |
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ad044
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46d9c421c8
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authorize user clean up
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2020-11-26 20:53:13 +04:00 |
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ad044
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7d3bc001f4
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more state cleanup
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2020-11-25 19:14:23 +04:00 |
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ad044
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a2c3e77e1f
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cleaning up state
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2020-11-25 01:24:35 +04:00 |
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ad044
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339962fec4
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added poly tan
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2020-11-22 22:51:41 +04:00 |
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ad044
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2f5153fd2b
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authorize user text movement done
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2020-11-21 20:55:01 +04:00 |
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ad044
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c522cfd48c
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made boot state a bit better, still wip
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2020-11-20 21:09:58 +04:00 |
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ad044
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a4b42ebee2
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sskn node handlers, tweaked some lain code
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2020-11-19 19:28:32 +04:00 |
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ad044
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1ff702568f
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sskn scene done
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2020-11-18 20:17:55 +04:00 |
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ad044
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c4668b8fa1
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media scene code improvement, renamed blue orbs to nodes (their actual names)
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2020-11-17 19:31:06 +04:00 |
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ad044
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edb67baf9a
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performance tweaks
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2020-11-16 18:30:53 +04:00 |
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ad044
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f5b214b79d
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gate scene done
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2020-11-15 19:43:15 +04:00 |
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ad044
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e42b79f6df
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added stuff to gate scene
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2020-11-14 18:27:09 +04:00 |
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ad044
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07c4e0cf27
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added gate mirror object model
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2020-11-14 00:25:17 +04:00 |
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ad044
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ca24f91ae1
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not much today, cleaned a bit of stuff and added "back" button
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2020-11-11 22:40:50 +04:00 |
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ad044
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d260ad98a6
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added more stuff to load data subscene
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2020-11-11 01:21:04 +04:00 |
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ad044
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556a758e24
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adding authorization scene
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2020-11-09 20:28:33 +04:00 |
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ad044
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81cabd0667
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added main menu
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2020-11-08 21:41:25 +04:00 |
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ad044
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3e62072a7b
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rewriting boot scene in three
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2020-11-07 23:23:29 +04:00 |
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ad044
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c698b097b8
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added more sprites to the scene, still working on mirror object
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2020-11-06 18:40:48 +04:00 |
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ad044
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aab249bce8
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working on mirror texture thing
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2020-11-06 00:08:15 +04:00 |
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ad044
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4f1ea774f7
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gate scene intro done
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2020-11-04 22:33:20 +04:00 |
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ad044
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ea87f6f97f
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transient updates on text renderer, adding gate scene
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2020-11-03 16:44:40 +04:00 |
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ad044
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83fc6e1e53
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bug fixes and tweaks
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2020-11-02 23:25:12 +04:00 |
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ad044
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e0cc665c63
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fully ported to the new event handler
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2020-11-01 19:40:46 +04:00 |
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ad044
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cddbc7ce62
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basic orb changing works
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2020-10-31 22:11:27 +04:00 |
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ad044
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80d816d576
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more werk
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2020-10-30 22:34:04 +04:00 |
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ad044
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d5797c6b34
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starting work on way of calculating actions
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2020-10-29 22:47:37 +04:00 |
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ad044
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efdd391a6c
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too much, cant write a commit message for this
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2020-10-28 21:38:09 +04:00 |
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ad044
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1fef11cd85
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added string table, image table, working on scene initialization and a lot more stuff
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2020-10-26 22:11:42 +04:00 |
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ad044
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b0e051dfd9
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audio visualizer done, reorganized stuff
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2020-10-25 18:33:23 +04:00 |
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ad044
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7649cb7346
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audio visualizer works properly, needs optimization
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2020-10-24 22:15:28 +04:00 |
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ad044
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53e5244e05
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audio visualizer stuff wip
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2020-10-23 23:32:19 +04:00 |
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ad044
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3d62868756
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added cross thing, working on proper media time tracking
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2020-10-22 16:06:05 +04:00 |
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ad044
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43dcd21451
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all current animations work properly, have to add more
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2020-10-21 22:45:09 +04:00 |
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ad044
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f166536e2f
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refactoring media scene state management
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2020-10-21 20:17:22 +04:00 |
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ad044
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04bb8972d4
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adding words...
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2020-10-20 23:18:18 +04:00 |
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ad044
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813063953a
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fixed media scene text interaction, also added ability to dynamically display baseline offsets on fonts.
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2020-10-20 19:08:34 +04:00 |
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ad044
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bbbc929801
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decoupled text renderer and hud
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2020-10-20 15:38:06 +04:00 |
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ad044
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b036ce9839
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adding media interaction scene, heavily wip
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2020-10-19 17:46:29 +04:00 |
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ad044
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4f86d2dbe0
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transient updates on active blue orb
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2020-10-18 15:49:26 +04:00 |
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ad044
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bc4fc74f45
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added basic throw animation, cleaned some stuff up
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2020-10-17 21:39:27 +04:00 |
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ad044
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64f463f067
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flicker bug now gone FINALLY
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2020-10-16 20:19:46 +04:00 |
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ad044
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0a9b91ccb2
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state manager improvements
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2020-10-16 17:37:40 +04:00 |
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ad044
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923089557b
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more refactoring, fixed some bugs
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2020-10-15 21:43:04 +04:00 |
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ad044
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6554e689ab
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ported to zustand, still gotta do some bugfixing.
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2020-10-15 01:34:21 +04:00 |
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ad044
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ba9a16ea74
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fixed some bugs, porting recoil stuff to zustand. this is a mess for now.
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2020-10-14 23:33:32 +04:00 |
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ad044
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4b4f5ebc7a
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tweaks to state manager, got rid of redundant stuff - still kind of buggy
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2020-10-13 23:17:48 +04:00 |
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ad044
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5f833daf06
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state management overhaul
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2020-10-12 17:28:09 +04:00 |
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ad044
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d991f84850
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adding blue orb interactions
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2020-10-11 22:02:06 +04:00 |
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ad044
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1e3a33bef5
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all hud positions done!
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2020-10-10 16:43:51 +04:00 |
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ad044
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d4f39d9114
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added more hud positions, 5 left.
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2020-10-10 02:10:54 +04:00 |
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ad044
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c13285dbd8
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refactoring blue orb choosing implementation due to limitations
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2020-10-09 23:03:00 +04:00 |
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ad044
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86562d3be8
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normalized hud initial positions, added missing dep in a func
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2020-10-08 22:29:28 +04:00 |
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ad044
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5ea6ef9a98
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a bunch of shit
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2020-10-08 01:28:33 +04:00 |
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ad044
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c71a8eae5b
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cleaned up global state after inputhandler refactor
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2020-10-06 23:50:54 +04:00 |
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ad044
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a94f701d3e
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refactoring inputhandler
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2020-10-06 23:12:03 +04:00 |
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ad044
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ba8abe69b9
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new text huds, debugged some of its animations
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2020-10-05 23:41:38 +04:00 |
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ad044
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e7c005dcc8
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made lighting a bit better
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2020-10-03 00:18:22 +04:00 |
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ad044
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3547bd8e14
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purple ring displays levels
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2020-10-02 23:54:13 +04:00 |
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ad044
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eeec85260b
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currently optimal position for all blue orbs.
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2020-10-02 17:21:21 +04:00 |
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ad044
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2a1424f4ea
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tweaked site
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2020-10-02 02:49:35 +04:00 |
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ad044
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2fe65f6ed5
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text renderer animations woo
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2020-10-01 20:10:26 +04:00 |
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ad044
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c76cbcb7d0
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basic text renderer implemented
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2020-10-01 15:57:38 +04:00 |
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ad044
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68672f0112
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debug for mr phenomenal
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2020-09-28 15:22:41 +04:00 |
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ad044
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014137287e
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nah fuck that, reverted most stuff
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2020-09-26 22:57:16 +04:00 |
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ad044
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a6c7f29c93
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forgot to add evreything
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2020-09-26 22:02:52 +04:00 |
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ad044
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ab8af8ef8b
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i dont even fucking knwo dude
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2020-09-26 22:02:06 +04:00 |
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ad044
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f9c0e3f8db
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middle ring rotation animation
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2020-09-24 00:14:32 +04:00 |
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ad044
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06edb85aa6
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fixed lighting
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2020-09-23 22:22:00 +04:00 |
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ad044
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00d3829e30
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fixed typing/glow bug
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2020-09-23 15:07:34 +04:00 |
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ad044
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ca1358548d
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mass generated blue orbs/levels.
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2020-09-23 03:03:53 +04:00 |
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ad044
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2502a15b40
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added cyan crystal
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2020-09-22 00:05:25 +04:00 |
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ad044
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911b453d6b
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Merge branch 'master' of https://github.com/ad044/lain-psx-js
Conflicts:
src/resources/blue_orbs.json
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2020-09-21 20:51:29 +04:00 |
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ad044
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7752314d9e
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mass generating blue orbs progress
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2020-09-21 20:50:40 +04:00 |
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ad044
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858822af47
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zzzzz
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2020-09-21 02:38:51 +04:00 |
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ad044
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c5fdf65e17
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added more blue orbs, moved ints to uints in shader.
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2020-09-21 02:38:06 +04:00 |
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ad044
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a91b5093b7
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better code for purple ring, working on gray planes rotation
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2020-09-20 22:52:50 +04:00 |
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ad044
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6ea6f36722
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more sprites, procedurally generated purple ring 100% done, rotation handling is better, renamed "levelsprite" to "blue orb", got rid of all 3d models since we don't need them anymore.
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2020-09-20 21:10:24 +04:00 |
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ad044
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01db296737
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procedurally generated ring mostly done, needs radius tweaked
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2020-09-19 19:45:38 +04:00 |
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ad044
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5f473325fc
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working on procedurally generated gray ring, still wip.
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2020-09-18 20:49:11 +04:00 |
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ad044
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acc36a826e
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new model for gray ring, fixed lighting
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2020-09-16 18:10:25 +04:00 |
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ad044
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5164323aac
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middle ring down motion
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2020-09-16 16:30:12 +04:00 |
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ad044
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59645f22dc
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middle ring up motion done, changed intro font
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2020-09-16 00:08:23 +04:00 |
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ad044
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038366448c
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debug for mr jtoek
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2020-09-15 18:15:58 +04:00 |
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ad044
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1f74d8e8cb
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transparency issue fix.
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2020-09-14 22:52:05 +04:00 |
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ad044
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01a30629c9
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simplex noise on the ring, rotation.
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2020-09-14 22:09:39 +04:00 |
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ad044
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f719dfcd86
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tweaks, added basic 3d middle ring, need to fix transparency issue
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2020-09-14 19:05:54 +04:00 |
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ad044
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5046a461af
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orb moves in 3d inifinity shape now, added keys to gray planes.
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2020-09-13 16:32:43 +04:00 |
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ad044
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e4b2669392
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added gray planes in the back, intro looks much better now
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2020-09-13 15:35:30 +04:00 |
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ad044
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ba56e5451f
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separated main intro scene into its own file, ported the animation to react-spring
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2020-09-12 21:45:51 +04:00 |
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ad044
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7d2d114ecc
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tweaks, starfield done for now
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2020-09-12 17:05:40 +04:00 |
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ad044
|
29ed34cd1e
|
wtf
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2020-09-11 20:09:38 +04:00 |
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ad044
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2b203fc835
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major refactor. moved state management to recoil.
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2020-09-11 20:08:06 +04:00 |
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ad044
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3df106d991
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minor tweaks to intro
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2020-09-10 17:07:57 +04:00 |
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ad044
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85a0461572
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starfield intro anim, still need to make a smooth transition.
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2020-09-09 23:35:13 +04:00 |
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ad044
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1fae1488b7
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fixed more typing.
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2020-09-09 15:49:33 +04:00 |
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ad044
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42e73badde
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fixed most typing, more refactoring on starfield
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2020-09-09 01:17:50 +04:00 |
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ad044
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6f5af7dbef
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reformatted starfield code a bit, made it move with camera
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2020-09-07 20:42:20 +04:00 |
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ad044
|
168fe2cb9f
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adding intro animation
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2020-09-07 19:07:26 +04:00 |
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ad044
|
3d6524bee2
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finished orb animation
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2020-09-04 02:16:46 +04:00 |
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ad044
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ba98824ad8
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memoized some components, added orb
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2020-09-03 23:02:44 +04:00 |
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ad044
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19560f439e
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added starfield, needs optimization
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2020-09-02 17:09:44 +04:00 |
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ad044
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e8c4b4f8ad
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adding starfield
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2020-09-01 20:33:03 +04:00 |
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ad044
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0c9bb90b9a
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added a bit of level 5 sprites, started formatting to procedurally generate all sprites later
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2020-09-01 17:20:53 +04:00 |
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ad044
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01a62a05d0
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added huds for all 4 current sprites, cleaned up some code
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2020-09-01 01:39:25 +04:00 |
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ad044
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9d7e17bf8f
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fixed sprite animation
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2020-08-31 19:47:39 +04:00 |
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ad044
|
6e53b78fc7
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switching hud based on current sprite
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2020-08-31 19:08:27 +04:00 |
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ad044
|
11b5b8fed4
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ported all animations to use react-spring
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2020-08-31 13:47:05 +04:00 |
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ad044
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f4d8cf166c
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shading fix and working on animation flicker
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2020-08-29 22:07:48 +04:00 |
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ad044
|
664756eea7
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debug for mr yukkuri
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2020-08-29 16:06:07 +04:00 |
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ad044
|
abed34112b
|
glsl shading for sprites, still need to properly animate
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2020-08-29 01:54:23 +04:00 |
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ad044
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f318cee7ed
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started working on switching hud and general cursor movement
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2020-08-28 17:49:58 +04:00 |
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ad044
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2d08a67ae6
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added more convenient way of managing hud elements
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2020-08-28 00:38:06 +04:00 |
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ad044
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d08d28ab70
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added ortho camera and a base for hud
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2020-08-27 22:24:44 +04:00 |
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ad044
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c226845717
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added floating sprites
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2020-08-27 17:23:55 +04:00 |
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ad044
|
af26c3563c
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added second ring, tweaked code, camera functions properly
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2020-08-26 22:10:59 +04:00 |
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ad044
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25f60c8d13
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ported to typescript. code still a mess but we WROKING
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2020-08-26 03:17:29 +04:00 |
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ad044
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6504d57d3b
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Initialize project using Create React App
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2020-08-25 12:49:05 +04:00 |
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